AutoHotInterception/README.md
2018-03-28 23:36:07 +01:00

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# AutoHotInterception
AutoHotInterception(AHI) allows you to execute AutoHotkey code in response to events from a *specific* keyboard or mouse, whilst (optionally) blocking the native functionality (ie stopping Windows from seeing that keyboard or mouse event).
In other words, you can use a key on a second (or third, or fourth..) keyboard to trigger AHK code, and that key will not be seen by applications. You can use the *same key* on multiple keyboards for individual actions.
Keyboard Keys, Mouse Buttons and (Relative) Mouse movement are supported. Support for Absolute Mouse movement is planned.
AHI uses the Interception driver by Francisco Lopez
# WARNING
**TAKE CARE** when using this code. Because Interception is a driver, and sits below windows proper, blocking with Interception goes so deep that it can even block CTRL+ALT+DEL etc. As such, it is entirely possible to lock up all input, or at least make life a little difficult.
In general, worst-case scenario would require use of the reset button.
For example, using Subscription Mode with `block` enabled will **totally** block that key from working on that keyboard.
So if you block `Ctrl` on your only keyboard, you just blocked CTRL+ALT+DEL.
This is less of an issue whilst AHI does not support mouse blocking (As you could probably kill the script with just the mouse), but if/when that happens, the potential is there.
Be wary of making scripts using this code run on startup. Know how to enter "Safe Mode" in windows and disable startup of the scripts. Know mouse alternatives to emergency keyboard actions (Right click on clock for Task Manager!)
As they say - ***With great power comes great responsibility***.
If this all scares you and you don't really understand it, then TL/DR is you should probably stick to "Context Mode", it's safer.
# Setup
1. Download and install the [Interception Driver](http://www.oblita.com/interception)
2. Download a zip from the releases page and extract it to a folder
3. Copy the `interception.dll` from the folder where you ran the interecption install into the `lib` folder
(You can optionally place the contents of the `lib` folder in `My Documents\AutoHotkey\lib`
4. Edit the example script, enter the VID and PID of your keyboard
5. Run the example script
# Device IDs / VIDs PIDs etc
Interception identifies unique devices by an ID. This is a number from 1..21.
Devices 1-10 are always keyboards
Devices 11-21 are always mice
This ID scheme is totally unique to Interception, and IDs may change as you plug / unplug devices etc.
On PC, devices are often identified by VendorID (VID) and ProductID (PID). These are identifiers baked into the hardware at time of manufacture, and are identical for all devices of the same make / model.
Most AHI functions (eg to Subscribe to a key etc) use an Interception ID, so some handy functions are provided to allow you to find the (current) Interception ID of your device, given a VID / PID.
If you are unsure of what the VID / PID of your device is (or even if Interception can see it), you can use the included Monitor script to find it.
# Usage
## Initializing the Library
Include the library
```
#Persistent ; (Interception hotkeys do not stop AHK from exiting, so use this)
#include Lib\AutoHotInterception.ahk
```
Initialize the library
```
InterceptionWrapper := new AutoHotInterception()
global Interception := InterceptionWrapper.GetInstance()
```
`Interception` is an instance of the C# class - Most of the time, you will want to directly call the functions in the DLL using this object.
`InterceptionWrapper` is an AHK class that makes it easy to interact with the `Interception` object. For example, it wraps `GetDeviceList()` to make it return a normal AHK array. Most of the time you will not need it.
## Finding Device IDs
For most of your scripts, once you know the VID/PID of your device, you just need to find out what it's ID is for that run of the script.
To do so, call `Interception.GetDeviceId(<isMouse>, <VID>, <PID>)`
Where `isMouse` is `true` if you wish to find a mouse, or `false` if you wish to find a keyboard.
eg `Interception.GetDeviceId(false, 0x04F2, 0x0112)` to find a keyboard with VID 0x04F2 and PID 0x0112
If you wish to get a list of all available devices, you can call `InterceptionWrapper.GetDeviceList()`, which will return an array of `DeviceInfo` objects, each of which has the following properties:
```
Id
isMouse
Vid
Pid
```
## Modes
There are two modes of operation for AHI, and both can be used simultaneously.
### Context mode
Context mode is so named as it takes advantage of AutoHotkey's [Context Sensitive Hotkeys](https://autohotkey.com/docs/Hotkeys.htm#Context).
As such, only Keyboard Keys and Mouse Buttons are supported in this mode. Mouse Movement is not supported.
In AHK, you can wrap your hotkeys in a block like so:
```
#if myVariable == 1
F1::Msgbox You Pressed F1
#if
```
This hotkey would only fire if the `myVariable` was 1.
