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83 lines
2.5 KiB
Lua

local dapui = require('dapui')
local M = {}
local opts = {
icons = { expanded = "", collapsed = "", current_frame = "" },
mappings = {
-- Use a table to apply multiple mappings
expand = { "<CR>", "<2-LeftMouse>" },
open = "o",
remove = "d",
edit = "e",
repl = "r",
toggle = "t",
},
-- Expand lines larger than the window
-- Requires >= 0.7
expand_lines = vim.fn.has("nvim-0.7") == 1,
-- Layouts define sections of the screen to place windows.
-- The position can be "left", "right", "top" or "bottom".
-- The size specifies the height/width depending on position. It can be an Int
-- or a Float. Integer specifies height/width directly (i.e. 20 lines/columns) while
-- Float value specifies percentage (i.e. 0.3 - 30% of available lines/columns)
-- Elements are the elements shown in the layout (in order).
-- Layouts are opened in order so that earlier layouts take priority in window sizing.
layouts = {
{
elements = {
-- Elements can be strings or table with id and size keys.
{ id = "scopes", size = 0.25 },
"breakpoints",
"stacks",
-- "watches",
},
size = 40, -- 40 columns
position = "left",
},
{
elements = {
"repl",
"watches"
-- "console",
},
size = 0.25, -- 25% of total lines
position = "bottom",
},
},
controls = {
-- Requires Neovim nightly (or 0.8 when released)
enabled = true,
-- Display controls in this element
element = "repl",
icons = {
pause = "",
play = "",
step_into = "",
step_over = "",
step_out = "",
step_back = "",
run_last = "",
terminate = "",
},
},
floating = {
max_height = nil, -- These can be integers or a float between 0 and 1.
max_width = nil, -- Floats will be treated as percentage of your screen.
border = "single", -- Border style. Can be "single", "double" or "rounded"
mappings = {
close = { "q", "<Esc>" },
},
},
windows = { indent = 1 },
render = {
max_type_length = nil, -- Can be integer or nil.
max_value_lines = 100, -- Can be integer or nil.
}
}
M.setup = function()
dapui.setup(opts)
end
return M