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<ol class="chapter"><li class="chapter-item expanded "><a href="introduction.html"><strong aria-hidden="true">1.</strong> Introduction</a></li><li class="chapter-item expanded "><a href="quickstart.html"><strong aria-hidden="true">2.</strong> Quickstart</a></li><li><ol class="section"><li class="chapter-item expanded "><a href="install.html"><strong aria-hidden="true">2.1.</strong> Install</a></li><li class="chapter-item expanded "><a href="post-install.html"><strong aria-hidden="true">2.2.</strong> Post Install</a></li></ol></li><li class="chapter-item expanded "><a href="configuration.html"><strong aria-hidden="true">3.</strong> Configuration</a></li><li><ol class="section"><li class="chapter-item expanded "><a href="general-config.html"><strong aria-hidden="true">3.1.</strong> General</a></li><li class="chapter-item expanded "><a href="node_types.html"><strong aria-hidden="true">3.2.</strong> Node Types</a></li><li class="chapter-item expanded "><a href="layouts.html"><strong aria-hidden="true">3.3.</strong> Layouts</a></li><li class="chapter-item expanded "><a href="modes.html"><strong aria-hidden="true">3.4.</strong> Modes</a></li></ol></li><li class="chapter-item expanded "><a href="concept.html"><strong aria-hidden="true">4.</strong> Concept</a></li><li><ol class="section"><li class="chapter-item expanded "><a href="key-bindings.html"><strong aria-hidden="true">4.1.</strong> Key Bindings</a></li><li><ol class="section"><li class="chapter-item expanded "><a href="configure-key-bindings.html"><strong aria-hidden="true">4.1.1.</strong> Configure Key Bindings</a></li><li class="chapter-item expanded "><a href="default-key-bindings.html"><strong aria-hidden="true">4.1.2.</strong> Default Key Bindings</a></li><li class="chapter-item expanded "><a href="debug-key-bindings.html"><strong aria-hidden="true">4.1.3.</strong> Debug Key Bindings</a></li></ol></li><li class="chapter-item expanded "><a href="node-type.html"><strong aria-hidden="true">4.2.</strong> Node Type</a></li><li class="chapter-item expanded "><a href="layout.html"><strong aria-hidden="true">4.3.</strong> Layout</a></li><li class="chapter-item expanded "><a href="mode.html"><strong aria-hidden="true">4.4.</strong> Mode</a></li><li class="chapter-item expanded "><a href="message.html"><strong aria-hidden="true">4.5.</strong> Message</a></li><li><ol class="section"><li class="chapter-item expanded "><a href="messages.html" class="active"><strong aria-hidden="true">4.5.1.</strong> Full List of Messages</a></li><li class="chapter-item expanded "><a href="input-operation.html"><strong aria-hidden="true">4.5.2.</strong> Input Operation</a></li></ol></li><li class="chapter-item expanded "><a href="borders.html"><strong aria-hidden="true">4.6.</strong> Borders</a></li><li class="chapter-item expanded "><a href="style.html"><strong aria-hidden="true">4.7.</strong> Style</a></li><li class="chapter-item expanded "><a href="sorting.html"><strong aria-hidden="true">4.8.</strong> Sorting</a></li><li class="chapter-item expanded "><a href="filtering.html"><strong aria-hidden="true">4.9.</strong> Filtering</a></li><li class="chapter-item expanded "><a href="column-renderer.html"><strong aria-hidden="true">4.10.</strong> Column Renderer</a></li><li class="chapter-item expanded "><a href="lua-function-calls.html"><strong aria-hidden="true">4.11.</strong> Lua Function Calls</a></li><li class="chapter-item expanded "><a href="environment-variables-and-pipes.html"><strong aria-hidden="true">4.12.</strong> Environment Variables and Pipes</a></li></ol></li><li class="chapter-item expanded "><a href="awesome-hacks.html"><strong aria-hidden="true">5.</strong> Awesome Hacks</a></li><li class="chapter-item expanded "><a href="plugin.html"><strong aria-hidden="true">6.</strong> Plugin</a></li><li><ol class="section"><li class="chapter-item expanded "><a href="installing-plugins.html"><strong aria-hidden="true">6.1.</strong> Installing Plugins</a></li><li class="chapter-item expanded "><a href="writing-plugins.html"><strong aria-hidden="true">6.2.</strong> Writing Plug
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<h1 id="full-list-of-messages"><a class="header" href="#full-list-of-messages">Full List of Messages</a></h1>
<p>xplr messages categorized based on their purpose.</p>
<h2 id="categories"><a class="header" href="#categories">Categories</a></h2>
<ul>
<li><a href="#exploring">Exploring</a></li>
<li><a href="#screen">Screen</a></li>
<li><a href="#navigation">Navigation</a></li>
<li><a href="#reading-input">Reading Input</a></li>
<li><a href="#switching-mode">Switching Mode</a></li>
<li><a href="#switching-layout">Switching Layout</a></li>
<li><a href="#executing-commands">Executing Commands</a></li>
<li><a href="#calling-lua-functions">Calling Lua Functions</a></li>
<li><a href="#select-operations">Select Operations</a></li>
<li><a href="#filter-operations">Filter Operations</a></li>
<li><a href="#sort-operations">Sort Operations</a></li>
<li><a href="#mouse-operations">Mouse Operations</a></li>
<li><a href="#fifo-operations">Fifo Operations</a></li>
<li><a href="#logging">Logging</a></li>
<li><a href="#debugging">Debugging</a></li>
<li><a href="#quit-options">Quit Options</a></li>
</ul>
<h3 id="exploring"><a class="header" href="#exploring">Exploring</a></h3>
<h4 id="explorepwd"><a class="header" href="#explorepwd">ExplorePwd</a></h4>
<p>Explore the present working directory and register the filtered nodes.
This operation is expensive. So, try to avoid using it too often.</p>
<p>Example:</p>
<ul>
<li>Lua: <code>&quot;ExplorePwd&quot;</code></li>
<li>YAML: <code>ExplorePwd</code></li>
</ul>
<h4 id="explorepwdasync"><a class="header" href="#explorepwdasync">ExplorePwdAsync</a></h4>
<p>Explore the present working directory and register the filtered nodes
asynchronously. This operation happens asynchronously. That means, the
xplr directory buffers won't be updated immediately. Hence, it needs to
be used with care and probably with special checks in place. To explore
$PWD synchronously, use <code>ExplorePwd</code> instead.</p>
<p>Example:</p>
<ul>
<li>Lua: <code>&quot;ExplorePwdAsync&quot;</code></li>
<li>YAML: <code>ExplorePwdAsync</code></li>
</ul>
<h4 id="exploreparentsasync"><a class="header" href="#exploreparentsasync">ExploreParentsAsync</a></h4>
<p>Explore the present working directory along with its parents and
register the filtered nodes. This operation happens asynchronously.
