UWPOverlay: use ZBID SystemTools

allows the steam overlay to be interacted with without UWP apps minimizing
main
Peter Repukat 3 years ago
parent b25984c361
commit cb41e5fadd

@ -86,14 +86,16 @@ BOOL WINAPI SetGlosSIWindowBand(HWND hWnd, HWND hwndInsertAfter, DWORD dwBand)
if (glossi_hwnd)
{
// Most window bands don't really seem to work.
// However, notification does!
SetWindowBand(glossi_hwnd, nullptr, ZBID_IMMERSIVE_NOTIFICATION);
// However, notification and system_tools does!
// use system tools, as that allows the steam overlay to be interacted with
// without UWP apps minimizing
SetWindowBand(glossi_hwnd, nullptr, ZBID_SYSTEM_TOOLS);
allow_exit = true;
}
return SetWindowBand(hWnd, hwndInsertAfter, dwBand);
}
DWORD WINAPI HackThread(HMODULE hModule)
DWORD WINAPI WaitThread(HMODULE hModule)
{
while (!allow_exit)
{
@ -116,7 +118,7 @@ BOOL APIENTRY DllMain( HMODULE hModule,
{
SetWindowBand = reinterpret_cast<fSetWindowBand>(GetProcAddress(hpath, "SetWindowBand"));
SetWindowBandHook.Install(GetProcAddress(hpath, "SetWindowBand"), &SetGlosSIWindowBand, subhook::HookFlags::HookFlag64BitOffset);
CloseHandle(CreateThread(nullptr, 0, (LPTHREAD_START_ROUTINE)HackThread, hModule, 0, nullptr));
CloseHandle(CreateThread(nullptr, 0, (LPTHREAD_START_ROUTINE)WaitThread, hModule, 0, nullptr));
}
}
else if (ul_reason_for_call == DLL_PROCESS_DETACH) {

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