Repeat/Release what was originally pressed

Close #87
pull/93/head
Takashi Kokubun 2 years ago
parent cf624dc545
commit 3494c0a546
No known key found for this signature in database
GPG Key ID: 6FFC433B12EE23DD

@ -20,18 +20,29 @@ use std::time::Instant;
pub struct EventHandler {
device: VirtualDevice,
timer: TimerFd,
// Recognize modifier key combinations
shift: PressState,
control: PressState,
alt: PressState,
windows: PressState,
// Make sure the original event is released even if remapping changes while holding the key
pressed_keys: HashMap<Key, Key>,
// Check the currently active application
application_client: WMClient,
application_cache: Option<String>,
// State machine for multi-purpose keys
multi_purpose_keys: HashMap<Key, MultiPurposeKeyState>,
// Current nested remaps
override_remap: Option<HashMap<KeyPress, Vec<Action>>>,
// Key triggered on a timeout of nested remaps
override_timeout_key: Option<Key>,
// Trigger a timeout of nested remaps through select(2)
override_timer: TimerFd,
// Whether we've called a sigaction for spawing commands or not
sigaction_set: bool,
// { set_mark: true }
mark_set: bool,
// { escape_next_key: true }
escape_next_key: bool,
}
@ -39,16 +50,17 @@ impl EventHandler {
pub fn new(device: VirtualDevice, timer: TimerFd) -> EventHandler {
EventHandler {
device,
timer,
shift: PressState::new(),
control: PressState::new(),
alt: PressState::new(),
windows: PressState::new(),
pressed_keys: HashMap::new(),
application_client: build_client(),
application_cache: None,
multi_purpose_keys: HashMap::new(),
override_remap: None,
override_timeout_key: None,
override_timer: timer,
sigaction_set: false,
mark_set: false,
escape_next_key: false,
@ -67,6 +79,7 @@ impl EventHandler {
} else {
vec![(key, event.value())]
};
self.maintain_pressed_keys(key, event.value(), &mut key_values);
if !self.multi_purpose_keys.is_empty() {
key_values = self.flush_timeout_keys(key_values);
}
@ -106,7 +119,7 @@ impl EventHandler {
}
fn remove_override(&mut self) -> Result<(), Box<dyn Error>> {
self.timer.unset()?;
self.override_timer.unset()?;
self.override_remap = None;
self.override_timeout_key = None;
Ok(())
@ -117,6 +130,26 @@ impl EventHandler {
self.send_event(event)
}
// Repeat/Release what's originally pressed even if remapping changes while holding it
fn maintain_pressed_keys(&mut self, key: Key, value: i32, events: &mut Vec<(Key, i32)>) {
// Not handling multi-purpose keysfor now; too complicated
if events.len() != 1 || value != events[0].1 {
return;
}
let event = events[0];
if value == PRESS {
self.pressed_keys.insert(key, event.0);
} else {
if let Some(original_key) = self.pressed_keys.get(&key) {
events[0].0 = original_key.clone();
}
if value == RELEASE {
self.pressed_keys.remove(&key);
}
}
}
fn dispatch_keys(&mut self, key_action: KeyAction, key: Key, value: i32) -> Vec<(Key, i32)> {
match key_action {
KeyAction::Key(modmap_key) => vec![(modmap_key, value)],
@ -225,8 +258,8 @@ impl EventHandler {
self.override_remap = Some(override_remap);
if let Some(timeout) = action.timeout {
let expiration = Expiration::OneShot(TimeSpec::from_duration(timeout));
self.timer.unset()?;
self.timer.set(expiration, TimerSetTimeFlags::empty())?;
self.override_timer.unset()?;
self.override_timer.set(expiration, TimerSetTimeFlags::empty())?;
self.override_timeout_key = Some(key.clone());
}
}

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