Adjusted jitter in scatter.js

master-patched
frank shao 11 years ago
parent 577a57d405
commit 90e4078941

@ -9504,8 +9504,8 @@ nv.models.scatter = function() {
// *Injecting series and point index for reference
/* *Adding a 'jitter' to the points, because there's an issue in d3.geom.voronoi.
*/
var pX = getX(point,pointIndex) + Math.random() * 1e-10;
var pY = getY(point,pointIndex) + Math.random() * 1e-10;
var pX = getX(point,pointIndex) + Math.random() * 1e-7;
var pY = getY(point,pointIndex) + Math.random() * 1e-7;
return [x(pX),
y(pY),

13
nv.d3.min.js vendored

File diff suppressed because one or more lines are too long

@ -163,8 +163,8 @@ nv.models.scatter = function() {
// *Injecting series and point index for reference
/* *Adding a 'jitter' to the points, because there's an issue in d3.geom.voronoi.
*/
var pX = getX(point,pointIndex) + Math.random() * 1e-10;
var pY = getY(point,pointIndex) + Math.random() * 1e-10;
var pX = getX(point,pointIndex) + Math.random() * 1e-7;
var pY = getY(point,pointIndex) + Math.random() * 1e-7;
return [x(pX),
y(pY),

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