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mirror of https://github.com/Thracky/GlosSI.git synced 2024-11-03 09:40:18 +00:00

add missing copyrights

This commit is contained in:
Peter Repukat 2018-03-11 23:47:55 +01:00
parent f16a559278
commit 7ab4c4415a
6 changed files with 54 additions and 45 deletions

View File

@ -1,3 +1,18 @@
/*
Copyright 2018 Peter Repukat - FlatspotSoftware
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.
*/
#include "Injector.h"
#include <tlhelp32.h>
#include <iostream>

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@ -1,3 +1,18 @@
/*
Copyright 2018 Peter Repukat - FlatspotSoftware
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.
*/
#pragma once
#include <Windows.h>
#include <functional>

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@ -1,4 +1,19 @@
#include "SteamTarget.h"
/*
Copyright 2018 Peter Repukat - FlatspotSoftware
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.
*/
#include "SteamTarget.h"
#include <Windows.h>
#include <QTimer>
#include <QSettings>

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@ -45,9 +45,6 @@ private:
void read_ini();
void initOverlayEvents();
void hookSteam();
void uhookSteam();
TargetOverlay target_overlay_;
VirtualControllerThread controller_thread_;

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@ -135,10 +135,6 @@
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</ExcludedFromBuild>
</ClCompile>
<ClCompile Include="GeneratedFiles\Debug\moc_SteamTargetRenderer.cpp">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
</ClCompile>
<ClCompile Include="GeneratedFiles\qrc_SteamTarget.cpp">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
</PrecompiledHeader>
@ -153,36 +149,12 @@
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</ExcludedFromBuild>
</ClCompile>
<ClCompile Include="GeneratedFiles\Release\moc_SteamTargetRenderer.cpp">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild>
</ClCompile>
<ClCompile Include="Injector.cpp" />
<ClCompile Include="main.cpp" />
<ClCompile Include="SteamTarget.cpp" />
<ClCompile Include="SteamTargetRenderer.cpp" />
<ClCompile Include="TargetOverlay.cpp" />
<ClCompile Include="VirtualControllerThread.cpp" />
</ItemGroup>
<ItemGroup>
<CustomBuild Include="SteamTargetRenderer.h">
<AdditionalInputs Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(QTDIR)\bin\moc.exe;%(FullPath)</AdditionalInputs>
<AdditionalInputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(QTDIR)\bin\moc.exe;%(FullPath)</AdditionalInputs>
<Message Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Moc%27ing SteamTargetRenderer.h...</Message>
<Message Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Moc%27ing SteamTargetRenderer.h...</Message>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">.\GeneratedFiles\$(ConfigurationName)\moc_%(Filename).cpp</Outputs>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">.\GeneratedFiles\$(ConfigurationName)\moc_%(Filename).cpp</Outputs>
<Command Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">"$(QTDIR)\bin\moc.exe" "%(FullPath)" -o ".\GeneratedFiles\$(ConfigurationName)\moc_%(Filename).cpp" -DUNICODE -DWIN32 -DWIN64 -D_CONSOLE -D_AMD64_ -DQT_CORE_LIB -DQT_GUI_LIB -DQT_WIDGETS_LIB "-I.\..\dependencies\ViGEmClient" "-I.\..\dependencies\SFML-2.4.2-x64\include" "-I.\GeneratedFiles" "-I." "-I$(QTDIR)\include" "-I.\GeneratedFiles\$(ConfigurationName)\." "-I$(QTDIR)\include\QtCore" "-I$(QTDIR)\include\QtGui" "-I$(QTDIR)\include\QtWidgets"</Command>
<Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">"$(QTDIR)\bin\moc.exe" "%(FullPath)" -o ".\GeneratedFiles\$(ConfigurationName)\moc_%(Filename).cpp" -DUNICODE -DWIN32 -DWIN64 -D_CONSOLE -D_X86_ -DQT_CORE_LIB -DQT_GUI_LIB -DQT_WIDGETS_LIB "-I.\..\dependencies\ViGEmClient" "-I.\..\dependencies\SFML-2.4.2-x86\include" "-I.\GeneratedFiles" "-I." "-I$(QTDIR)\include" "-I.\GeneratedFiles\$(ConfigurationName)\." "-I$(QTDIR)\include\QtCore" "-I$(QTDIR)\include\QtGui" "-I$(QTDIR)\include\QtWidgets"</Command>
<AdditionalInputs Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(QTDIR)\bin\moc.exe;%(FullPath)</AdditionalInputs>
<AdditionalInputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(QTDIR)\bin\moc.exe;%(FullPath)</AdditionalInputs>
<Message Condition="'$(Configuration)|$(Platform)'=='Release|x64'">Moc%27ing SteamTargetRenderer.h...</Message>
<Message Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Moc%27ing SteamTargetRenderer.h...</Message>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Release|x64'">.\GeneratedFiles\$(ConfigurationName)\moc_%(Filename).cpp</Outputs>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">.\GeneratedFiles\$(ConfigurationName)\moc_%(Filename).cpp</Outputs>
<Command Condition="'$(Configuration)|$(Platform)'=='Release|x64'">"$(QTDIR)\bin\moc.exe" "%(FullPath)" -o ".\GeneratedFiles\$(ConfigurationName)\moc_%(Filename).cpp" -DUNICODE -DWIN32 -DWIN64 -D_CONSOLE -D_AMD64_ -DQT_NO_DEBUG -DNDEBUG -DQT_CORE_LIB -DQT_GUI_LIB -DQT_WIDGETS_LIB "-I.\..\dependencies\ViGEmClient" "-I.\..\dependencies\SFML-2.4.2-x64\include" "-I.\GeneratedFiles" "-I." "-I$(QTDIR)\include" "-I.\GeneratedFiles\$(ConfigurationName)\." "-I$(QTDIR)\include\QtCore" "-I$(QTDIR)\include\QtGui" "-I$(QTDIR)\include\QtWidgets"</Command>
<Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">"$(QTDIR)\bin\moc.exe" "%(FullPath)" -o ".\GeneratedFiles\$(ConfigurationName)\moc_%(Filename).cpp" -DUNICODE -DWIN32 -DWIN64 -D_CONSOLE -D_X86_ -DQT_NO_DEBUG -DNDEBUG -DQT_CORE_LIB -DQT_GUI_LIB -DQT_WIDGETS_LIB "-I.\..\dependencies\ViGEmClient" "-I.\..\dependencies\SFML-2.4.2-x86\include" "-I.\GeneratedFiles" "-I." "-I$(QTDIR)\include" "-I.\GeneratedFiles\$(ConfigurationName)\." "-I$(QTDIR)\include\QtCore" "-I$(QTDIR)\include\QtGui" "-I$(QTDIR)\include\QtWidgets"</Command>
</CustomBuild>
</ItemGroup>
<ItemGroup>
<CustomBuild Include="SteamTarget.qrc">
<AdditionalInputs Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">%(FullPath);%(AdditionalInputs)</AdditionalInputs>
@ -205,6 +177,7 @@
</ItemGroup>
<ItemGroup>
<ClInclude Include="..\common\common_hookfuns.h" />
<ClInclude Include="Injector.h" />
<ClInclude Include="OverlayHookFunction.h" />
<ClInclude Include="resource.h" />
<CustomBuild Include="SteamTarget.h">

