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/*
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Copyright 2021 Peter Repukat - FlatspotSoftware
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Licensed under the Apache License, Version 2.0 (the "License");
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you may not use this file except in compliance with the License.
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You may obtain a copy of the License at
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http://www.apache.org/licenses/LICENSE-2.0
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Unless required by applicable law or agreed to in writing, software
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distributed under the License is distributed on an "AS IS" BASIS,
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WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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See the License for the specific language governing permissions and
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limitations under the License.
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*/
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#pragma once
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#include <functional>
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#include <SFML/Graphics/RenderWindow.hpp>
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#ifdef _WIN32
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#include <Windows.h>
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using WindowHandle = HWND;
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#else
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using WindowHandle = int; // ???
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#endif
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class TargetWindow {
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public:
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explicit TargetWindow(std::function<void()> on_close = []() {});
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void setFpsLimit(unsigned int fps_limit);
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void setClickThrough(bool click_through);
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void update();
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void close();
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WindowHandle getSystemHandle() const;
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private:
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const std::function<void()> on_close_;
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sf::RenderWindow window_;
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};
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