mirror of
https://github.com/Thracky/GlosSI.git
synced 2024-11-03 09:40:18 +00:00
add missing copyrights
This commit is contained in:
parent
f16a559278
commit
7ab4c4415a
@ -1,3 +1,18 @@
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/*
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Copyright 2018 Peter Repukat - FlatspotSoftware
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Licensed under the Apache License, Version 2.0 (the "License");
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you may not use this file except in compliance with the License.
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You may obtain a copy of the License at
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http://www.apache.org/licenses/LICENSE-2.0
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Unless required by applicable law or agreed to in writing, software
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distributed under the License is distributed on an "AS IS" BASIS,
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WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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See the License for the specific language governing permissions and
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limitations under the License.
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*/
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#include "Injector.h"
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#include <tlhelp32.h>
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#include <iostream>
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@ -1,3 +1,18 @@
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/*
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Copyright 2018 Peter Repukat - FlatspotSoftware
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Licensed under the Apache License, Version 2.0 (the "License");
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you may not use this file except in compliance with the License.
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You may obtain a copy of the License at
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http://www.apache.org/licenses/LICENSE-2.0
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Unless required by applicable law or agreed to in writing, software
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distributed under the License is distributed on an "AS IS" BASIS,
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WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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See the License for the specific language governing permissions and
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limitations under the License.
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*/
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#pragma once
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#include <Windows.h>
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#include <functional>
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@ -1,4 +1,19 @@
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#include "SteamTarget.h"
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/*
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Copyright 2018 Peter Repukat - FlatspotSoftware
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Licensed under the Apache License, Version 2.0 (the "License");
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you may not use this file except in compliance with the License.
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You may obtain a copy of the License at
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http://www.apache.org/licenses/LICENSE-2.0
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Unless required by applicable law or agreed to in writing, software
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distributed under the License is distributed on an "AS IS" BASIS,
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WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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See the License for the specific language governing permissions and
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limitations under the License.
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*/
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#include "SteamTarget.h"
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#include <Windows.h>
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#include <QTimer>
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#include <QSettings>
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@ -45,9 +45,6 @@ private:
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void read_ini();
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void initOverlayEvents();
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void hookSteam();
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void uhookSteam();
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TargetOverlay target_overlay_;
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VirtualControllerThread controller_thread_;
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@ -135,10 +135,6 @@
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<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
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<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</ExcludedFromBuild>
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</ClCompile>
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<ClCompile Include="GeneratedFiles\Debug\moc_SteamTargetRenderer.cpp">
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<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</ExcludedFromBuild>
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<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
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</ClCompile>
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<ClCompile Include="GeneratedFiles\qrc_SteamTarget.cpp">
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<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
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</PrecompiledHeader>
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@ -153,36 +149,12 @@
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<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild>
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<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</ExcludedFromBuild>
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</ClCompile>
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<ClCompile Include="GeneratedFiles\Release\moc_SteamTargetRenderer.cpp">
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<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</ExcludedFromBuild>
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<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild>
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</ClCompile>
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<ClCompile Include="Injector.cpp" />
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<ClCompile Include="main.cpp" />
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<ClCompile Include="SteamTarget.cpp" />
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<ClCompile Include="SteamTargetRenderer.cpp" />
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<ClCompile Include="TargetOverlay.cpp" />
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<ClCompile Include="VirtualControllerThread.cpp" />
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</ItemGroup>
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<ItemGroup>
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<CustomBuild Include="SteamTargetRenderer.h">
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<AdditionalInputs Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(QTDIR)\bin\moc.exe;%(FullPath)</AdditionalInputs>
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<AdditionalInputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(QTDIR)\bin\moc.exe;%(FullPath)</AdditionalInputs>
