mirror of
https://github.com/rivo/tview.git
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160 lines
4.2 KiB
Go
160 lines
4.2 KiB
Go
package tview
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import (
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"github.com/gdamore/tcell"
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)
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// Configuration values.
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const (
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FlexRow = iota
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FlexColumn
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)
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// flexItem holds layout options for one item.
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type flexItem struct {
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Item Primitive // The item to be positioned. May be nil for an empty item.
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FixedSize int // The item's fixed size which may not be changed, 0 if it has no fixed size.
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Proportion int // The item's proportion.
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Focus bool // Whether or not this item attracts the layout's focus.
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}
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// Flex is a basic implementation of the Flexbox layout.
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//
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// See https://github.com/rivo/tview/wiki/Flex for an example.
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type Flex struct {
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*Box
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// The items to be positioned.
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items []flexItem
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// FlexRow or FlexColumn.
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direction int
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// If set to true, will use the entire screen as its available space instead
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// its box dimensions.
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fullScreen bool
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}
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// NewFlex returns a new flexbox layout container with the given primitives.
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// The items all have no fixed size. If more control is needed, call AddItem().
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// The direction argument must be FlexRow or FlexColumn.
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func NewFlex() *Flex {
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f := &Flex{
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Box: NewBox(),
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direction: FlexColumn,
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}
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f.focus = f
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return f
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}
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// SetDirection sets the direction in which the contained primitives are
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// distributed. This can be either FlexColumn (default) or FlexRow.
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func (f *Flex) SetDirection(direction int) *Flex {
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f.direction = direction
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return f
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}
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// SetFullScreen sets the flag which, when true, causes the flex layout to use
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// the entire screen space instead of whatever size it is currently assigned to.
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func (f *Flex) SetFullScreen(fullScreen bool) *Flex {
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f.fullScreen = fullScreen
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return f
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}
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// AddItem adds a new item to the container. The "fixedSize" argument is a width
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// or height that may not be changed by the layout algorithm. A value of 0 means
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// that its size is flexible and may be changed. The "proportion" argument
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// defines the relative size of the item compared to other flexible-size items.
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// For example, items with a proportion of 2 will be twice as large as items
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// with a proportion of 1. Must be at least 1 if fixedSize > 0 (ignored
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// otherwise)
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//
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// If "focus" is set to true, the item will receive focus when the Flex
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// primitive receives focus. If multiple items have the "focus" flag set to
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// true, the first one will receive focus.
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//
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// You can provide a nil value for the primitive. This will still consume screen
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// space but nothing will be drawn.
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func (f *Flex) AddItem(item Primitive, fixedSize, proportion int, focus bool) *Flex {
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f.items = append(f.items, flexItem{Item: item, FixedSize: fixedSize, Proportion: proportion, Focus: focus})
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return f
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}
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// Draw draws this primitive onto the screen.
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func (f *Flex) Draw(screen tcell.Screen) {
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f.Box.Draw(screen)
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// Calculate size and position of the items.
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// Do we use the entire screen?
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if f.fullScreen {
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width, height := screen.Size()
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f.SetRect(0, 0, width, height)
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}
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// How much space can we distribute?
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x, y, width, height := f.GetInnerRect()
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var proportionSum int
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distSize := width
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if f.direction == FlexRow {
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distSize = height
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}
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for _, item := range f.items {
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if item.FixedSize > 0 {
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distSize -= item.FixedSize
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} else {
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proportionSum += item.Proportion
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}
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}
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// Calculate positions and draw items.
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pos := x
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if f.direction == FlexRow {
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pos = y
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}
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for _, item := range f.items {
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size := item.FixedSize
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if size <= 0 {
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size = distSize * item.Proportion / proportionSum
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distSize -= size
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proportionSum -= item.Proportion
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}
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if item.Item != nil {
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if f.direction == FlexColumn {
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item.Item.SetRect(pos, y, size, height)
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} else {
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item.Item.SetRect(x, pos, width, size)
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}
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}
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pos += size
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if item.Item != nil {
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if item.Item.GetFocusable().HasFocus() {
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defer item.Item.Draw(screen)
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} else {
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item.Item.Draw(screen)
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}
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}
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}
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}
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// Focus is called when this primitive receives focus.
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func (f *Flex) Focus(delegate func(p Primitive)) {
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for _, item := range f.items {
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if item.Item != nil && item.Focus {
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delegate(item.Item)
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return
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}
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}
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}
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// HasFocus returns whether or not this primitive has focus.
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func (f *Flex) HasFocus() bool {
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for _, item := range f.items {
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if item.Item != nil && item.Item.GetFocusable().HasFocus() {
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return true
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}
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}
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return false
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}
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