empty border adjustments for left|right and zero-length strings

main
bhagwan 2 years ago
parent fccdaeb075
commit d6db28ac80

@ -189,11 +189,11 @@ local strip_borderchars_hl = function(border)
local borderchars = {}
for i=1, 8 do
if type(border[i]) == 'string' then
table.insert(borderchars, border[i])
table.insert(borderchars, #border[i]>0 and border[i] or ' ')
elseif type(border[i]) == 'table' and type(border[i][1]) == 'string' then
-- can happen when border chars contains a highlight, i.e:
-- border = { {'╭', 'NormalFloat'}, {'─', 'NormalFloat'}, ... }
table.insert(borderchars, border[i][1])
table.insert(borderchars, #border[i][1]>0 and border[i][1] or ' ')
else
table.insert(borderchars, default[i])
end
@ -621,6 +621,9 @@ function FzfWin:redraw()
win_opts.height = win_opts.height
+ (is_empty_str(win_opts.border, {2}) and 1 or 0) -- top border
+ (is_empty_str(win_opts.border, {6}) and 1 or 0) -- bottom border
win_opts.width = win_opts.width
+ (is_empty_str(win_opts.border, {4}) and 1 or 0) -- right border
+ (is_empty_str(win_opts.border, {8}) and 1 or 0) -- left border
end
if self:validate() then

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