That means, the xplr directory buffers won't be updated immediately.
Hence, it needs to be used with care and probably with special checks
in place. To explore just the <code>$PWD</code> synchronously, use <code>ExplorePwd</code>
instead.</p>
<p>Example:</p>
<ul>
<li>Lua: <code>&quot;ExploreParentsAsync&quot;</code></li>
<li>YAML: <code>ExploreParentsAsync</code></li>
</ul>
<h3 id="screen"><a class="header" href="#screen">Screen</a></h3>
<h4 id="clearscreen"><a class="header" href="#clearscreen">ClearScreen</a></h4>
<p>Clear the screen.</p>
<p>Example:</p>
<ul>
<li>Lua: <code>&quot;ClearScreen&quot;</code></li>
<li>YAML: <code>ClearScreen</code></li>
</ul>
<h4 id="refresh"><a class="header" href="#refresh">Refresh</a></h4>
<p>Refresh the screen.
But it will not re-explore the directory if the working directory is
the same. If there is some change in the working directory and you want
to re-explore it, use the <code>Explore</code> message instead.
Also, it will not clear the screen. Use <code>ClearScreen</code> for that.</p>
<p>Example:</p>
<ul>
<li>Lua: <code>&quot;Refresh&quot;</code></li>
<li>YAML: <code>Refresh</code></li>
</ul>
<h3 id="navigation"><a class="header" href="#navigation">Navigation</a></h3>
<h4 id="focusnext"><a class="header" href="#focusnext">FocusNext</a></h4>
<p>Focus next node.</p>
<p>Example:</p>
<ul>
<li>Lua: <code>&quot;FocusNext&quot;</code></li>
<li>YAML: <code>FocusNext</code></li>
</ul>
<h4 id="focusnextbyrelativeindex"><a class="header" href="#focusnextbyrelativeindex">FocusNextByRelativeIndex</a></h4>
<p>Focus on the <code>n</code>th node relative to the current focus where <code>n</code> is a
given value.</p>
<p>Type: { FocusNextByRelativeIndex = int }</p>
<p>Example:</p>
<ul>
<li>Lua: <code>{ FocusNextByRelativeIndex = 2 }</code></li>
<li>YAML: <code>FocusNextByRelativeIndex: 2</code></li>
</ul>
<h4 id="focusnextbyrelativeindexfrominput"><a class="header" href="#focusnextbyrelativeindexfrominput">FocusNextByRelativeIndexFromInput</a></h4>
<p>Focus on the <code>n</code>th node relative to the current focus where <code>n</code> is read
from the input buffer.</p>
<p>Example:</p>
<ul>
<li>Lua: <code>&quot;FocusNextByRelativeIndexFromInput&quot;</code></li>
<li>YAML: <code>FocusNextByRelativeIndexFromInput</code></li>
</ul>
<h4 id="focusprevious"><a class="header" href="#focusprevious">FocusPrevious</a></h4>
<p>Focus on the previous item.</p>
<p>Example:</p>
<ul>
<li>Lua: <code>&quot;FocusPrevious&quot;</code></li>
<li>YAML: <code>FocusPrevious</code></li>
</ul>
<h4 id="focuspreviousbyrelativeindex"><a class="header" href="#focuspreviousbyrelativeindex">FocusPreviousByRelativeIndex</a></h4>
<p>Focus on the <code>-n</code>th node relative to the current focus where <code>n</code> is a
given value.</p>
<p>Type: { FocusPreviousByRelativeIndex = int }</p>
<p>Example:</p>
<ul>
<li>Lua: <code>{ FocusPreviousByRelativeIndex = 2 }</code></li>
<li>YAML: <code>FocusPreviousByRelativeIndex: 2</code></li>
</ul>
<h4 id="focuspreviousbyrelativeindexfrominput"><a class="header" href="#focuspreviousbyrelativeindexfrominput">FocusPreviousByRelativeIndexFromInput</a></h4>
<p>Focus on the <code>-n</code>th node relative to the current focus where <code>n</code> is
read from the input buffer.</p>
<p>Example:</p>
<ul>
<li>Lua: <code>&quot;FocusPreviousByRelativeIndexFromInput&quot;</code></li>
<li>YAML: <code>FocusPreviousByRelativeIndexFromInput</code></li>
</ul>
<h4 id="focusfirst"><a class="header" href="#focusfirst">FocusFirst</a></h4>
<p>Focus on the first node.</p>
<p>Example:</p>
<ul>
<li>Lua: <code>&quot;FocusFirst&quot;</code></li>
<li>YAML: <code>FocusFirst</code></li>
</ul>
<h4 id="focuslast"><a class="header" href="#focuslast">FocusLast</a></h4>
<p>Focus on the last node.</p>
<p>Example:</p>
<ul>
<li>Lua: <code>&quot;FocusLast&quot;</code></li>
<li>YAML: <code>FocusLast</code></li>
</ul>
<h4 id="focuspath"><a class="header" href="#focuspath">FocusPath</a></h4>
<p>Focus on the given path.</p>
<p>Type: { FocusPath = &quot;string&quot; }</p>
<p>Example:</p>
<ul>
<li>Lua: <code>{ FocusPath = &quot;/path/to/file&quot; }</code></li>
<li>YAML: <code>FocusPath: /path/to/file</code></li>
</ul>
<h4 id="focuspathfrominput"><a class="header" href="#focuspathfrominput">FocusPathFromInput</a></h4>
<p>Focus on the path read from input buffer.</p>
<p>Example:</p>
<ul>
<li>Lua: <code>&quot;FocusPathFromInput&quot;</code></li>
<li>YAML: <code>FocusPathFromInput</code></li>
</ul>
<h4 id="focusbyindex"><a class="header" href="#focusbyindex">FocusByIndex</a></h4>
<p>Focus on the absolute <code>n</code>th node where <code>n</code> is a given value.</p>
<p>Type: { FocusByIndex = int }</p>
<p>Example:</p>
<ul>
<li>Lua: <code>{ FocusByIndex = 2 }</code></li>
<li>YAML: <code>FocusByIndex: 2</code></li>
</ul>
<h4 id="focusbyindexfrominput"><a class="header" href="#focusbyindexfrominput">FocusByIndexFromInput</a></h4>
<p>Focus on the absolute <code>n</code>th node where <code>n</code> is read from the input buffer.</p>
<p>Example:</p>
<ul>
<li>Lua: <code>&quot;FocusByIndexFromInput&quot;</code></li>
<li>YAML: <code>FocusByIndexFromInput</code></li>
</ul>
<h4 id="focusbyfilename"><a class="header" href="#focusbyfilename">FocusByFileName</a></h4>
<p><strong>YAML:</strong> <code>FocusByFileName: string</code></p>
<p>Focus on the file by name from the present working directory.</p>
<p>Type: { FocusByFileName = &quot;string&quot; }</p>
<p>Example:</p>
<ul>
<li>Lua: <code>{ FocusByFileName = &quot;filename.ext&quot; }</code></li>
<li>YAML: <code>FocusByFileName: filename.ext</code></li>
