local dapui = require('dapui') local M = {} local opts = { icons = { expanded = "▾", collapsed = "▸", current_frame = "▸" }, mappings = { -- Use a table to apply multiple mappings expand = { "", "<2-LeftMouse>" }, open = "o", remove = "d", edit = "e", repl = "r", toggle = "t", }, -- Expand lines larger than the window -- Requires >= 0.7 expand_lines = true, -- Layouts define sections of the screen to place windows. -- The position can be "left", "right", "top" or "bottom". -- The size specifies the height/width depending on position. It can be an Int -- or a Float. Integer specifies height/width directly (i.e. 20 lines/columns) while -- Float value specifies percentage (i.e. 0.3 - 30% of available lines/columns) -- Elements are the elements shown in the layout (in order). -- Layouts are opened in order so that earlier layouts take priority in window sizing. layouts = { { elements = { -- Elements can be strings or table with id and size keys. { id = "scopes", size = 0.5 }, { id = "breakpoints", size = 0.25 }, { id = "stacks", size = 0.25 }, -- "watches", }, size = 40, -- 40 columns position = "left", }, { elements = { { id = "repl", size = 0.7 }, { id = "watches", size = 0.5 }, -- "console", }, size = 10, -- 25% of total lines position = "bottom", }, }, -- where to display controls controls = { -- Requires Neovim nightly (or 0.8 when released) enabled = true, -- Display controls in this element element = "repl", icons = { pause = "", play = "", step_into = "", step_over = "", step_out = "", step_back = "", run_last = "↻", terminate = "", }, }, floating = { border = "single", -- Border style. Can be "single", "double" or "rounded" mappings = { close = { "q", "" }, }, }, render = { max_type_length = nil, -- Can be integer or nil. max_value_lines = 100, -- Can be integer or nil. } } M.setup = function() dapui.setup(opts) end M.opts = opts return M