In context mode, you subscribe to a keyboard, and any time events for that keyboard are just about to happen, AHI fires your callback and passes it `1`. Your code then sets the context variable to `1` which enables the hotkey.
AHI then sends the key, which triggers your hotkey.
AHI then fires the callback once more, passing `0` and the context variable gets set back to `0`, disabling the hotkey.
#### Step 1
Register your callback with AHI
```
keyboard1Id := Interception.GetDeviceId(false, 0x04F2, 0x0112)
Interception.SetContextCallback(keyboard1Id, Func("SetKb1Context"))
```
#### Step 2
Create your callback function, and set the context variable to the value of `state`
It is advised to **NOT** do anything in this callback that takes a significant amount of time. Do not wait for key presses or releases and such.
```
SetKb1Context(state){
global isKeyboard1Active
Sleep 0 ; We seem to need this for hotstrings to work, not sure why
isKeyboard1Active := state
}
```
#### Step 3
Create your hotkeys, wrapped in an `#if` block for that context variable
```
#if isKeyboard1Active
::aaa::JACKPOT
1::
ToolTip % "KEY DOWN EVENT @ " A_TickCount
return
1 up::
ToolTip % "KEY UP EVENT @ " A_TickCount
return
#if
```
### Subscription mode
In Subscription mode, you bypass AHK's hotkey system completely, and Interception notifies you of key events via callbacks.
All forms of input are supported in Subscription Mode.
Subscription Mode overrides Context Mode - that is, if a key on a keyboard has been subscribed to with Subscription Mode, then Context Mode will not fire for that key on that keyboard.
#### Subscribing to Keyboard keys
Subscribe to a key on a specific keyboard
`SubscribeKey(<deviceId>, <scanCode>, <block>, <callback>)`
```
Interception.SubscribeKey(keyboardId, GetKeySC("1"), true, Func("KeyEvent"))
return
```
Callback function is passed state `0` (released) or `1` (pressed)
```
KeyEvent(state){
ToolTip % "State: " state
}
```
#### Subscribing to Mouse Buttons
`SubscribeMouseButton(<deviceId>, <button>, <block>, <callback>)`
Where `button` is one of:
```
0: Left Mouse
1: Right Mouse
2: Middle Mouse
3: Side Button 1
4: Side Button 2
```
Otherwise, usage is identical to `SubscribeKey`
#### Subscribing to Mouse Movement
**Warning!** When Subscribing to mouse movement, you will get **LOTS** of callbacks.
Note the CPU usage of the demo Monitor app.
AutoHotkey is *not good* for handling heavy processing in each callback (eg updating a GUI, like the monitor app does).
Keep your callbacks **short and efficient** in this mode if you wish to avoid high CPU usage.
##### Relative Mode
Relative mode is for normal mice and most trackpads.
Coordinates will be delta (change)
`SubscribeMouseMove(<deviceId>, <block>, <callback>)`
For Mouse Movement, the callback is passed two ints - x and y.
```
Interception.SubscribeMouseMove(mouseId, false, Func("MouseEvent"))
MouseEvent(x, y){
[...]
}
```
##### Absolute Mode
Absolute mode is used for Graphics Tablets, Light Guns etc.
Coordinates will be in the range 0..65535
```
Interception.SubscribeMouseMoveAbsolute(mouseId, false, Func("MouseEvent"))
MouseEvent(x, y){
[...]
}
```
## Synthesizing Output
Note that these commands will work in both Context and Subscription modes
Also note that you can send as any device, regardless of whether you have subscribed to it in some way or not.
### Sending Keyboard Keys
You can send keys as a specific keyboard using the `SendKeyEvent` method.
`Interception.SendKeyEvent(<keyboardId>, <scanCode>, <state>)`
scanCode = the Scan Code of the key
state = 1 for press, 0 for release
keyboardId = The Interception ID of the keyboard
```
Interception.SendKeyEvent(keyboardId, GetKeySC("a"), 1)
```
If you subscribe to a key using Subscription mode with the `block` parameter set to true, then send a different key using `SendKeyEvent`, you are transforming that key in a way which is totally invisible to windows (And all apps running on it), and it will respond as appropriate. For example, AHK `$` prefixed hotkeys **will not** be able to tell that this is synthetic input, and will respond to it.
### Sending Mouse Buttons
`Interception.SendMouseButtonEvent(<mouseId>, <button>, <state>)`
Where `button` is the button index, as used in `SubscribeMouseButton`
### Sending Mouse Movement
#### Relative
`Interception.SendMouseMove(<mouseId>, <x>, <y>)`
#### Absolute
`Interception.SendMouseMoveAbsolute(<mouseId>, <x>, <y>)`
## Monitor App
ToDo: Add recording of monitor app