SteamTarget: explain code a bit more

v2
Peter Repukat 7 years ago
parent 0eb72c3a3f
commit 2230669248

@ -119,6 +119,8 @@ void VirtualControllerThread::controllerLoop()
for (int i = 0; i < XUSER_MAX_COUNT; i++) for (int i = 0; i < XUSER_MAX_COUNT; i++)
{ {
//////// ////////
//Call the hooked, as well as the 'real' XInputGetState function to determine if a controller is real of 'fake' (from Steam)
XINPUT_STATE state = { 0 }; XINPUT_STATE state = { 0 };
const DWORD result = XInputGetStateWrapper(i, &state); const DWORD result = XInputGetStateWrapper(i, &state);
XINPUT_STATE state2 = { 0 }; XINPUT_STATE state2 = { 0 };
@ -126,7 +128,7 @@ void VirtualControllerThread::controllerLoop()
if (result == ERROR_SUCCESS) if (result == ERROR_SUCCESS)
{ {
if ( (result2 != ERROR_SUCCESS) == seven_ ) if ( (result2 != ERROR_SUCCESS) == seven_ ) //for whatever reason, the second call also returns true on win7, false (as it should(?)) otherwise.
{ {
// By using VID and PID of Valve's SteamController, Steam doesn't give us ANOTHER "fake" XInput device // By using VID and PID of Valve's SteamController, Steam doesn't give us ANOTHER "fake" XInput device
// Leading to endless pain and suffering. // Leading to endless pain and suffering.

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