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searxng/docs/dev/quickstart.rst

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.. _devquickstart:
======================
Development Quickstart
======================
.. _npm: https://www.npmjs.com/
.. _Node.js: https://nodejs.org/
SearXNG loves developers, just clone and start hacking. All the rest is done for
you simply by using :ref:`make <makefile>`.
.. code:: bash
git clone https://github.com/searxng/searxng.git searxng
Here is how a minimal workflow looks like:
1. *start* hacking
2. *run* your code: :ref:`make run`
3. *test* your code: :ref:`make test`
If you think at some point something fails, go back to *start*. Otherwise,
choose a meaningful commit message and we are happy to receive your pull
request. To not end in *wild west* we have some directives, please pay attention
to our ":ref:`how to contribute`" guideline.
If you implement themes, you will need to setup a :ref:`make node.env` once:
.. code:: bash
make node.env
Before you call *make run* (2.), you need to compile the modified styles and
JavaScript:
.. code:: bash
make themes.all
Alternatively you can also compile selective the theme you have modified,
e.g. the *simple* theme.
.. code:: bash
make themes.simple
.. tip::
To get live builds while modifying CSS & JS use: ``LIVE_THEME=simple make run``
If you finished your *tests* you can start to commit your changes. To separate
the modified source code from the build products first run:
.. code:: bash
make static.build.restore
This will restore the old build products and only your changes of the code
remain in the working tree which can now be added & commited. When all sources
are commited, you can commit the build products simply by:
.. code:: bash
make static.build.commit
Commiting the build products should be the last step, just before you send us
your PR. There is also a make target to rewind this last build commit:
.. code:: bash
make static.build.drop