package tview import ( "sort" "github.com/gdamore/tcell/v2" colorful "github.com/lucasb-eyer/go-colorful" ) // TableCell represents one cell inside a Table. You can instantiate this type // directly but all colors (background and text) will be set to their default // which is black. type TableCell struct { // The reference object. Reference interface{} // The text to be displayed in the table cell. Text string // The alignment of the cell text. One of AlignLeft (default), AlignCenter, // or AlignRight. Align int // The maximum width of the cell in screen space. This is used to give a // column a maximum width. Any cell text whose screen width exceeds this width // is cut off. Set to 0 if there is no maximum width. MaxWidth int // If the total table width is less than the available width, this value is // used to add extra width to a column. See SetExpansion() for details. Expansion int // The color of the cell text. Color tcell.Color // The background color of the cell. BackgroundColor tcell.Color // If set to true, the BackgroundColor is not used and the cell will have // the background color of the table. Transparent bool // The style attributes of the cell. Attributes tcell.AttrMask // If set to true, this cell cannot be selected. NotSelectable bool // An optional handler for mouse clicks. This also fires if the cell is not // selectable. If true is returned, no additional "selected" event is fired // on selectable cells. Clicked func() bool // The position and width of the cell the last time table was drawn. x, y, width int } // NewTableCell returns a new table cell with sensible defaults. That is, left // aligned text with the primary text color (see Styles) and a transparent // background (using the background of the Table). func NewTableCell(text string) *TableCell { return &TableCell{ Text: text, Align: AlignLeft, Color: Styles.PrimaryTextColor, BackgroundColor: Styles.PrimitiveBackgroundColor, Transparent: true, } } // SetText sets the cell's text. func (c *TableCell) SetText(text string) *TableCell { c.Text = text return c } // SetAlign sets the cell's text alignment, one of AlignLeft, AlignCenter, or // AlignRight. func (c *TableCell) SetAlign(align int) *TableCell { c.Align = align return c } // SetMaxWidth sets maximum width of the cell in screen space. This is used to // give a column a maximum width. Any cell text whose screen width exceeds this // width is cut off. Set to 0 if there is no maximum width. func (c *TableCell) SetMaxWidth(maxWidth int) *TableCell { c.MaxWidth = maxWidth return c } // SetExpansion sets the value by which the column of this cell expands if the // available width for the table is more than the table width (prior to applying // this expansion value). This is a proportional value. The amount of unused // horizontal space is divided into widths to be added to each column. How much // extra width a column receives depends on the expansion value: A value of 0 // (the default) will not cause the column to increase in width. Other values // are proportional, e.g. a value of 2 will cause a column to grow by twice // the amount of a column with a value of 1. // // Since this value affects an entire column, the maximum over all visible cells // in that column is used. // // This function panics if a negative value is provided. func (c *TableCell) SetExpansion(expansion int) *TableCell { if expansion < 0 { panic("Table cell expansion values may not be negative") } c.Expansion = expansion return c } // SetTextColor sets the cell's text color. func (c *TableCell) SetTextColor(color tcell.Color) *TableCell { c.Color = color return c } // SetBackgroundColor sets the cell's background color. This will also cause the // cell's Transparent flag to be set to "false". func (c *TableCell) SetBackgroundColor(color tcell.Color) *TableCell { c.BackgroundColor = color c.Transparent = false return c } // SetTransparency sets the background transparency of this cell. A value of // "true" will cause the cell to use the table's background color. A value of // "false" will cause it to use its own background color. func (c *TableCell) SetTransparency(transparent bool) *TableCell { c.Transparent = transparent return c } // SetAttributes sets the cell's text attributes. You can combine different // attributes using bitmask operations: // // cell.SetAttributes(tcell.AttrUnderline | tcell.AttrBold) func (c *TableCell) SetAttributes(attr tcell.AttrMask) *TableCell { c.Attributes = attr return c } // SetStyle sets the cell's style (foreground color, background color, and // attributes) all at