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@ -46,15 +46,6 @@
<ClCompile Include="GeneratedFiles\qrc_SteamTarget.cpp">
<Filter>Generated Files</Filter>
</ClCompile>
<ClCompile Include="SteamTargetRenderer.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="GeneratedFiles\Debug\moc_SteamTargetRenderer.cpp">
<Filter>Generated Files\Debug</Filter>
</ClCompile>
<ClCompile Include="GeneratedFiles\Release\moc_SteamTargetRenderer.cpp">
<Filter>Generated Files\Release</Filter>
</ClCompile>
<ClCompile Include="VirtualControllerThread.cpp">
<Filter>Source Files</Filter>
</ClCompile>
@ -70,14 +61,14 @@
<ClCompile Include="TargetOverlay.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="Injector.cpp">
<Filter>Source Files</Filter>
</ClCompile>
</ItemGroup>
<ItemGroup>
<CustomBuild Include="SteamTarget.qrc">
<Filter>Resource Files</Filter>
</CustomBuild>
<CustomBuild Include="SteamTargetRenderer.h">
<Filter>Header Files</Filter>
</CustomBuild>
<CustomBuild Include="SteamTarget.h">
<Filter>Header Files</Filter>
</CustomBuild>
@ -98,6 +89,9 @@
<ClInclude Include="OverlayHookFunction.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="Injector.h">
<Filter>Header Files</Filter>
</ClInclude>
</ItemGroup>
<ItemGroup>
<ResourceCompile Include="SteamTarget.rc" />