</ul>
<h4 id="changedirectory"><a class="header" href="#changedirectory">ChangeDirectory</a></h4>
<p>Change the present working directory ($PWD)</p>
<p>Type: { ChangeDirectory = &quot;string&quot; }</p>
<p>Example:</p>
<ul>
<li>Lua: <code>{ ChangeDirectory = &quot;/path/to/directory&quot; }</code></li>
<li>YAML: <code>ChangeDirectory: /path/to/directory</code></li>
</ul>
<h4 id="enter"><a class="header" href="#enter">Enter</a></h4>
<p>Enter into the currently focused path if it's a directory.</p>
<p>Example:</p>
<ul>
<li>Lua: <code>&quot;Enter&quot;</code></li>
<li>YAML: <code>Enter</code></li>
</ul>
<h4 id="back"><a class="header" href="#back">Back</a></h4>
<p>Go back to the parent directory.</p>
<p>Example:</p>
<ul>
<li>Lua: <code>&quot;Back&quot;</code></li>
<li>YAML: <code>Back</code></li>
</ul>
<h4 id="lastvisitedpath"><a class="header" href="#lastvisitedpath">LastVisitedPath</a></h4>
<p>Go to the last path visited.</p>
<p>Example:</p>
<ul>
<li>Lua: <code>&quot;LastVisitedPath&quot;</code></li>
<li>YAML: <code>LastVisitedPath</code></li>
</ul>
<h4 id="nextvisitedpath"><a class="header" href="#nextvisitedpath">NextVisitedPath</a></h4>
<p>Go to the next path visited.</p>
<p>Example:</p>
<ul>
<li>Lua: <code>&quot;NextVisitedPath&quot;</code></li>
<li>YAML: <code>NextVisitedPath</code></li>
</ul>
<h4 id="followsymlink"><a class="header" href="#followsymlink">FollowSymlink</a></h4>
<p>Follow the symlink under focus to its actual location.</p>
<p>Example:</p>
<p>Lua: <code>&quot;FollowSymlink&quot;</code>
YAML: <code>FollowSymlink</code></p>
<h3 id="reading-input"><a class="header" href="#reading-input">Reading Input</a></h3>
<h4 id="setinputprompt"><a class="header" href="#setinputprompt">SetInputPrompt</a></h4>
<p>Set the input prompt temporarily, until the input buffer is reset.</p>
<p>Type: { SetInputPrompt = string }</p>
<p>Example:</p>
<ul>
<li>Lua: <code>{ SetInputPrompt = &quot;&quot; }</code></li>
<li>YAML: <code>SetInputPrompt: →</code></li>
</ul>
<h4 id="updateinputbuffer"><a class="header" href="#updateinputbuffer">UpdateInputBuffer</a></h4>
<p>Update the input buffer using cursor based operations.</p>
<p>Type: { UpdateInputBuffer = <a href="https://xplr.dev/en/input-operation">Input Opertaion</a> }</p>
<p>Example:</p>
<ul>
<li>Lua: <code>{ UpdateInputBuffer = &quot;GoToPreviousWord&quot; }</code></li>
<li>YAML: <code>UpdateInputBuffer: GoToPreviousWord</code></li>
</ul>
<h4 id="updateinputbufferfromkey"><a class="header" href="#updateinputbufferfromkey">UpdateInputBufferFromKey</a></h4>
<p>Update the input buffer from the key read from keyboard input.</p>
<p>Example:</p>
<ul>
<li>Lua: <code>&quot;UpdateInputBufferFromKey&quot;</code></li>
<li>YAML: <code>UpdateInputBufferFromKey</code></li>
</ul>
<h4 id="bufferinput"><a class="header" href="#bufferinput">BufferInput</a></h4>
<p>Append/buffer the given string into the input buffer.</p>
<p>Type: { BufferInput = &quot;string&quot; }</p>
<p>Example:</p>
<ul>
<li>Lua: <code>{ BufferInput = &quot;foo&quot; }</code></li>
<li>YAML: <code>BufferInput: foo</code></li>
</ul>
<h4 id="bufferinputfromkey"><a class="header" href="#bufferinputfromkey">BufferInputFromKey</a></h4>
<p>Append/buffer the characted read from a keyboard input into the
input buffer.</p>
<p>Example:</p>
<ul>
<li>Lua: <code>&quot;BufferInputFromKey&quot;</code></li>
<li>YAML: <code>BufferInputFromKey</code></li>
</ul>
<h4 id="setinputbuffer"><a class="header" href="#setinputbuffer">SetInputBuffer</a></h4>
<p>Set/rewrite the input buffer with the given string.
When the input buffer is not-null (even if empty string)
it will show in the UI.</p>
<p>Type: { SetInputBuffer = &quot;string&quot; }</p>
<p>Example:</p>
<ul>
<li>Lua: <code>{ SetInputBuffer = &quot;foo&quot; }</code></li>
<li>YAML: <code>SetInputBuffer: foo</code></li>
</ul>
<h4 id="removeinputbufferlastcharacter"><a class="header" href="#removeinputbufferlastcharacter">RemoveInputBufferLastCharacter</a></h4>
<p>Remove input buffer's last character.</p>
<p>Example:</p>
<ul>
<li>Lua: <code>&quot;RemoveInputBufferLastCharacter&quot;</code></li>
<li>YAML: <code>RemoveInputBufferLastCharacter</code></li>
</ul>
<h4 id="removeinputbufferlastword"><a class="header" href="#removeinputbufferlastword">RemoveInputBufferLastWord</a></h4>
<p>Remove input buffer's last word.</p>
<p>Example:</p>
<ul>
<li>Lua: <code>&quot;RemoveInputBufferLastWord&quot;</code></li>
<li>YAML: <code>RemoveInputBufferLastWord</code></li>
</ul>
<h4 id="resetinputbuffer"><a class="header" href="#resetinputbuffer">ResetInputBuffer</a></h4>
<p>Reset the input buffer back to null. It will not show in the UI.</p>
<p>Example:</p>
<ul>
<li>Lua: <code>&quot;ResetInputBuffer&quot;</code></li>
<li>YAML: <code>ResetInputBuffer</code></li>
</ul>
<h3 id="switching-mode"><a class="header" href="#switching-mode">Switching Mode</a></h3>
<h4 id="switchmode"><a class="header" href="#switchmode">SwitchMode</a></h4>
<p>Switch input <a href="https://xplr.dev/en/modes">mode</a>.</p>
<p>Type : { SwitchMode = &quot;string&quot; }</p>
<p>Example:</p>
<ul>
<li>Lua: <code>{ SwitchMode = &quot;default&quot; }</code></li>
<li>YAML: SwitchMode: default</li>
</ul>
<blockquote>
<p><strong>NOTE:</strong> To be specific about which mode to switch to, use
<code>SwitchModeBuiltinKeepingInputBuffer</code> or
<code>SwitchModeCustomKeepingInputBuffer</code> instead.</p>
</blockquote>
<h4 id="switchmodekeepinginputbuffer"><a class="header" href="#switchmodekeepinginputbuffer">SwitchModeKeepingInputBuffer</a></h4>
<p>Switch input <a href="https://xplr.dev/en/modes">mode</a>.