once. func (c *TableCell) SetStyle(style tcell.Style) *TableCell { c.Color, c.BackgroundColor, c.Attributes = style.Decompose() return c } // SetSelectable sets whether or not this cell can be selected by the user. func (c *TableCell) SetSelectable(selectable bool) *TableCell { c.NotSelectable = !selectable return c } // SetReference allows you to store a reference of any type in this cell. This // will allow you to establish a mapping between the cell and your // actual data. func (c *TableCell) SetReference(reference interface{}) *TableCell { c.Reference = reference return c } // GetReference returns this cell's reference object. func (c *TableCell) GetReference() interface{} { return c.Reference } // GetLastPosition returns the position of the table cell the last time it was // drawn on screen. If the cell is not on screen, the return values are // undefined. // // Because the Table class will attempt to keep selected cells on screen, this // function is most useful in response to a "selected" event (see // SetSelectedFunc()) or a "selectionChanged" event (see // SetSelectionChangedFunc()). func (c *TableCell) GetLastPosition() (x, y, width int) { return c.x, c.y, c.width } // SetClickedFunc sets a handler which fires when this cell is clicked. This is // independent of whether the cell is selectable or not. But for selectable // cells, if the function returns "true", the "selected" event is not fired. func (c *TableCell) SetClickedFunc(clicked func() bool) *TableCell { c.Clicked = clicked return c } // Table visualizes two-dimensional data consisting of rows and columns. Each // Table cell is defined via SetCell() by the TableCell type. They can be added // dynamically to the table and changed any time. // // The most compact display of a table is without borders. Each row will then // occupy one row on screen and columns are separated by the rune defined via // SetSeparator() (a space character by default). // // When borders are turned on (via SetBorders()), each table cell is surrounded // by lines. Therefore one table row will require two rows on screen. // // Columns will use as much horizontal space as they need. You can constrain // their size with the MaxWidth parameter of the TableCell type. // // Fixed Columns // // You can define fixed rows and rolumns via SetFixed(). They will always stay // in their place, even when the table is scrolled. Fixed rows are always the // top rows. Fixed columns are always the leftmost columns. // // Selections // // You can call SetSelectable() to set columns and/or rows to "selectable". If // the flag is set only for columns, entire columns can be selected by the user. // If it is set only for rows, entire rows can be selected. If both flags are // set, individual cells can be selected. The "selected" handler set via // SetSelectedFunc() is invoked when the user presses Enter on a selection. // // Navigation // // If the table extends beyond the available space, it can be navigated with // key bindings similar to Vim: // // - h, left arrow: Move left by one column. // - l, right arrow: Move right by one column. // - j, down arrow: Move down by one row. // - k, up arrow: Move up by one row. // - g, home: Move to the top. // - G, end: Move to the bottom. // - Ctrl-F, page down: Move down by one page. // - Ctrl-B, page up: Move up by one page. // // When there is no selection, this affects the entire table (except for fixed // rows and columns). When there is a selection, the user moves the selection. // The class will attempt to keep the selection from moving out of the screen. // // Use SetInputCapture() to override or modify keyboard input. // // See https://github.com/rivo/tview/wiki/Table for an example. type Table struct { *Box // Whether or not this table has borders around each cell. borders bool // The color of the borders or the separator. bordersColor tcell.Color // If there are no borders, the column separator. separator rune // The cells of the table. Rows first, then columns. cells [][]*TableCell // The rightmost column in the data set. lastColumn int // If true, when calculating the widths of the columns, all rows are evaluated // instead of only the visible ones. evaluateAllRows bool // The number of fixed rows / columns. fixedRows, fixedColumns int // Whether or not rows or columns can be selected. If both are set to true, // cells can be selected. rowsSelectable, columnsSelectable bool // The currently selected row and column. selectedRow, selectedColumn int // The number of rows/columns by which the table is scrolled down/to the // right. rowOffset, columnOffset int // If set to true, the table's last row will always be visible. trackEnd bool // The number of visible rows the last time the table was drawn. visibleRows int // The indices of the visible columns as of the last time the table was drawn. visibleColumnIndices []int // The net widths of the visible columns as of the last time the table was // drawn. visibleColumnWidths []int // The style of the selected rows. If this value is the empty struct, // selected rows are simply inverted. selectedStyle tcell.Style // An optional function which gets called when the user presses Enter on a // selected cell. If entire rows selected, the column value is undefined. // Likewise for entire columns. selected func(row, column int) // An optional function which gets called when the user changes the selection. // If entire rows selected, the column value is undefined. // Likewise for entire columns. selectionChanged func(row, column int) // An optional function which gets called when the user presses Escape, Tab, // or Backtab. Also when the user presses Enter if nothing is selectable. done func(key tcell.Key) } // NewTable returns a new table. func NewTable() *Table { return &Table{ Box: NewBox(), bordersColor: Styles.GraphicsColor, separator: ' ', lastColumn: -1, } } // Clear removes all table data. func (t *Table) Clear() *Table { t.cells = nil t.lastColumn = -1 return t } // SetBorders sets whether or not each cell in the table is surrounded by a // border. func (t *Table) SetBorders(show bool) *Table { t.borders = show return t } // SetBordersColor sets the color of the cell borders. func (t *Table) SetBordersColor(color tcell.Color) *Table { t.bordersColor = color return t } // SetSelectedStyle sets a specific style for selected cells. If no such style // is set, per default, selected cells are inverted (i.e. their foreground and // background colors are swapped). // // To reset a previous setting to its default, make the following call: // // table.SetSelectedStyle(tcell.Style{}) func (t *Table) SetSelectedStyle(style tcell.Style) *Table { t.selectedStyle = style return t } // SetSeparator sets the character used to fill the space between two // neighboring cells. This is a space character ' ' per default but you may // want to set it to Borders.Vertical (or any other rune) if the column // separation should be more visible. If cell borders are activated, this is // ignored. // // Separators have the same color as borders. func (t *Table) SetSeparator(separator rune) *Table { t.separator = separator return t } // SetFixed sets the number of fixed rows and columns which are always visible // even when the rest of the cells are scrolled out of view. Rows are always the // top-most ones. Columns are always the left-most ones. func (t *Table) SetFixed(rows, columns int) *Table { t.fixedRows, t.fixedColumns = rows, columns return t } // SetSelectable sets the flags which determine what can be selected in a table. // There are three selection modi: // // - rows = false, columns = false: Nothing can be selected. // - rows = true, columns = false: Rows can be selected. // - rows = false, columns = true: Columns can be selected. // - rows = true, columns = true: Individual cells can be selected. func (t *Table) SetSelectable(rows, columns bool) *Table { t.rowsSelectable, t.columnsSelectable = rows, columns return t } // GetSelectable returns what can be selected in a table. Refer to // SetSelectable() for details. func (t *Table) GetSelectable() (rows, columns bool) { return t.rowsSelectable, t.columnsSelectable } // GetSelection returns the position of the current selection. // If entire rows are selected, the column index is undefined. // Likewise for entire columns. func (t *Table) GetSelection() (row, column int) { return t.selectedRow, t.selectedColumn } // Select sets the selected cell. Depending on the selection settings // specified via SetSelectable(), this may be an entire row or column, or even // ignored completely. The "selection changed" event is fired if such a callback // is available (even if the selection ends up being the same as before and even // if cells are not selectable). func (t *Table) Select(row, column int) *Table { t.selectedRow, t.selectedColumn = row, column if t.selectionChanged != nil { t.selectionChanged(row, column) } return t } // SetOffset sets how many rows and columns should be skipped when drawing the // table. This is useful for large tables that do not fit on the screen. // Navigating a selection can change these values. // // Fixed rows and columns are never