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Co-authored-by: Franck Royer <franck@coblox.tech>
pull/42/head
Daniel Karzel 4 years ago committed by GitHub
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@ -13,7 +13,7 @@ This section sums up assumptions around the current setup, protocol and existing
Swap-solutions that run completely in the browser (webpage) and rely on connecting to a locally running blockchain node are currently not possible because specifying [CORS headers](https://developer.mozilla.org/en-US/docs/Web/HTTP/CORS) is a security risk.
This means the browser will reject a response from a locally running Bitcoin node.
Discussions have been ongoing, notably for [bitcoind](https://github.com/bitcoin/bitcoin/issues/11833), to ad features that would allow webpages to communicate with locally running blockchain nodes directly.
Discussions have been ongoing, notably for [bitcoind](https://github.com/bitcoin/bitcoin/issues/11833), to add features that would allow webpages to communicate with locally running blockchain nodes directly.
However, it is hard to verify the code of a webpage when accessing the webpage in a browser and thus not recommended to add features that would allow to do this.
Theoretically this could be overcome by creating a node infrastructure behind a proper REST API, or with a locally running proxy. However, it is questionable if these are favourable solution, as they adds additional software on top of the blockchain nodes.
@ -64,6 +64,7 @@ The UX of the swap might be different depending on the role a party takes, espec
The first version of a prototype will not include hardware wallet (e.g. Ledger Nano S) support.
In previous products we focused on swaps directly from and to cold storage, however, this does not concern a large enough user base to support it in the initial version.
Furthermore, hardware wallets add certain restrictions (forced user-interaction to sign transactions) that might conflict with the current prototol design.
Using the wallets of the standard implementations (monerod and bitcoind) is the easiest, most straightforward starting point.
Hardware wallet support can be added at a later point if requested as feature by the community.
## Possible Solutions

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