Updated website and first article
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// This File is imported last, and will override other styles in the cascade
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// Add styles here to make changes without digging in too much
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article {
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.hover {
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border-radius: 2px;
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@include filter(saturate(10%));
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@include opacity(.5);
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@include transition(all 200ms ease);
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&:hover {
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@include filter(saturate(80%));
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@include opacity(1);
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}
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}
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.center {
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display: block;
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margin-left: auto;
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margin-right: auto;
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}
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.animate {
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-webkit-animation-name: anim;
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-webkit-animation-duration: 11s;
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-webkit-animation-iteration-count: infinite;
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-webkit-animation-fill-mode: both;
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}
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@-webkit-keyframes anim {
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10% { background-image: url('/images/jibli_design_2.jpg'); }
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20% { background-image: url('/images/jibli_design_3.jpg'); }
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30% { background-image: url('/images/jibli_design_4.jpg'); }
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40% { background-image: url('/images/jibli_design_5.jpg'); }
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50% { background-image: url('/images/jibli_design_6.jpg'); }
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60% { background-image: url('/images/jibli_design_7.jpg'); }
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70% { background-image: url('/images/jibli_design_8.jpg'); }
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80% { background-image: url('/images/jibli_design_9.jpg'); }
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90% { background-image: url('/images/jibli_design_10.jpg'); }
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100% { background-image: url('/images/jibli_design_11.jpg'); }
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}
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}
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{% include custom/footer.html %}
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Design credit: <a href="http://shashankmehta.in/archive/2012/greyshade.html">Shashank Mehta</a>
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@ -1,9 +0,0 @@
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---
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layout: post
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title: "title"
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date: 2013-03-03 15:26
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comments: true
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categories:
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---
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## Hello world
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@ -0,0 +1,191 @@
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---
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layout: post
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title: "Redesigning jibli - lessons learned form Hack Design Part 1"
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date: 2013-03-06 20:01
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comments: true
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categories: [UI Design, jib.li]
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---
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||||
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||||
As many programmers, I have always thought web design is a
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discipline best reserved for people doing art and design.
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You know, the hipster with his MacBook, his pletora of Adobe suites,
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and the huge time spent learning to use them.
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I come from a background of system administration and networking, always
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fascinated by the obscure backend's thing happening behind what you
|
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see on your screen. Furthermore, I started web development for the sole purpose
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of building <a href="http://jib.li">Jib.li</a>, as a CoFounder and CTO on this
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project, and as a team which had no money to hire a full time designer.
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Needless to say I boarded the UI Design ship on the wrong foot.
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In this first article I am going to share my experience on how I got passionate
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about creating and designing a User Interface and what I learned from all the
|
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resources shared on HN and [ Hack Design ][ hackdesign ] lessons which helped me redesign Jib.li.
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|
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[ hackdesign ]: http://hackdesign.org/courses/
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|
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<!-- more -->
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#### Before
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{% img hover center /images/jibli_old.png 390 %}
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#### After
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{% img hover center /images/jibli_new.png 400 %}
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||||
|
||||
## Where to start ?
|
||||
|
||||
We launched the public beta of jib.li on October 2012. A few weeks later we had had
|
||||
plenty of feedback and proposals for new features.
|
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|
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For strategic reasons, we chose to start Jib.li with no registering process and just a "Connect with Facebook" instead.
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||||
|
||||
We had no money to make a "how it works" video we could show
|
||||
next to the home page form, like many startups do when they launch their
|
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product. We only had a [teaser video][ teaser video ] that we made before starting this project
|
||||
where you see a bunch of people (our team at that time) pitching the idea.
|
||||
|
||||
|
||||
The home page actually [ looked ][ oldhome ] like many location based services and the
|
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typical workflow of a user was:
|
||||
|
||||
1. Fill in the "From" and "To" location fields
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2. Choose what action to take: Send, Deliver
|
||||
|
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3. A modal shows up to let him select a date depending on which action he chose
|
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4. Redirecting the user to a listings results page
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|
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5. The user can then click on listings or create a new one if he's not satisified
|
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|
||||
|
||||
We noticed that many people when they first reached the home page, where not able to figure out what to do next.
|
||||
To assist new users we used bootstrap tooltips everywhere, even on the action buttons.
|
||||
|
||||
On the graphic design aspect, we were just using a slightly customized [ bootstrap theme ][ cerulean ]
|
||||
|
||||
|
||||
[ oldhome ]: http://jib.li/homeold "Some styles are a little broken since we're migrating to the new design"
|
||||
[ teaser video ]: http://www.youtube.com/watch?v=KOYTefUmygA "Jib.li teaser video"
|
||||
[ cerulean ]: http://bootswatch.com/cerulean/
|
||||
|
||||
|
||||
## Getting inspiration
|
||||
|
||||
So after we decided it was time to have a fresh and better look, I saw the opportunity
|
||||
to start practicing what I have been learning on HN, Hack Design and [ About Face 3 ][ aboutface ] about
|
||||
UI/UX Design. It was also a good opportunity to stop frontend programming with spaghetti jQuery dom
|
||||
manipulation and start using AngularJS which devprived me of my sleep hours lately.
|
||||
(frontend programming will be the subject of an other article)
|
||||
|
||||
|
||||
I think the most difficult step when you start working on something, no matter what kind
|
||||
of project, is actually to **start**. For me it was no exception. I was certainly looking
|
||||
for visual inspiration because a User Interface for a web application is first of all something
|
||||
we see before we touch and interact with.
