From 831ca6148169615e7246043e691b2d8f3dc12fb7 Mon Sep 17 00:00:00 2001 From: mbchang Date: Tue, 25 Apr 2023 08:24:53 -0700 Subject: [PATCH] docs: two_player_dnd docs (#3528) --- docs/use_cases/agent_simulations.md | 5 +++-- 1 file changed, 3 insertions(+), 2 deletions(-) diff --git a/docs/use_cases/agent_simulations.md b/docs/use_cases/agent_simulations.md index bcbcc3aa..3afce3f7 100644 --- a/docs/use_cases/agent_simulations.md +++ b/docs/use_cases/agent_simulations.md @@ -8,8 +8,9 @@ Agent simulations generally involve two main components: Specific implementations of agent simulations (or parts of agent simulations) include -## CAMEL -- [CAMEL](agent_simulations/camel_role_playing.ipynb): an implementation of the CAMEL (Communicative Agents for “Mind” Exploration of Large Scale Language Model Society) paper, where two agents communicate with eachother. +## Simulations with Two Agents +- [CAMEL](agent_simulations/camel_role_playing.ipynb): an implementation of the CAMEL (Communicative Agents for “Mind” Exploration of Large Scale Language Model Society) paper, where two agents communicate with each other. +- [Two Player D&D](agent_simulations/two_player_dnd.ipynb): an example of how to use a generic simulator for two agents to implement a variant of the popular Dungeons & Dragons role playing game. ## Generative Agents - [Generative Agents](agent_simulations/characters.ipynb): This notebook implements a generative agent based on the paper [Generative Agents: Interactive Simulacra of Human Behavior](https://arxiv.org/abs/2304.03442) by Park, et. al.