It keeps the input buffer.</p>
<p>Type: { SwitchModeKeepingInputBuffer = &quot;string&quot; }</p>
<p>Example:</p>
<ul>
<li>Lua: <code>{ SwitchModeKeepingInputBuffer = &quot;default&quot; }</code></li>
<li>YAML: <code>SwitchModeKeepingInputBuffer: default</code></li>
</ul>
<blockquote>
<p><strong>NOTE:</strong> To be specific about which mode to switch to, use
<code>SwitchModeBuiltinKeepingInputBuffer</code> or
<code>SwitchModeCustomKeepingInputBuffer</code> instead.</p>
</blockquote>
<h4 id="switchmodebuiltin"><a class="header" href="#switchmodebuiltin">SwitchModeBuiltin</a></h4>
<p>Switch to a <a href="https://xplr.dev/en/modes#builtin">builtin mode</a>.
It clears the input buffer.</p>
<p>Type: { SwitchModeBuiltin = &quot;string&quot; }</p>
<p>Example:</p>
<ul>
<li>Lua: <code>{ SwitchModeBuiltin = &quot;default&quot; }</code></li>
<li>YAML: <code>SwitchModeBuiltin: default</code></li>
</ul>
<h4 id="switchmodebuiltinkeepinginputbuffer"><a class="header" href="#switchmodebuiltinkeepinginputbuffer">SwitchModeBuiltinKeepingInputBuffer</a></h4>
<p>Switch to a <a href="https://xplr.dev/en/modes#builtin">builtin mode</a>.
It keeps the input buffer.</p>
<p>Type: { SwitchModeBuiltinKeepingInputBuffer = &quot;string&quot; }</p>
<p>Example:</p>
<ul>
<li>Lua: <code>{ SwitchModeBuiltinKeepingInputBuffer = &quot;default&quot; }</code></li>
<li>YAML: <code>SwitchModeBuiltinKeepingInputBuffer: default</code></li>
</ul>
<h4 id="switchmodecustom"><a class="header" href="#switchmodecustom">SwitchModeCustom</a></h4>
<p>Switch to a <a href="https://xplr.dev/en/modes#custom">custom mode</a>.
It clears the input buffer.</p>
<p>Type: { SwitchModeCustom = &quot;string&quot; }</p>
<p>Example:</p>
<ul>
<li>Lua: <code>{ SwitchModeCustom = &quot;my_custom_mode&quot; }</code></li>
<li>YAML: <code>SwitchModeCustom: my_custom_mode</code></li>
</ul>
<h4 id="switchmodecustomkeepinginputbuffer"><a class="header" href="#switchmodecustomkeepinginputbuffer">SwitchModeCustomKeepingInputBuffer</a></h4>
<p>Switch to a <a href="https://xplr.dev/en/modes#custom">custom mode</a>.
It keeps the input buffer.</p>
<p>Type: { SwitchModeCustomKeepingInputBuffer = &quot;string&quot; }</p>
<p>Example:</p>
<ul>
<li>Lua: <code>{ SwitchModeCustomKeepingInputBuffer = &quot;my_custom_mode&quot; }</code></li>
<li>YAML: <code>SwitchModeCustomKeepingInputBuffer: my_custom_mode</code></li>
</ul>
<h4 id="popmode"><a class="header" href="#popmode">PopMode</a></h4>
<p>Pop the last mode from the history and switch to it.
It clears the input buffer.</p>
<p>Example:</p>
<ul>
<li>Lua: <code>&quot;PopMode&quot;</code></li>
<li>YAML: <code>PopMode</code></li>
</ul>
<h4 id="popmodekeepinginputbuffer"><a class="header" href="#popmodekeepinginputbuffer">PopModeKeepingInputBuffer</a></h4>
<p>Pop the last mode from the history and switch to it.
It keeps the input buffer.</p>
<p>Example:</p>
<ul>
<li>Lua: <code>PopModeKeepingInputBuffer</code></li>
<li>YAML: <code>PopModeKeepingInputBuffer</code></li>
</ul>
<h3 id="switching-layout"><a class="header" href="#switching-layout">Switching Layout</a></h3>
<h4 id="switchlayout"><a class="header" href="#switchlayout">SwitchLayout</a></h4>
<p>Switch <a href="https://xplr.dev/en/layouts">layout</a>.</p>
<p>Type: { SwitchLayout = &quot;string&quot; }</p>
<p>Example:</p>
<ul>
<li>Lua: <code>{ SwitchLayout = &quot;default&quot; }</code></li>
<li>YAML: <code>SwitchLayout: default</code></li>
</ul>
<blockquote>
<p><strong>NOTE:</strong> To be specific about which layout to switch to, use <code>SwitchLayoutBuiltin</code> or
<code>SwitchLayoutCustom</code> instead.</p>
</blockquote>
<h4 id="switchlayoutbuiltin"><a class="header" href="#switchlayoutbuiltin">SwitchLayoutBuiltin</a></h4>
<p>Switch to a <a href="https://xplr.dev/en/layouts#builtin">builtin layout</a>.</p>
<p>Type: { SwitchLayoutBuiltin = &quot;string&quot; }</p>
<p>Example:</p>
<ul>
<li>Lua: <code>{ SwitchLayoutBuiltin = &quot;default&quot; }</code></li>
<li>YAML: <code>SwitchLayoutBuiltin: default</code></li>
</ul>
<h4 id="switchlayoutcustom"><a class="header" href="#switchlayoutcustom">SwitchLayoutCustom</a></h4>
<p>Switch to a <a href="https://xplr.dev/en/layouts#custom">custom layout</a>.</p>
<p>Type: { SwitchLayoutCustom = &quot;string&quot; }</p>
<p>Example:</p>
<ul>
<li>Lua: <code>{ SwitchLayoutCustom = &quot;my_custom_layout&quot; }</code></li>
<li>YAML: <code>SwitchLayoutCustom: my_custom_layout</code></li>
</ul>
<h3 id="executing-commands"><a class="header" href="#executing-commands">Executing Commands</a></h3>
<h4 id="call"><a class="header" href="#call">Call</a></h4>
<p>Call a shell command with the given arguments.
