mirror of
https://github.com/rivo/tview.git
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216 lines
5.5 KiB
Go
216 lines
5.5 KiB
Go
package tview
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import (
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"github.com/gdamore/tcell"
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)
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// Box implements Primitive with a background and optional elements such as a
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// border and a title. Most subclasses keep their content contained in the box
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// but don't necessarily have to.
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type Box struct {
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// The position of the rect.
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x, y, width, height int
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// Border padding.
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paddingTop, paddingBottom, paddingLeft, paddingRight int
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// The box's background color.
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backgroundColor tcell.Color
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// Whether or not a border is drawn, reducing the box's space for content by
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// two in width and height.
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border bool
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// The color of the border.
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borderColor tcell.Color
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// The title. Only visible if there is a border, too.
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title string
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// The color of the title.
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titleColor tcell.Color
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// The alignment of the title.
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titleAlign int
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// Provides a way to find out if this box has focus. We always go through
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// this interface because it may be overriden by implementing classes.
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focus Focusable
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// Whether or not this box has focus.
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hasFocus bool
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}
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// NewBox returns a Box without a border.
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func NewBox() *Box {
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b := &Box{
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width: 15,
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height: 10,
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borderColor: tcell.ColorWhite,
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titleColor: tcell.ColorWhite,
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titleAlign: AlignCenter,
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}
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b.focus = b
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return b
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}
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// SetBorderPadding sets the size of the borders around the box content.
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func (b *Box) SetBorderPadding(top, bottom, left, right int) *Box {
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b.paddingTop, b.paddingBottom, b.paddingLeft, b.paddingRight = top, bottom, left, right
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return b
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}
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// GetRect returns the current position of the rectangle, x, y, width, and
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// height.
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func (b *Box) GetRect() (int, int, int, int) {
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return b.x, b.y, b.width, b.height
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}
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// GetInnerRect returns the position of the inner rectangle, without the border
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// and without any padding.
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func (b *Box) GetInnerRect() (int, int, int, int) {
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x, y, width, height := b.GetRect()
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if b.border {
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x++
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y++
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width -= 2
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height -= 2
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}
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return x + b.paddingLeft,
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y + b.paddingTop,
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width - b.paddingLeft - b.paddingRight,
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height - b.paddingTop - b.paddingBottom
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}
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// SetRect sets a new position of the rectangle.
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func (b *Box) SetRect(x, y, width, height int) {
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b.x = x
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b.y = y
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b.width = width
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b.height = height
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}
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// InputHandler returns nil.
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func (b *Box) InputHandler() func(event *tcell.EventKey, setFocus func(p Primitive)) {
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return nil
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}
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// SetBackgroundColor sets the box's background color.
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func (b *Box) SetBackgroundColor(color tcell.Color) *Box {
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b.backgroundColor = color
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return b
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}
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// SetBorder sets the flag indicating whether or not the box should have a
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// border.
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func (b *Box) SetBorder(show bool) *Box {
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b.border = show
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return b
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}
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// SetBorderColor sets the box's border color.
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func (b *Box) SetBorderColor(color tcell.Color) *Box {
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b.borderColor = color
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return b
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}
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// SetTitle sets the box's title.
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func (b *Box) SetTitle(title string) *Box {
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b.title = title
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return b
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}
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// SetTitleColor sets the box's title color.
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func (b *Box) SetTitleColor(color tcell.Color) *Box {
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b.titleColor = color
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return b
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}
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// SetTitleAlign sets the alignment of the title, one of AlignLeft, AlignCenter,
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// or AlignRight.
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func (b *Box) SetTitleAlign(align int) *Box {
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b.titleAlign = align
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return b
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}
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// Draw draws this primitive onto the screen.
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func (b *Box) Draw(screen tcell.Screen) {
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// Don't draw anything if there is no space.
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if b.width <= 0 || b.height <= 0 {
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return
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}
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def := tcell.StyleDefault
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// Fill background.
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background := def.Background(b.backgroundColor)
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for y := b.y; y < b.y+b.height; y++ {
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for x := b.x; x < b.x+b.width; x++ {
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screen.SetContent(x, y, ' ', nil, background)
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}
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}
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// Draw border.
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if b.border && b.width >= 2 && b.height >= 2 {
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border := background.Foreground(b.borderColor)
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var vertical, horizontal, topLeft, topRight, bottomLeft, bottomRight rune
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if b.focus.HasFocus() {
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vertical = GraphicsDbVertBar
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horizontal = GraphicsDbHorBar
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topLeft = GraphicsDbTopLeftCorner
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topRight = GraphicsDbTopRightCorner
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bottomLeft = GraphicsDbBottomLeftCorner
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bottomRight = GraphicsDbBottomRightCorner
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} else {
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vertical = GraphicsHoriBar
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horizontal = GraphicsVertBar
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topLeft = GraphicsTopLeftCorner
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topRight = GraphicsTopRightCorner
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bottomLeft = GraphicsBottomLeftCorner
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bottomRight = GraphicsBottomRightCorner
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}
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for x := b.x + 1; x < b.x+b.width-1; x++ {
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screen.SetContent(x, b.y, vertical, nil, border)
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screen.SetContent(x, b.y+b.height-1, vertical, nil, border)
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}
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for y := b.y + 1; y < b.y+b.height-1; y++ {
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screen.SetContent(b.x, y, horizontal, nil, border)
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screen.SetContent(b.x+b.width-1, y, horizontal, nil, border)
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}
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screen.SetContent(b.x, b.y, topLeft, nil, border)
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screen.SetContent(b.x+b.width-1, b.y, topRight, nil, border)
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screen.SetContent(b.x, b.y+b.height-1, bottomLeft, nil, border)
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screen.SetContent(b.x+b.width-1, b.y+b.height-1, bottomRight, nil, border)
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// Draw title.
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if b.title != "" && b.width >= 4 {
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width := b.width - 2
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title := []rune(b.title)
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if width < len(title) && width > 0 {
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title = append(title[:width-1], GraphicsEllipsis)
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}
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Print(screen, string(title), b.x+1, b.y, width, b.titleAlign, b.titleColor)
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}
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}
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}
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// Focus is called when this primitive receives focus.
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func (b *Box) Focus(delegate func(p Primitive)) {
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b.hasFocus = true
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}
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// Blur is called when this primitive loses focus.
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func (b *Box) Blur() {
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b.hasFocus = false
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}
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// HasFocus returns whether or not this primitive has focus.
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func (b *Box) HasFocus() bool {
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return b.hasFocus
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}
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// GetFocusable returns the item's Focusable.
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func (b *Box) GetFocusable() Focusable {
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return b.focus
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}
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