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<Message Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Moc%27ing SteamTargetRenderer.h...</Message>
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<Message Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Moc%27ing SteamTargetRenderer.h...</Message>
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<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">.\GeneratedFiles\$(ConfigurationName)\moc_%(Filename).cpp</Outputs>
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<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">.\GeneratedFiles\$(ConfigurationName)\moc_%(Filename).cpp</Outputs>
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<Command Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">"$(QTDIR)\bin\moc.exe" "%(FullPath)" -o ".\GeneratedFiles\$(ConfigurationName)\moc_%(Filename).cpp" -DUNICODE -DWIN32 -DWIN64 -D_CONSOLE -D_AMD64_ -DQT_CORE_LIB -DQT_GUI_LIB -DQT_WIDGETS_LIB "-I.\..\dependencies\ViGEmClient" "-I.\..\dependencies\SFML-2.4.2-x64\include" "-I.\GeneratedFiles" "-I." "-I$(QTDIR)\include" "-I.\GeneratedFiles\$(ConfigurationName)\." "-I$(QTDIR)\include\QtCore" "-I$(QTDIR)\include\QtGui" "-I$(QTDIR)\include\QtWidgets"</Command>
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<Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">"$(QTDIR)\bin\moc.exe" "%(FullPath)" -o ".\GeneratedFiles\$(ConfigurationName)\moc_%(Filename).cpp" -DUNICODE -DWIN32 -DWIN64 -D_CONSOLE -D_X86_ -DQT_CORE_LIB -DQT_GUI_LIB -DQT_WIDGETS_LIB "-I.\..\dependencies\ViGEmClient" "-I.\..\dependencies\SFML-2.4.2-x86\include" "-I.\GeneratedFiles" "-I." "-I$(QTDIR)\include" "-I.\GeneratedFiles\$(ConfigurationName)\." "-I$(QTDIR)\include\QtCore" "-I$(QTDIR)\include\QtGui" "-I$(QTDIR)\include\QtWidgets"</Command>
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<AdditionalInputs Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(QTDIR)\bin\moc.exe;%(FullPath)</AdditionalInputs>
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<AdditionalInputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(QTDIR)\bin\moc.exe;%(FullPath)</AdditionalInputs>
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<Message Condition="'$(Configuration)|$(Platform)'=='Release|x64'">Moc%27ing SteamTargetRenderer.h...</Message>
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<Message Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Moc%27ing SteamTargetRenderer.h...</Message>
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<Outputs Condition="'$(Configuration)|$(Platform)'=='Release|x64'">.\GeneratedFiles\$(ConfigurationName)\moc_%(Filename).cpp</Outputs>
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<Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">.\GeneratedFiles\$(ConfigurationName)\moc_%(Filename).cpp</Outputs>
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<Command Condition="'$(Configuration)|$(Platform)'=='Release|x64'">"$(QTDIR)\bin\moc.exe" "%(FullPath)" -o ".\GeneratedFiles\$(ConfigurationName)\moc_%(Filename).cpp" -DUNICODE -DWIN32 -DWIN64 -D_CONSOLE -D_AMD64_ -DQT_NO_DEBUG -DNDEBUG -DQT_CORE_LIB -DQT_GUI_LIB -DQT_WIDGETS_LIB "-I.\..\dependencies\ViGEmClient" "-I.\..\dependencies\SFML-2.4.2-x64\include" "-I.\GeneratedFiles" "-I." "-I$(QTDIR)\include" "-I.\GeneratedFiles\$(ConfigurationName)\." "-I$(QTDIR)\include\QtCore" "-I$(QTDIR)\include\QtGui" "-I$(QTDIR)\include\QtWidgets"</Command>
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<Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">"$(QTDIR)\bin\moc.exe" "%(FullPath)" -o ".\GeneratedFiles\$(ConfigurationName)\moc_%(Filename).cpp" -DUNICODE -DWIN32 -DWIN64 -D_CONSOLE -D_X86_ -DQT_NO_DEBUG -DNDEBUG -DQT_CORE_LIB -DQT_GUI_LIB -DQT_WIDGETS_LIB "-I.\..\dependencies\ViGEmClient" "-I.\..\dependencies\SFML-2.4.2-x86\include" "-I.\GeneratedFiles" "-I." "-I$(QTDIR)\include" "-I.\GeneratedFiles\$(ConfigurationName)\." "-I$(QTDIR)\include\QtCore" "-I$(QTDIR)\include\QtGui" "-I$(QTDIR)\include\QtWidgets"</Command>
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</CustomBuild>
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</ItemGroup>
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<ItemGroup>
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<CustomBuild Include="SteamTarget.qrc">
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<AdditionalInputs Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">%(FullPath);%(AdditionalInputs)</AdditionalInputs>
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@ -205,6 +177,7 @@
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</ItemGroup>
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<ItemGroup>
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<ClInclude Include="..\common\common_hookfuns.h" />
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<ClInclude Include="Injector.h" />
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<ClInclude Include="OverlayHookFunction.h" />
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<ClInclude Include="resource.h" />
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<CustomBuild Include="SteamTarget.h">
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@ -46,15 +46,6 @@
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<ClCompile Include="GeneratedFiles\qrc_SteamTarget.cpp">
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<Filter>Generated Files</Filter>
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</ClCompile>
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<ClCompile Include="SteamTargetRenderer.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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<ClCompile Include="GeneratedFiles\Debug\moc_SteamTargetRenderer.cpp">
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<Filter>Generated Files\Debug</Filter>
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</ClCompile>
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<ClCompile Include="GeneratedFiles\Release\moc_SteamTargetRenderer.cpp">
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<Filter>Generated Files\Release</Filter>
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</ClCompile>
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<ClCompile Include="VirtualControllerThread.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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@ -70,14 +61,14 @@
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<ClCompile Include="TargetOverlay.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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<ClCompile Include="Injector.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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</ItemGroup>
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<ItemGroup>
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<CustomBuild Include="SteamTarget.qrc">
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<Filter>Resource Files</Filter>
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</CustomBuild>
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<CustomBuild Include="SteamTargetRenderer.h">
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<Filter>Header Files</Filter>
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</CustomBuild>
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<CustomBuild Include="SteamTarget.h">
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<Filter>Header Files</Filter>
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</CustomBuild>
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@ -98,6 +89,9 @@
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<ClInclude Include="OverlayHookFunction.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="Injector.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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</ItemGroup>
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<ItemGroup>
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<ResourceCompile Include="SteamTarget.rc" />
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