Note that the arguments will be shell-escaped.
So to read the variables, the <code>-c</code> option of the shell
can be used.
You may need to pass <code>ExplorePwd</code> depening on the expectation.</p>
<p>Type: { Call = &quot;string&quot; }</p>
<p>Example:</p>
<ul>
<li>Lua: <code>{ Call = { command = &quot;bash&quot;, args = { &quot;-c&quot;, &quot;read -p test&quot; } } }</code></li>
<li>YAML: <code>Call: { command: bash, args: [&quot;-c&quot;, &quot;read -p test&quot;] }</code></li>
</ul>
<h4 id="callsilently"><a class="header" href="#callsilently">CallSilently</a></h4>
<p>Like <code>Call</code> but without the flicker. The stdin, stdout
stderr will be piped to null. So it's non-interactive.</p>
<p>Type: { CallSilently = &quot;string&quot; }</p>
<p>Example:</p>
<ul>
<li>Lua: <code>{ CallSilently = { command = &quot;tput&quot;, args = { &quot;bell&quot; } } }</code></li>
<li>YAML: <code>CallSilently: { command: tput, args: [&quot;bell&quot;] }</code></li>
</ul>
<h4 id="bashexec"><a class="header" href="#bashexec">BashExec</a></h4>
<p>An alias to <code>Call: {command: bash, args: [&quot;-c&quot;, &quot;{string}&quot;], silent: false}</code>
where <code>{string}</code> is the given value.</p>
<p>Type: { BashExec = &quot;string&quot; }</p>
<p>Example:</p>
<ul>
<li>Lua: <code>{ BashExec = &quot;read -p test&quot; }</code></li>
<li>YAML: <code>BashExec: &quot;read -p test&quot;</code></li>
</ul>
<h4 id="bashexecsilently"><a class="header" href="#bashexecsilently">BashExecSilently</a></h4>
<p>Like <code>BashExec</code> but without the flicker. The stdin, stdout
stderr will be piped to null. So it's non-interactive.</p>
<p>Type: { BashExecSilently = &quot;string&quot; }</p>
<p>Example:</p>
<ul>
<li>Lua: <code>{ BashExecSilently = &quot;tput bell&quot; }</code></li>
<li>YAML: <code>BashExecSilently: &quot;tput bell&quot;</code></li>
</ul>
<h3 id="calling-lua-functions"><a class="header" href="#calling-lua-functions">Calling Lua Functions</a></h3>
<h4 id="calllua"><a class="header" href="#calllua">CallLua</a></h4>
<p>Call a Lua function.</p>
<p>A <a href="https://xplr.dev/en/lua-function-calls#lua-context">Lua Context</a>
object will be passed to the function as argument.
The function can optionally return a list of messages for xplr to
handle after the executing the function.</p>
<p>Type: { CallLua = &quot;string&quot; }</p>
<p>Example:</p>
<ul>
<li>Lua: <code>{ CallLua = &quot;custom.some_custom_funtion&quot; }</code></li>
<li>YAML: <code>CallLua: custom.some_custom_funtion</code></li>
</ul>
<h4 id="callluasilently"><a class="header" href="#callluasilently">CallLuaSilently</a></h4>
<p>Like <code>CallLua</code> but without the flicker. The stdin, stdout
stderr will be piped to null. So it's non-interactive.</p>
<p>Type: { CallLuaSilently = &quot;string&quot; }</p>
<p>Example:</p>
<ul>
<li>Lua: <code>{ CallLuaSilently = &quot;custom.some_custom_function&quot; }</code></li>
<li>YAML: <code>CallLuaSilently: custom.some_custom_function</code></li>
</ul>
<h4 id="luaeval"><a class="header" href="#luaeval">LuaEval</a></h4>
<p>Execute Lua code without needing to define a function.</p>
<p>If the <code>string</code> is a callable, xplr will try to call it with with the
<a href="https://xplr.dev/en/lua-function-calls#lua-context">Lua Context</a>
argument.</p>
<p>Type: { LuaEval = &quot;string&quot; }</p>
<p>Example:</p>
<ul>
<li>Lua: <code>{ LuaEval = [[return { { LogInfo = io.read() } }]] }</code></li>
<li>Lua: <code>{ LuaEval = [[function(app) return { { LogInfo = app.pwd } } end]] }</code></li>
<li>YAML: <code>LuaEval: &quot;return { { LogInfo = io.read() } }&quot;</code></li>
<li>YAML: <code>LuaEval: &quot;function(app) return { { LogInfo = app.pwd } } end&quot;</code></li>
</ul>
<h4 id="luaevalsilently"><a class="header" href="#luaevalsilently">LuaEvalSilently</a></h4>
<p>Like <code>LuaEval</code> but without the flicker. The stdin, stdout
stderr will be piped to null. So it's non-interactive.</p>
<p>Type: { LuaEvalSilently = &quot;string&quot; }</p>
<p>Example:</p>
<ul>
<li>Lua: <code>{ LuaEvalSilently = [[return { { LogInfo = &quot;foo&quot; } }]] }</code></li>
<li>YAML: <code>LuaEvalSilently: &quot;return { { LogInfo = 'foo' } }&quot;</code></li>
</ul>
<h3 id="select-operations"><a class="header" href="#select-operations">Select Operations</a></h3>
<h4 id="select"><a class="header" href="#select">Select</a></h4>
<p>Select the focused node.</p>
<p>Example:</p>
<ul>
<li>Lua: <code>&quot;Select&quot;</code></li>
<li>YAML: <code>Select</code></li>
</ul>
<h4 id="selectall"><a class="header" href="#selectall">SelectAll</a></h4>
<p>Select all the visible nodes.</p>
<p>Example:</p>
<ul>
<li>Lua: <code>&quot;SelectAll&quot;</code></li>
<li>YAML: <code>SelectAll</code></li>
</ul>
<h4 id="selectpath"><a class="header" href="#selectpath">SelectPath</a></h4>
<p>Select the given path.</p>
<p>Type: { SelectPath = &quot;string&quot; }</p>
<p>Example:</p>
<ul>
<li>Lua: <code>{ SelectPath = &quot;/path/to/file&quot; }</code></li>
<li>YAML: <code>SelectPath: /path/to/file</code></li>
</ul>
<h4 id="unselect"><a class="header" href="#unselect">UnSelect</a></h4>
<p>Unselect the focused node.</p>
<p>Example:</p>
<ul>
<li>Lua: <code>&quot;UnSelect&quot;</code></li>
<li>YAML: <code>UnSelect</code></li>
</ul>
<h4 id="unselectall"><a class="header" href="#unselectall">UnSelectAll</a></h4>
<p>Unselect all the visible nodes.</p>
<p>Example:</p>
<ul>
<li>Lua: <code>&quot;UnSelectAll&quot;</code></li>
<li>YAML: <code>UnSelectAll</code></li>
</ul>
<h4 id="unselectpath"><a class="header" href="#unselectpath">UnSelectPath</a></h4>
<p>UnSelect the given path.</p>
<p>Type: { UnSelectPath = &quot;string)&quot; }</p>
<p>Example:</p>
<ul>
<li>Lua: <code>{ UnSelectPath = &quot;/path/to/file&quot; }</code></li>
<li>YAML: <code>UnSelectPath: /path/to/file</code></li>
</ul>
<h4 id="toggleselection"><a class="header" href="#toggleselection">ToggleSelection</a></h4>
<p>Toggle selection on the focused node.</p>
<p>Example:</p>
<ul>
<li>Lua: <code>&quot;ToggleSelection&quot;</code></li>
<li>YAML <code>ToggleSelection</code></li>
</ul>
<h4 id="toggleselectall"><a class="header" href="#toggleselectall">ToggleSelectAll</a></h4>
<p>Toggle between select all and unselect all.