|
||||
|
||||
To help me filter out the overwhelming quantity of images, photos and visuals available on the internet,
|
||||
I made list of words that sum up what Jib.li was about and started combining those words in search queries
|
||||
for images and photos.
|
||||
|
||||
I ended up with this one when looking for the words *bike* and *bag*, which seemed to summarize the ideas
|
||||
of transportation, carrying and environment which jib.li is all about.
|
||||
|
||||
{% img center /images/hero_bike.jpg 300 %}
|
||||
|
||||
*This photo comes from this [ beautiful article ][ herobike ] by Dottie and all credits go to her.*
|
||||
|
||||
[ herobike ]: http://letsgorideabike.com/blog/2011/03/beautiful-bicycles-yuba-mundo-cargo-bike/#comment-823035149
|
||||
[ aboutface ]: http://www.amazon.com/About-Face-Essentials-Interaction-Design/dp/0470084111
|
||||
|
||||
|
||||
When I saw this one ideas started immediately flowing and I knew where to start.
|
||||
|
||||
|
||||
## The color palette
|
||||
|
||||
The first thing I did was to choose a color palette. To do so, I used the inspiration photo
|
||||
to [ extract a simple color palette.][ colorpalette ]
|
||||
|
||||
[ colorpalette ]: http://vimeo.com/7109253
|
||||
|
||||
{% img right /images/color_swatch.jpg %}
|
||||
|
||||
I actually repeated the process until I get a set of colors which validate these conditions:
|
||||
|
||||
* Have at most 3 main colors
|
||||
* Have dark close to black color
|
||||
* Have a light close to white color
|
||||
|
||||
|
||||
This one have two main colors, a wide blue range and the yellow/gold one. Grays and white are
|
||||
just desaturated and very light colors.
|
||||
|
||||
|
||||
This should suffice to always have a color to pick from this palette instead of choosing
|
||||
one from a color picker, and so basically when looking for black I just choose the darkest one and when looking for white I pick
|
||||
the most close to white.
|
||||
|
||||
The wide range of blue colors made me choose the blue as the main color.
|
||||
|
||||
I was heavily inspired by this [ article ][ colors_article ] of Ian Storm Taylor, which also made me
|
||||
start using HSL (Hue, Saturation, Brightness) everywhere I wanted to get new colors from the palette.
|
||||
|
||||
[ colors_article ]: http://ianstormtaylor.com/design-tip-never-use-black/
|
||||
|
||||
|
||||
## Rapid prototyping vs flat PSD design
|
||||
|
||||
One thing I learned in interactive design is that a User Interface can't possibly be represented as a flat image only.
|
||||
[ Bret Victor made an excellent talk ][ bretvictor ] about the process of creation and the necessity to get immediate visual feedback.
|
||||
My design process has been a mix of rapid prototyping and design exploration with [ chrome developers tools ][ chrometools ] then representing ideas in
|
||||
a PSD file as a reference for later.
|
||||
|
||||
Although I'm not going to talk much about frontend programming, this is the stack I prepared to quickly test ideas and move back and forth
|
||||
from prototype to PSD.
|
||||
|
||||
[ The stack ][ angustrap ] consists of:
|
||||
|
||||
* Angular Seed project from AngularJS
|
||||
* Stylesheets using Less
|
||||
* Using git submodules to add frontend dependencies (Bootstrap, AngularUI, FontAwesome ... )
|
||||
|
||||
[ chrometools ]: https://developers.google.com/chrome-developer-tools/
|
||||
[ angustrap ]: https://github.com/sp4ke/Angustrap.git
|
||||
[ bretvictor ]: http://www.youtube.com/watch?v=PUv66718DII
|
||||
|
||||
Whenever I wanted to test some *behavior* feature I first tested it with Chrome, played
|
||||
with styles and interactions, then tried to represent it as a layer in PSD.
|
||||
|
||||
On the other hand, when trying to work on the *look* aspect of something, I prefered the PSD
|
||||
approach first, which gives more freedom on the graphics.
|
||||
|
||||
{% img hover /images/jibli_design_1.jpg 50 %}
|
||||
{% img hover /images/jibli_design_2.jpg 50 %}
|
||||
{% img hover /images/jibli_design_3.jpg 50 %}
|
||||
{% img hover /images/jibli_design_4.jpg 50 %}
|
||||
{% img hover /images/jibli_design_5.jpg 50 %}
|
||||
{% img hover /images/jibli_design_6.jpg 50 %}
|
||||
{% img hover /images/jibli_design_7.jpg 50 %}
|
||||
{% img hover /images/jibli_design_8.jpg 50 %}
|
||||
{% img hover /images/jibli_design_9.jpg 50 %}
|
||||
{% img hover /images/jibli_design_10.jpg 50 %}
|
||||
{% img hover /images/jibli_design_11.jpg 50 %}
|
||||
|
||||
|
||||
|
||||
## End of Part 1
|
||||
|
||||
I hope some programmers who are interested about web design and don't know how
|
||||
to start might find some insight from this article and the next ones.
|
||||
|
||||
Part 2 will be about getting from prototype to stylesheets using chrome devtools, the importance of shadows and
|
||||
some tips I learned about textures and details.
|
||||
|
||||
|
||||
|
||||
|
||||
|
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After Width: | Height: | Size: 1.1 MiB |