Clang-tidy fixes

v2
Peter Repukat 7 years ago
parent 9f61d9fb3f
commit 7b4ff0388d

@ -28,6 +28,10 @@ class SteamTarget : public QApplication
public:
SteamTarget(int& argc, char** argv);
SteamTarget(const SteamTarget& other) = delete;
SteamTarget(SteamTarget&& other) noexcept = delete;
SteamTarget& operator=(const SteamTarget& other) = delete;
SteamTarget& operator=(SteamTarget&& other) noexcept = delete;
~SteamTarget() = default;
void init();

@ -23,7 +23,11 @@ class TargetOverlay
{
public:
TargetOverlay() = default;
TargetOverlay(const TargetOverlay& other) = delete;
TargetOverlay(TargetOverlay&& other) noexcept = delete;
TargetOverlay& operator=(const TargetOverlay& other) = delete;
TargetOverlay& operator=(TargetOverlay&& other) noexcept = delete;
~TargetOverlay() = default;
bool init(bool hidden = false);
void stop();

@ -1,5 +1,5 @@
/*
Copyright 2018 Peter Repukat - FlatspotSoftware
Copyright 2016 Peter Repukat - FlatspotSoftware
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
@ -24,7 +24,7 @@ VirtualControllerThread::VirtualControllerThread()
{
std::cout << "Error initializing ViGem!" << std::endl;
MessageBoxW(NULL, L"Error initializing ViGem!", L"GloSC-SteamTarget", MB_OK);
bShouldRun = false;
b_should_run_ = false;
}
for (int i = 0; i < XUSER_MAX_COUNT; i++)
@ -45,13 +45,13 @@ VirtualControllerThread::~VirtualControllerThread()
void VirtualControllerThread::run()
{
bShouldRun = true;
b_should_run_ = true;
controller_thread_ = std::thread(&VirtualControllerThread::controllerLoop, this);
}
void VirtualControllerThread::stop()
{
bShouldRun = false;
b_should_run_ = false;
for (int i = 0; i < XUSER_MAX_COUNT; i++)
{
vigem_target_remove(driver_, vt_x360_[i]);
@ -61,13 +61,13 @@ void VirtualControllerThread::stop()
bool VirtualControllerThread::isRunning() const
{
return bShouldRun;
return b_should_run_;
}
void VirtualControllerThread::controllerLoop()
{
sf::Clock waitForHookTimer;
while (bShouldRun)
while (b_should_run_)
{
sf_clock_.restart();
@ -189,17 +189,16 @@ DWORD VirtualControllerThread::XInputGetStateWrapper(DWORD dwUserIndex, XINPUT_S
DWORD VirtualControllerThread::callRealXinputGetState(DWORD dwUserIndex, XINPUT_STATE* pState)
{
DWORD ret;
DWORD dwOldProtect, dwBkup;
BYTE* Address = reinterpret_cast<BYTE*>(x_get_state_);
auto* Address = reinterpret_cast<BYTE*>(x_get_state_);
VirtualProtect(Address, op_patch_lenght, PAGE_EXECUTE_READWRITE, &dwOldProtect); //Change permissions of memory..
for (DWORD i = 0; i < op_patch_lenght; i++) //unpatch Valve's hook
{
*(Address + i) = real_bytes_[i];
}
ret = x_get_state_(dwUserIndex, pState); //Cal REAL XInputGetState...
const DWORD ret = x_get_state_(dwUserIndex, pState); //Cal REAL XInputGetState...
for (int i = 0; i < op_patch_lenght; i++) //repatch Valve's hook
{

@ -22,7 +22,7 @@ limitations under the License.
#include <vector>
#include <Windows.h>
#include <psapi.h>
#include <Psapi.h>
#include <SFML/System.hpp>
@ -34,6 +34,10 @@ class VirtualControllerThread
{
public:
VirtualControllerThread();
VirtualControllerThread(const VirtualControllerThread& other) = delete;
VirtualControllerThread(VirtualControllerThread&& other) noexcept = delete;
VirtualControllerThread& operator=(const VirtualControllerThread& other) = delete;
VirtualControllerThread& operator=(VirtualControllerThread&& other) noexcept = delete;
~VirtualControllerThread();
void run();
@ -43,13 +47,11 @@ public:
private:
std::atomic<bool> bShouldRun = false;
std::atomic<bool> b_should_run_ = false;
typedef DWORD(WINAPI* XInputGetState_t)(DWORD dwUserIndex, XINPUT_STATE* pState);
static const uint8_t op_patch_lenght = 5;
uint8_t valve_hook_bytes_[5];
uint8_t valve_hook_bytes_[5]{};
bool seven_ = false;
@ -64,7 +66,7 @@ private:
XInputGetState_t x_get_state_ = nullptr;
PVIGEM_CLIENT driver_;
PVIGEM_TARGET vt_x360_[XUSER_MAX_COUNT];
PVIGEM_TARGET vt_x360_[XUSER_MAX_COUNT]{};
std::thread controller_thread_;

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