Example:</p>
<ul>
<li>Lua: <code>&quot;ToggleSelectAll&quot;</code></li>
<li>YAML: <code>ToggleSelectAll</code></li>
</ul>
<h4 id="toggleselectionbypath"><a class="header" href="#toggleselectionbypath">ToggleSelectionByPath</a></h4>
<p>Toggle selection by file path.</p>
<p>Type: { ToggleSelectionByPath = &quot;string&quot; }</p>
<p>Example:</p>
<ul>
<li>Lua: <code>{ ToggleSelectionByPath = &quot;/path/to/file&quot; }</code></li>
<li>YAML: <code>ToggleSelectionByPath: /path/to/file</code></li>
</ul>
<h4 id="clearselection"><a class="header" href="#clearselection">ClearSelection</a></h4>
<p>Clear the selection.</p>
<p>Example:</p>
<ul>
<li>Lua: <code>&quot;ClearSelection&quot;</code></li>
<li>YAML: <code>ClearSelection</code></li>
</ul>
<h3 id="filter-operations"><a class="header" href="#filter-operations">Filter Operations</a></h3>
<h4 id="addnodefilter"><a class="header" href="#addnodefilter">AddNodeFilter</a></h4>
<p>Add a <a href="https://xplr.dev/en/filtering#filter">filter</a> to exclude nodes
while exploring directories.</p>
<p>Type: { AddNodeFilter = { filter = <a href="https://xplr.dev/en/filtering#filter">Filter</a>, input = &quot;string&quot; }</p>
<p>Example:</p>
<ul>
<li>Lua: <code>{ AddNodeFilter = { filter = &quot;RelativePathDoesStartWith&quot;, input = &quot;foo&quot; } }</code></li>
<li>YAML: <code>AddNodeFilter: { filter: RelativePathDoesStartWith, input: foo }</code></li>
</ul>
<h4 id="removenodefilter"><a class="header" href="#removenodefilter">RemoveNodeFilter</a></h4>
<p>Remove an existing <a href="https://xplr.dev/en/filtering#filter">filter</a>.</p>
<p>Type: { RemoveNodeFilter = { filter = <a href="https://xplr.dev/en/filtering">Filter</a>, input = &quot;string&quot; }</p>
<p>Example:</p>
<ul>
<li>Lua: <code>{ RemoveNodeFilter: { filter: &quot;RelativePathDoesStartWith&quot;, input: &quot;foo&quot; } }</code></li>
<li>YAML: <code>RemoveNodeFilter: { filter: RelativePathDoesStartWith, input: foo }</code></li>
</ul>
<h4 id="togglenodefilter"><a class="header" href="#togglenodefilter">ToggleNodeFilter</a></h4>
<p>Remove a <a href="https://xplr.dev/en/filtering#filter">filter</a> if it exists,
else, add a it.</p>
<p>Type: { ToggleNodeFilter = { filter = <a href="https://xplr.dev/en/filtering">Filter</a>, input = &quot;string&quot; }</p>
<p>Example:</p>
<ul>
<li>Lua: <code>{ ToggleNodeFilter = { filter = &quot;RelativePathDoesStartWith&quot;, input = &quot;foo&quot; } }</code></li>
<li>YAML: <code>ToggleNodeFilter: { filter: RelativePathDoesStartWith, input: foo }</code></li>
</ul>
<h4 id="addnodefilterfrominput"><a class="header" href="#addnodefilterfrominput">AddNodeFilterFromInput</a></h4>
<p>Add a node <a href="https://xplr.dev/en/filtering#filter">filter</a> reading the
input from the buffer.</p>
<p>Type: { AddNodeFilterFromInput = <a href="https://xplr.dev/en/filtering">Filter</a> }</p>
<p>Example:</p>
<ul>
<li>Lua: <code>{ AddNodeFilterFromInput = &quot;RelativePathDoesStartWith&quot; }</code></li>
<li>YAML: <code>AddNodeFilterFromInput: RelativePathDoesStartWith</code></li>
</ul>
<h4 id="removenodefilterfrominput"><a class="header" href="#removenodefilterfrominput">RemoveNodeFilterFromInput</a></h4>
<p>Remove a node <a href="https://xplr.dev/en/filtering#filter">filter</a> reading
the input from the buffer.</p>
<p>Type: { RemoveNodeFilterFromInput = <a href="https://xplr.dev/en/filtering">Filter</a> }</p>
<p>Example:</p>
<ul>
<li>Lua: <code>{ RemoveNodeFilterFromInput = &quot;RelativePathDoesStartWith&quot; }</code></li>
<li>YAML: <code>RemoveNodeFilterFromInput: RelativePathDoesStartWith</code></li>
</ul>
<h4 id="removelastnodefilter"><a class="header" href="#removelastnodefilter">RemoveLastNodeFilter</a></h4>
<p>Remove the last node <a href="https://xplr.dev/en/filtering">filter</a>.</p>
<p>Example:</p>
<ul>
<li>Lua: <code>&quot;RemoveLastNodeFilter&quot;</code></li>
<li>YAML: <code>RemoveLastNodeFilter</code></li>
</ul>
<h4 id="resetnodefilters"><a class="header" href="#resetnodefilters">ResetNodeFilters</a></h4>
<p>Reset the node <a href="https://xplr.dev/en/filtering">filters</a> back to the
default configuration.</p>
<p>Example:</p>
<ul>
<li>Lua: <code>&quot;ResetNodeFilters&quot;</code></li>
<li>YAML: <code>ResetNodeFilters</code></li>
</ul>
<h4 id="clearnodefilters"><a class="header" href="#clearnodefilters">ClearNodeFilters</a></h4>
<p>Clear all the node <a href="https://xplr.dev/en/filtering">filters</a>.</p>
<p>Example:</p>
<ul>
<li>Lua: <code>&quot;ClearNodeFilters&quot;</code></li>
<li>YAML: <code>ClearNodeFilters</code></li>
</ul>
