Peter Repukat
b39ae3b244
cleanup
2018-03-18 17:47:26 +01:00
Peter Repukat
a19fdf775d
launch apps/games (UWP/Win32) and waiting for process close
2018-03-18 17:47:26 +01:00
Peter Repukat
7c4865629c
Impl and use GloSC_Watchdog
2018-03-18 17:47:26 +01:00
Peter Repukat
7ab4c4415a
add missing copyrights
2018-03-18 17:47:26 +01:00
Peter Repukat
5ae1ba0d4e
build overlay open/close detection based on hooking...
2018-03-18 17:47:26 +01:00
Peter Repukat
9f61d9fb3f
begin rewrite
2018-03-18 17:47:26 +01:00
Peter Repukat
4dd65156a6
SteamTarget: Show a little GloSC logo when the overlay is shown
2017-01-26 00:01:26 +01:00
Peter Repukat
5770730ea7
Fix Icon paths
2017-01-25 17:12:02 +01:00
Peter Repukat
9a435b39f2
decouple input from framerate by moving it to own thread
...
this significantly reduces input-lag while keeping cpu usage at a minimum
also removed any of the vsync / framerate options as we now always render the overlay with 60fps
this reduces cpu usage and unnecessary overhead if playing with the default option of vsync on high refresh rate displays
2016-11-19 02:24:49 +01:00
Peter Repukat
7c77129a06
Add program icons
2016-11-18 02:46:31 +01:00
Peter Repukat
98603a3068
initial GloSC implementation
2016-11-18 01:22:07 +01:00
Peter Repukat
46281174d9
Projektdateien hinzufügen.
2016-11-16 14:31:35 +01:00