diff --git a/UWPOverlayEnablerDLL/dllmain.cpp b/UWPOverlayEnablerDLL/dllmain.cpp index 3acf8b8..63b50da 100644 --- a/UWPOverlayEnablerDLL/dllmain.cpp +++ b/UWPOverlayEnablerDLL/dllmain.cpp @@ -86,14 +86,16 @@ BOOL WINAPI SetGlosSIWindowBand(HWND hWnd, HWND hwndInsertAfter, DWORD dwBand) if (glossi_hwnd) { // Most window bands don't really seem to work. - // However, notification does! - SetWindowBand(glossi_hwnd, nullptr, ZBID_IMMERSIVE_NOTIFICATION); + // However, notification and system_tools does! + // use system tools, as that allows the steam overlay to be interacted with + // without UWP apps minimizing + SetWindowBand(glossi_hwnd, nullptr, ZBID_SYSTEM_TOOLS); allow_exit = true; } return SetWindowBand(hWnd, hwndInsertAfter, dwBand); } -DWORD WINAPI HackThread(HMODULE hModule) +DWORD WINAPI WaitThread(HMODULE hModule) { while (!allow_exit) { @@ -116,7 +118,7 @@ BOOL APIENTRY DllMain( HMODULE hModule, { SetWindowBand = reinterpret_cast(GetProcAddress(hpath, "SetWindowBand")); SetWindowBandHook.Install(GetProcAddress(hpath, "SetWindowBand"), &SetGlosSIWindowBand, subhook::HookFlags::HookFlag64BitOffset); - CloseHandle(CreateThread(nullptr, 0, (LPTHREAD_START_ROUTINE)HackThread, hModule, 0, nullptr)); + CloseHandle(CreateThread(nullptr, 0, (LPTHREAD_START_ROUTINE)WaitThread, hModule, 0, nullptr)); } } else if (ul_reason_for_call == DLL_PROCESS_DETACH) {