<h3 id="sort-operations"><a class="header" href="#sort-operations">Sort Operations</a></h3>
<h4 id="addnodesorter"><a class="header" href="#addnodesorter">AddNodeSorter</a></h4>
<p>Add a <a href="https://xplr.dev/en/sorting#sorter">sorter</a> to sort nodes while
exploring directories.</p>
<p>Type: { AddNodeSorter = { sorter = <a href="https://xplr.dev/en/sorting#sorter">Sorter</a>, reverse = bool } }</p>
<p>Example:</p>
<ul>
<li>Lua: <code>{ AddNodeSorter = { sorter = &quot;ByRelativePath&quot;, reverse = false } }</code></li>
<li>YAML: <code>AddNodeSorter: { sorter: ByRelativePath, reverse: false }</code></li>
</ul>
<h4 id="removenodesorter"><a class="header" href="#removenodesorter">RemoveNodeSorter</a></h4>
<p>Remove an existing <a href="https://xplr.dev/en/sorting#sorter">sorter</a>.</p>
<p>Type: { RemoveNodeSorter = <a href="https://xplr.dev/en/sorting#sorter">Sorter</a> }</p>
<p>Example:</p>
<ul>
<li>Lua: <code>{ RemoveNodeSorter = &quot;ByRelativePath&quot; }</code></li>
<li>YAML: <code>RemoveNodeSorter: ByRelativePath</code></li>
</ul>
<h4 id="reversenodesorter"><a class="header" href="#reversenodesorter">ReverseNodeSorter</a></h4>
<p>Reverse a node <a href="https://xplr.dev/en/sorting#sorter">sorter</a>.</p>
<p>Type: { ReverseNodeSorter = <a href="https://xplr.dev/en/sorting#sorter">Sorter</a> }</p>
<p>Example:</p>
<ul>
<li>Lua: <code>{ ReverseNodeSorter = &quot;ByRelativePath&quot; }</code></li>
<li>YAML: <code>ReverseNodeSorter: ByRelativePath</code></li>
</ul>
<h4 id="togglenodesorter"><a class="header" href="#togglenodesorter">ToggleNodeSorter</a></h4>
<p>Remove a <a href="https://xplr.dev/en/sorting#sorter">sorter</a> if it exists,
else, add a it.</p>
<p>Type: { ToggleNodeSorter = { sorter = <a href="https://xplr.dev/en/sorting#sorter">Sorter</a>, reverse = bool } }</p>
<p>Example:</p>
<ul>
<li>Lua: <code>{ ToggleSorterSorter: { sorter = &quot;ByRelativePath&quot;, reverse = false } }</code></li>
<li>YAML: <code>ToggleSorterSorter: {sorter: ByRelativePath, reverse: false }</code></li>
</ul>
<h4 id="reversenodesorters"><a class="header" href="#reversenodesorters">ReverseNodeSorters</a></h4>
<p>Reverse the node <a href="https://xplr.dev/en/sorting#sorter">sorters</a>.</p>
<p>Example:</p>
<ul>
<li>Lua: <code>&quot;ReverseNodeSorters&quot;</code></li>
<li>YAML: <code>ReverseNodeSorters</code></li>
</ul>
<h4 id="removelastnodesorter"><a class="header" href="#removelastnodesorter">RemoveLastNodeSorter</a></h4>
<p>Remove the last node <a href="https://xplr.dev/en/sorting#sorter">sorter</a>.</p>
<p>Example:</p>
<ul>
<li>Lua: <code>&quot;RemoveLastNodeSorter&quot;</code></li>
<li>YAML: <code>RemoveLastNodeSorter</code></li>
</ul>
<h4 id="resetnodesorters"><a class="header" href="#resetnodesorters">ResetNodeSorters</a></h4>
<p>Reset the node <a href="https://xplr.dev/en/sorting#sorter">sorters</a> back to
the default configuration.</p>
<p>Example:</p>
<ul>
<li>Lua: <code>&quot;ResetNodeSorters&quot;</code></li>
<li>YAML: <code>ResetNodeSorters</code></li>
</ul>
<h4 id="clearnodesorters"><a class="header" href="#clearnodesorters">ClearNodeSorters</a></h4>
<p>Clear all the node <a href="https://xplr.dev/en/sorting#sorter">sorters</a>.</p>
<p>Example:</p>
<ul>
<li>Lua: <code>&quot;ClearNodeSorters&quot;</code></li>
<li>YAML: <code>ClearNodeSorters</code></li>
</ul>
<h3 id="mouse-operations"><a class="header" href="#mouse-operations">Mouse Operations</a></h3>
<h4 id="enablemouse"><a class="header" href="#enablemouse">EnableMouse</a></h4>
<p>Enable mouse</p>
<p>Example:</p>
<ul>
<li>Lua: <code>&quot;EnableMouse&quot;</code></li>
<li>YAML: <code>EnableMouse</code></li>
</ul>
<h4 id="disablemouse"><a class="header" href="#disablemouse">DisableMouse</a></h4>
<p>Disable mouse</p>
<p>Example:</p>
<ul>
<li>Lua: <code>&quot;DisableMouse&quot;</code></li>
<li>YAML: <code>DisableMouse</code></li>
</ul>
<h4 id="togglemouse"><a class="header" href="#togglemouse">ToggleMouse</a></h4>
<p>Toggle mouse</p>
<p>Example:</p>
<ul>
<li>Lua: <code>&quot;ToggleMouse&quot;</code></li>
<li>YAML: <code>ToggleMouse</code></li>
</ul>
<h3 id="fifo-operations"><a class="header" href="#fifo-operations">Fifo Operations</a></h3>
<h4 id="startfifo"><a class="header" href="#startfifo">StartFifo</a></h4>
<p>Start piping the focused path to the given fifo path</p>
<p>Type: { StartFifo = &quot;string&quot; }</p>
<p>Example:</p>
<ul>
<li>Lua: <code>{ StartFifo = &quot;/tmp/xplr.fifo }</code></li>
<li>YAML: <code>StartFifo: /tmp/xplr.fifo</code></li>
</ul>
<h4 id="stopfifo"><a class="header" href="#stopfifo">StopFifo</a></h4>
