Fixed legend height and margin.top issue in the ready to go charts. Also re organized code a little bit for consistency
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2cb05b38d0
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<!DOCTYPE html>
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<meta charset="utf-8">
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<link href="../src/d3.css" rel="stylesheet" type="text/css">
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<style>
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body {
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overflow-y:scroll;
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}
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text {
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font: 12px sans-serif;
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}
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#chart1 {
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height: 500px;
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margin: 10px;
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min-width: 100px;
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min-height: 100px;
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/*
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Minimum height and width is a good idea to prevent negative SVG dimensions...
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For example width should be =< margin.left + margin.right + 1,
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of course 1 pixel for the entire chart would not be very useful, BUT should not have errors
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*/
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}
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</style>
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<body>
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<div id="chart1">
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</div>
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<script src="../lib/d3.v2.js"></script>
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<script src="../nv.d3.js"></script>
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<!-- including all the components so I don't have to minify every time I test in development -->
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<script src="../src/tooltip.js"></script>
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<script src="../src/models/legend.js"></script>
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<script src="../src/models/axis.js"></script>
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<script src="../src/models/line.js"></script>
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<script src="../src/models/lineWithLegend.js"></script>
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<script src="../src/charts/lineChart.js"></script>
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<script>
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nv.charts.line()
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.selector('#chart1')
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.data(sinAndCos())
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.y(function(d) { return d.voltage })
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.yAxisLabel('Voltage (v)')
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.build();
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function sinAndCos() {
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var sin = [],
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cos = [],
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r1 = Math.random(),
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r2 = Math.random();
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for (var i = 0; i < 100; i++) {
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sin.push({x: i, voltage: r2 * Math.sin(i/10)});
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cos.push({x: i, voltage: r1 * Math.cos(i/10)});
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}
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return [
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{
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values: sin,
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key: "Sine Wave",
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color: "#ff7f0e"
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},
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{
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values: cos,
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key: "Cosine Wave",
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color: "#2ca02c"
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}
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];
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}
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</script>
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@ -1,100 +0,0 @@
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<!DOCTYPE html>
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<meta charset="utf-8">
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<link href="../src/d3.css" rel="stylesheet" type="text/css">
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<style>
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body {
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overflow-y:scroll;
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}
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text {
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font: 12px sans-serif;
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}
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svg {
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display: block;
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}
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#chart1 svg {
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height: 500px;
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min-width: 100px;
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min-height: 100px;
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/*
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margin: 50px;
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Minimum height and width is a good idea to prevent negative SVG dimensions...
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For example width should be =< margin.left + margin.right + 1,
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of course 1 pixel for the entire chart would not be very useful, BUT should not have errors
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*/
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}
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</style>
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<body>
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<div id="chart1">
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<svg style="height: 500px;"></svg>
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</div>
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<script src="../lib/d3.v2.js"></script>
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<script src="../nv.d3.js"></script>
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<script src="../src/tooltip.js"></script>
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<script src="../src/utils.js"></script>
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<script src="../src/models/legend.js"></script>
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<script src="../src/models/axis.js"></script>
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<script src="../src/models/scatter.js"></script>
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<script src="../src/models/line.js"></script>
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<script src="../src/models/lineChart.js"></script>
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<script>
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// Wrapping in nv.addGraph allows for '0 timeout render', stors rendered charts in nv.graphs, and may do more in the future... it's NOT required
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nv.addGraph(function() {
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var chart = nv.models.lineChart();
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chart.xAxis // chart sub-models (ie. xAxis, yAxis, etc) when accessed directly, return themselves, not the partent chart, so need to chain separately
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.tickFormat(d3.format(',r'));
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chart.yAxis
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.axisLabel('Voltage (v)')
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.tickFormat(d3.format(',.2f'));
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d3.select('#chart1 svg')
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.datum(sinAndCos())
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.transition().duration(500)
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.call(chart);
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//TODO: Figure out a good way to do this automatically
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nv.utils.windowResize(chart.update);
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//nv.utils.windowResize(function() { d3.select('#chart1 svg').call(chart) });
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return chart;
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});
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function sinAndCos() {
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var sin = [],
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cos = [];
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for (var i = 0; i < 100; i++) {
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sin.push({x: i, y: Math.sin(i/10)});
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cos.push({x: i, y: .5 * Math.cos(i/10)});
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}
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return [
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{
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values: sin,
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key: "Sine Wave",
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color: "#ff7f0e"
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},
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{
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values: cos,
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key: "Cosine Wave",
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color: "#2ca02c"
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}
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];
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}
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</script>
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