package tview import "github.com/gdamore/tcell/v2" // Primitive is the top-most interface for all graphical primitives. type Primitive interface { // Draw draws this primitive onto the screen. Implementers can call the // screen's ShowCursor() function but should only do so when they have focus. // (They will need to keep track of this themselves.) Draw(screen tcell.Screen) // GetRect returns the current position of the primitive, x, y, width, and // height. GetRect() (int, int, int, int) // SetRect sets a new position of the primitive. SetRect(x, y, width, height int) // InputHandler returns a handler which receives key events when it has focus. // It is called by the Application class. // // A value of nil may also be returned, in which case this primitive cannot // receive focus and will not process any key events. // // The handler will receive the key event and a function that allows it to // set the focus to a different primitive, so that future key events are sent // to that primitive. // // The Application's Draw() function will be called automatically after the // handler returns. // // The Box class provides functionality to intercept keyboard input. If you // subclass from Box, it is recommended that you wrap your handler using // Box.WrapInputHandler() so you inherit that functionality. InputHandler() func(event *tcell.EventKey, setFocus func(p Primitive)) // Focus is called by the application when the primitive receives focus. // Implementers may call delegate() to pass the focus on to another primitive. Focus(delegate func(p Primitive)) // HasFocus determines if the primitive has focus. This function must return // true also if one of this primitive's child elements has focus. HasFocus() bool // Blur is called by the application when the primitive loses focus. Blur() // MouseHandler returns a handler which receives mouse events. // It is called by the Application class. // // A value of nil may also be returned to stop the downward propagation of // mouse events. // // The Box class provides functionality to intercept mouse events. If you // subclass from Box, it is recommended that you wrap your handler using // Box.WrapMouseHandler() so you inherit that functionality. MouseHandler() func(action MouseAction, event *tcell.EventMouse, setFocus func(p Primitive)) (consumed bool, capture Primitive) }