<p>Close the active fifo and stop piping.</p>
<p>Example:</p>
<ul>
<li>Lua: <code>&quot;StopFifo&quot;</code></li>
<li>YAML: <code>StopFifo</code></li>
</ul>
<h4 id="togglefifo"><a class="header" href="#togglefifo">ToggleFifo</a></h4>
<p>Toggle betwen {Start|Stop}Fifo</p>
<p>Type: { ToggleFifo = &quot;string&quot; }</p>
<p>Example:</p>
<ul>
<li>Lua: <code>{ ToggleFifo = &quot;/path/to/fifo&quot; }</code></li>
<li>YAML: <code>ToggleFifo: /path/to/fifo</code></li>
</ul>
<h3 id="logging"><a class="header" href="#logging">Logging</a></h3>
<h4 id="loginfo"><a class="header" href="#loginfo">LogInfo</a></h4>
<p>Log information message.</p>
<p>Type: { LogInfo = &quot;string&quot; }</p>
<p>Example:</p>
<ul>
<li>Lua: <code>{ LogInfo = &quot;launching satellite&quot; }</code></li>
<li>YAML: <code>LogInfo: launching satellite</code></li>
</ul>
<h4 id="logsuccess"><a class="header" href="#logsuccess">LogSuccess</a></h4>
<p>Log a success message.</p>
<p>Type: { LogSuccess = &quot;String&quot; }</p>
<p>Example:</p>
<ul>
<li>Lua: <code>{ LogSuccess = &quot;satellite reached destination&quot; }</code></li>
<li>YAML: <code>LogSuccess: satellite reached destination</code></li>
</ul>
<h4 id="logwarning"><a class="header" href="#logwarning">LogWarning</a></h4>
<p>Log an warning message.</p>
<p>Type: { LogWarning = &quot;string&quot; }</p>
<p>Example:</p>
<ul>
<li>Lua: <code>{ LogWarning = &quot;satellite is heating&quot; }</code></li>
<li>YAML: <code>LogWarning: satellite is heating</code></li>
</ul>
<h4 id="logerror"><a class="header" href="#logerror">LogError</a></h4>
<p>Log an error message.</p>
<p>Type: { LogError = &quot;string&quot; }</p>
<p>Example:</p>
<ul>
<li>Lua: <code>{ LogError = &quot;satellite crashed&quot; }</code></li>
<li>YAML: <code>LogError: satellite crashed</code></li>
</ul>
<h3 id="debugging"><a class="header" href="#debugging">Debugging</a></h3>
<h4 id="debug"><a class="header" href="#debug">Debug</a></h4>
<p>Write the application state to a file, without quitting. Also helpful
for debugging.</p>
<p>Type: { Debug = &quot;string&quot; }</p>
<p>Example:</p>
<ul>
<li>Lua: <code>{ Debug = &quot;/path/to/file&quot; }</code></li>
<li>YAML: <code>Debug: /path/to/file</code></li>
</ul>
<h3 id="quit-options"><a class="header" href="#quit-options">Quit Options</a></h3>
<h4 id="quit"><a class="header" href="#quit">Quit</a></h4>
<p>Example:</p>
<ul>
<li>Lua: <code>&quot;Quit&quot;</code></li>
<li>YAML: <code>Quit</code></li>
</ul>
<p>Quit with returncode zero (success).</p>
<h4 id="printpwdandquit"><a class="header" href="#printpwdandquit">PrintPwdAndQuit</a></h4>
<p>Print $PWD and quit.</p>
<p>Example:</p>
<ul>
<li>Lua: <code>&quot;PrintPwdAndQuit&quot;</code></li>
<li>YAML: <code>PrintPwdAndQuit</code></li>
</ul>
<h4 id="printfocuspathandquit"><a class="header" href="#printfocuspathandquit">PrintFocusPathAndQuit</a></h4>
<p>Print the path under focus and quit. It can be empty string if there's
nothing to focus.</p>
<p>Example:</p>
<ul>
<li>Lua: <code>&quot;PrintFocusPathAndQuit&quot;</code></li>
<li>YAML: <code>PrintFocusPathAndQuit</code></li>
</ul>
<h4 id="printselectionandquit"><a class="header" href="#printselectionandquit">PrintSelectionAndQuit</a></h4>
<p>Print the selected paths and quit. It can be empty is no path is
selected.</p>
<p>Example:</p>
<ul>
<li>Lua: <code>&quot;PrintSelectionAndQuit&quot;</code></li>
<li>YAML: <code>PrintSelectionAndQuit</code></li>
</ul>
<h4 id="printresultandquit"><a class="header" href="#printresultandquit">PrintResultAndQuit</a></h4>
<p>Print the selected paths if it's not empty, else, print the focused
node's path.</p>
<p>Example:</p>
<ul>
<li>Lua: <code>&quot;PrintResultAndQuit&quot;</code></li>
<li>YAML: <code>PrintResultAndQuit</code></li>
</ul>
<h4 id="printappstateandquit"><a class="header" href="#printappstateandquit">PrintAppStateAndQuit</a></h4>
<p>Print the state of application in YAML format. Helpful for debugging or
generating the default configuration file.</p>
<p>Example:</p>
<ul>
<li>Lua: <code>&quot;PrintAppStateAndQuit&quot;</code></li>
<li>YAML: <code>PrintAppStateAndQuit</code></li>
</ul>
<h4 id="terminate"><a class="header" href="#terminate">Terminate</a></h4>
<p>Terminate the application with a non-zero return code.</p>
<p>Example:</p>
<ul>
<li>Lua: <code>&quot;Terminate&quot;</code></li>
<li>YAML: <code>Terminate</code></li>
</ul>
<h2 id="also-see"><a class="header" href="#also-see">Also See:</a></h2>
<ul>
<li><a href="message.html">Message</a></li>
</ul>
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