skipped. func (t *Table) SetOffset(row, column int) *Table { t.rowOffset, t.columnOffset = row, column t.trackEnd = false return t } // GetOffset returns the current row and column offset. This indicates how many // rows and columns the table is scrolled down and to the right. func (t *Table) GetOffset() (row, column int) { return t.rowOffset, t.columnOffset } // SetEvaluateAllRows sets a flag which determines the rows to be evaluated when // calculating the widths of the table's columns. When false, only visible rows // are evaluated. When true, all rows in the table are evaluated. // // Set this flag to true to avoid shifting column widths when the table is // scrolled. (May be slower for large tables.) func (t *Table) SetEvaluateAllRows(all bool) *Table { t.evaluateAllRows = all return t } // SetSelectedFunc sets a handler which is called whenever the user presses the // Enter key on a selected cell/row/column. The handler receives the position of // the selection and its cell contents. If entire rows are selected, the column // index is undefined. Likewise for entire columns. func (t *Table) SetSelectedFunc(handler func(row, column int)) *Table { t.selected = handler return t } // SetSelectionChangedFunc sets a handler which is called whenever the current // selection changes. The handler receives the position of the new selection. // If entire rows are selected, the column index is undefined. Likewise for // entire columns. func (t *Table) SetSelectionChangedFunc(handler func(row, column int)) *Table { t.selectionChanged = handler return t } // SetDoneFunc sets a handler which is called whenever the user presses the // Escape, Tab, or Backtab key. If nothing is selected, it is also called when // user presses the Enter key (because pressing Enter on a selection triggers // the "selected" handler set via SetSelectedFunc()). func (t *Table) SetDoneFunc(handler func(key tcell.Key)) *Table { t.done = handler return t } // SetCell sets the content of a cell the specified position. It is ok to // directly instantiate a TableCell object. If the cell has content, at least // the Text and Color fields should be set. // // Note that setting cells in previously unknown rows and columns will // automatically extend the internal table representation with empty TableCell // objects, e.g. starting with a row of 100,000 will immediately create 100,000 // empty rows. // // To avoid unnecessary garbage collection, fill columns from left to right. func (t *Table) SetCell(row, column int, cell *TableCell) *Table { if row >= len(t.cells) { t.cells = append(t.cells, make([][]*TableCell, row-len(t.cells)+1)...) } rowLen := len(t.cells[row]) if column >= rowLen { t.cells[row] = append(t.cells[row], make([]*TableCell, column-rowLen+1)...) for c := rowLen; c < column; c++ { t.cells[row][c] = &TableCell{} } } t.cells[row][column] = cell if column > t.lastColumn { t.lastColumn = column } return t } // SetCellSimple calls SetCell() with the given text, left-aligned, in white. func (t *Table) SetCellSimple(row, column int, text string) *Table { t.SetCell(row, column, NewTableCell(text)) return t } // GetCell returns the contents of the cell at the specified position. A valid // TableCell object is always returned but it will be uninitialized if the cell // was not previously set. Such an uninitialized object will not automatically // be inserted. Therefore, repeated calls to this function may return different // pointers for uninitialized cells. func (t *Table) GetCell(row, column int) *TableCell { if row >= len(t.cells) || column >= len(t.cells[row]) { return &TableCell{} } return t.cells[row][column] } // RemoveRow removes the row at the given position from the table. If there is // no such row, this has no effect. func (t *Table) RemoveRow(row int) *Table { if row < 0 || row >= len(t.cells) { return t } t.cells = append(t.cells[:row], t.cells[row+1:]...) return t } // RemoveColumn removes the column at the given position from the table. If // there is no such column, this has no effect. func (t *Table) RemoveColumn(column int) *Table { for row := range t.cells { if column < 0 || column >= len(t.cells[row]) { continue } t.cells[row] = append(t.cells[row][:column], t.cells[row][column+1:]...) } return t } // InsertRow inserts a row before the row with the given index. Cells on the // given row and below will be shifted to the bottom by one row. If "row" is // equal or larger than the current number of rows, this function has no effect. func (t *Table) InsertRow(row int) *Table { if row >= len(t.cells) { return t } t.cells = append(t.cells, nil) // Extend by one. copy(t.cells[row+1:], t.cells[row:]) // Shift down. t.cells[row] = nil // New row is uninitialized. return t } // InsertColumn inserts a column before the column with the given index. Cells // in the given column and to its right will be shifted to the right by one // column. Rows that have fewer initialized cells than "column" will remain // unchanged. func (t *Table) InsertColumn(column int) *Table { for row := range t.cells { if column >= len(t.cells[row]) { continue } t.cells[row] = append(t.cells[row], nil) // Extend by one. copy(t.cells[row][column+1:], t.cells[row][column:]) // Shift to the right. t.cells[row][column] = &TableCell{} // New element is an uninitialized table cell. } return t } // GetRowCount returns the number of rows in the table. func (t *Table) GetRowCount() int { return len(t.cells) } // GetColumnCount returns the (maximum) number of columns in the table. func (t *Table) GetColumnCount() int { if len(t.cells) == 0 { return 0 } return t.lastColumn + 1 } // cellAt returns the row and column located at the given screen coordinates. // Each returned value may be negative if there is no row and/or cell. This // function will also process coordinates outside the table's inner rectangle so // callers will need to check for bounds themselves. func (t *Table) cellAt(x, y int) (row, column int) { rectX, rectY, _, _ := t.GetInnerRect() // Determine row as seen on screen. if t.borders { row = (y - rectY - 1) / 2 } else { row = y - rectY } // Respect fixed rows and row offset. if row >= 0 { if row >= t.fixedRows { row += t.rowOffset } if row >= len(t.cells) { row = -1 } } // Saerch for the clicked column. column = -1 if x >= rectX { columnX := rectX if t.borders { columnX++ } for index, width := range t.visibleColumnWidths { columnX += width + 1 if x < columnX { column = t.visibleColumnIndices[index] break } } } return } // ScrollToBeginning scrolls the table to the beginning to that the top left // corner of the table is shown. Note that this position may be corrected if // there is a selection. func (t *Table) ScrollToBeginning() *Table { t.trackEnd = false t.columnOffset = 0 t.rowOffset = 0 return t } // ScrollToEnd scrolls the table to the beginning to that the bottom left corner // of the table is shown. Adding more rows to the table will cause it to // automatically scroll with the new data. Note that this position may be // corrected if there is a selection. func (t *Table) ScrollToEnd() *Table { t.trackEnd = true t.columnOffset = 0 t.rowOffset = len(t.cells) return t } // Draw draws this primitive onto the screen. func (t *Table) Draw(screen tcell.Screen) { t.Box.DrawForSubclass(screen, t) // What's our available screen space? _, totalHeight := screen.Size() x, y, width, height := t.GetInnerRect() if t.borders { t.visibleRows = height / 2 } else { t.visibleRows = height } // Return the cell at the specified position (nil if it doesn't exist). getCell := func(row, column int) *TableCell { if row < 0 || column < 0 || row >= len(t.cells) || column >= len(t.cells[row]) { return nil } return t.cells[row][column] } // If this cell is not selectable, find the next one. if t.rowsSelectable || t.columnsSelectable { if t.selectedColumn < 0 { t.selectedColumn = 0 } if t.selectedRow < 0 { t.selectedRow = 0 } for t.selectedRow < len(t.cells) { cell := getCell(t.selectedRow, t.selectedColumn) if cell != nil && !cell.NotSelectable { break } t.selectedColumn++ if t.selectedColumn > t.lastColumn { t.selectedColumn = 0 t.selectedRow++ } } } // Clamp row offsets. if t.rowsSelectable { if t.selectedRow >= t.fixedRows && t.selectedRow < t.fixedRows+t.rowOffset { t.rowOffset = t.selectedRow - t.fixedRows t.trackEnd = false } if t.borders { if 2*(t.selectedRow+1-t.rowOffset) >= height { t.rowOffset = t.selectedRow + 1 - height/2 t.trackEnd = false } } else { if t.selectedRow+1-t.rowOffset >= height { t.rowOffset = t.selectedRow + 1 - height t.trackEnd = false } } } if t.borders { if 2*(len(t.cells)-t.rowOffset) < height { t.trackEnd = true } } else { if len(t.cells)-t.rowOffset < height { t.trackEnd = true } } if t.trackEnd { if t.borders { t.rowOffset = len(t.cells) - height/2 } else { t.rowOffset = len(t.cells) - height } } if t.rowOffset < 0 { t.rowOffset = 0 } // Clamp column offset. (Only left side here. The right side is more // difficult and we'll do it below.) if t.columnsSelectable && t.selectedColumn >= t.fixedColumns && t.selectedColumn < t.fixedColumns+t.columnOffset { t.columnOffset = t.selectedColumn - t.fixedColumns } if t.columnOffset < 0 { t.columnOffset = 0 } if t.selectedColumn < 0 { t.selectedColumn = 0 } // Determine the indices and widths of the columns and rows which fit on the // screen. var ( columns, rows, allRows, widths []int tableHeight, tableWidth int ) rowStep := 1 if t.borders { rowStep = 2 // With borders, every table row takes two screen rows. tableWidth = 1 // We start at the second character because of the left table border. } if t.evaluateAllRows { allRows = make([]int, len(t.cells)) for row := range t.cells { allRows[row] = row } } indexRow := func(row int) bool { // Determine if this row is visible, store its index. if tableHeight >= height { return false } rows = append(rows, row) tableHeight += rowStep return true } for row := 0; row < t.fixedRows && row < len(t.cells); row++ { // Do the fixed rows first. if !indexRow(row) { break } } for row := t.fixedRows + t.rowOffset; row < len(t.cells); row++ { // Then the remaining rows. if !indexRow(row) { break } } var ( skipped, lastTableWidth, expansionTotal int expansions []int ) ColumnLoop: for column := 0; ; column++ { // If we've moved beyond the right border, we stop or skip a column. for tableWidth-1 >= width { // -1 because we include one extra column if the separator falls on the right end of the box. // We've moved beyond the available space. if column < t.fixedColumns { break ColumnLoop // We're in the fixed area. We're done. } if !t.columnsSelectable && skipped >= t.columnOffset { break ColumnLoop // There is no selection and we've already reached the offset. } if t.columnsSelectable && t.selectedColumn-skipped == t.fixedColumns { break ColumnLoop // The selected column reached the leftmost point before disappearing. } if t.columnsSelectable && skipped >= t.columnOffset && (t.selectedColumn < column && lastTableWidth < width-1 && tableWidth < width-1 || t.selectedColumn < column-1) { break ColumnLoop // We've skipped as many as requested and the selection is visible. } if len(columns) <= t.fixedColumns { break // Nothing to skip. } // We need to skip a column. skipped++ lastTableWidth -= widths[t.fixedColumns] + 1 tableWidth -= widths[t.fixedColumns] + 1 columns = append(columns[:t.fixedColumns], columns[t.fixedColumns+1:]...) widths = append(widths[:t.fixedColumns], widths[t.fixedColumns+1:]...) expansions = append(expansions[:t.fixedColumns], expansions[t.fixedColumns+1:]...) } // What's this column's width (without expansion)? maxWidth := -1 expansion := 0 evaluationRows := rows if t.evaluateAllRows { evaluationRows = allRows } for _, row := range evaluationRows { if cell := getCell(row, column); cell != nil { _, _, _, _, _, _, cellWidth := decomposeString(cell.Text, true, false) if cell.MaxWidth > 0 && cell.MaxWidth < cellWidth { cellWidth = cell.MaxWidth } if cellWidth > maxWidth { maxWidth = cellWidth } if cell.Expansion > expansion { expansion = cell.Expansion } } } if maxWidth < 0 { break // No more cells found in this column. } // Store new column info at the end. columns = append(columns, column) widths = append(widths, maxWidth) lastTableWidth = tableWidth tableWidth += maxWidth + 1 expansions = append(expansions, expansion) expansionTotal += expansion } t.columnOffset = skipped // If we have space left, distribute it. if tableWidth < width { toDistribute := width - tableWidth for index, expansion := range expansions { if expansionTotal <= 0 { break } expWidth := toDistribute * expansion / expansionTotal widths[index] += expWidth toDistribute -= expWidth expansionTotal -= expansion } } // Helper function which draws border runes. borderStyle := tcell.StyleDefault.Background(t.backgroundColor).Foreground(t.bordersColor) drawBorder := func(colX, rowY int, ch rune) { screen.SetContent(x+colX, y+rowY, ch, nil, borderStyle) } // Draw the cells (and borders). var columnX int if !t.borders { columnX-- } for columnIndex, column := range columns { columnWidth := widths[columnIndex] for rowY, row := range rows { if t.borders { // Draw borders. rowY *= 2 for pos := 0; pos < columnWidth && columnX+1+pos < width; pos++ { drawBorder(columnX+pos+1, rowY, Borders.Horizontal) } ch := Borders.Cross if columnIndex == 0 { if rowY == 0 { ch = Borders.TopLeft } else { ch = Borders.LeftT } } else if rowY == 0 { ch = Borders.TopT } drawBorder(columnX, rowY, ch) rowY++ if rowY >= height || y+rowY >= totalHeight { break // No space for the text anymore. } drawBorder(columnX, rowY, Borders.Vertical) } else if columnIndex > 0 { // Draw separator. drawBorder(columnX, rowY, t.separator) } // Get the cell. cell := getCell(row, column) if cell == nil { continue } // Draw text. finalWidth := columnWidth if columnX+1+columnWidth >= width { finalWidth = width - columnX - 1 } cell.x, cell.y, cell.width = x+columnX+1, y+rowY, finalWidth _, printed, _, _ := printWithStyle(screen, cell.Text, x+columnX+1, y+rowY, 0, finalWidth, cell.Align, tcell.StyleDefault.Foreground(cell.Color).Attributes(cell.Attributes), true) if TaggedStringWidth(cell.Text)-printed > 0 && printed > 0 { _, _, style, _ := screen.GetContent(x+columnX+finalWidth, y+rowY) printWithStyle(screen, string(SemigraphicsHorizontalEllipsis), x+columnX+finalWidth, 0, y+rowY, 1, AlignLeft, style, false) } } // Draw bottom border. if rowY := 2 * len(rows); t.borders && rowY < height { for pos := 0; pos < columnWidth && columnX+1+pos < width; pos++ { drawBorder(columnX+pos+1, rowY, Borders.Horizontal) } ch := Borders.BottomT if columnIndex == 0 { ch = Borders.BottomLeft } drawBorder(columnX, rowY, ch) } columnX += columnWidth + 1 } // Draw right border. if t.borders && len(t.cells) > 0 && columnX < width { for rowY := range rows { rowY *= 2 if rowY+1 < height { drawBorder(columnX, rowY+1, Borders.Vertical) } ch := Borders.RightT if rowY == 0 { ch = Borders.TopRight } drawBorder(columnX, rowY, ch) } if rowY := 2 * len(rows); rowY < height { drawBorder(columnX, rowY, Borders.BottomRight) } } // Helper function which colors the background of a box. // backgroundTransparent == true => Don't modify background color (when invert == false). // textTransparent == true => Don't modify text color (when invert == false). // attr == 0 => Don't change attributes. // invert == true => Ignore attr, set text to backgroundColor or t.backgroundColor; // set background to textColor. colorBackground := func(fromX, fromY, w, h int, backgroundColor, textColor tcell.Color, backgroundTransparent, textTransparent bool, attr tcell.AttrMask, invert bool) { for by := 0; by < h && fromY+by < y+height; by++ { for bx := 0; bx < w && fromX+bx < x+width; bx++ { m, c, style, _ := screen.GetContent(fromX+bx, fromY+by) fg, bg, a := style.Decompose() if invert { style = style.Background(textColor).Foreground(backgroundColor) } else { if !backgroundTransparent { bg = backgroundColor } if !textTransparent { fg = textColor } if attr != 0 { a = attr } style = style.Background(bg).Foreground(fg).Attributes(a) } screen.SetContent(fromX+bx, fromY+by, m, c, style) } } } // Color the cell backgrounds. To avoid undesirable artefacts, we combine // the drawing of a cell by background color, selected cells last. type cellInfo struct { x, y, w, h int cell *TableCell selected bool } cellsByBackgroundColor := make(map[tcell.Color][]*cellInfo) var backgroundColors []tcell.Color for rowY, row := range rows { columnX := 0 rowSelected := t.rowsSelectable && !t.columnsSelectable && row == t.selectedRow for columnIndex, column := range columns { columnWidth := widths[columnIndex] cell := getCell(row, column) if cell == nil { continue } bx, by, bw, bh := x+columnX, y+rowY, columnWidth+1, 1 if t.borders { by = y + rowY*2 bw++ bh = 3 } columnSelected := t.columnsSelectable && !t.rowsSelectable && column == t.selectedColumn cellSelected := !cell.NotSelectable && (columnSelected || rowSelected || t.rowsSelectable && t.columnsSelectable && column == t.selectedColumn && row == t.selectedRow) entries, ok := cellsByBackgroundColor[cell.BackgroundColor] cellsByBackgroundColor[cell.BackgroundColor] = append(entries, &cellInfo{ x: bx, y: by, w: bw, h: bh, cell: cell, selected: cellSelected, }) if !ok { backgroundColors = append(backgroundColors, cell.BackgroundColor) } columnX += columnWidth + 1 } } sort.Slice(backgroundColors, func(i int, j int) bool { // Draw brightest colors last (i.e. on top). r, g, b := backgroundColors[i].RGB() c := colorful.Color{R: float64(r) / 255, G: float64(g) / 255, B: float64(b) / 255} _, _, li := c.Hcl() r, g, b = backgroundColors[j].RGB() c = colorful.Color{R: float64(r) / 255, G: float64(g) / 255, B: float64(b) / 255} _, _, lj := c.Hcl() return li < lj }) selFg, selBg, selAttr := t.selectedStyle.Decompose() for _, bgColor := range backgroundColors { entries := cellsByBackgroundColor[bgColor] for _, info := range entries { if info.selected { if t.selectedStyle != (tcell.Style{}) { defer colorBackground(info.x, info.y, info.w, info.h, selBg, selFg, false, false, selAttr, false) } else { defer colorBackground(info.x, info.y, info.w, info.h, bgColor, info.cell.Color, false, false, 0, true) } } else { colorBackground(info.x, info.y, info.w, info.h, bgColor, info.cell.Color, info.cell.Transparent, true, 0, false) } } } // Remember column infos. t.visibleColumnIndices, t.visibleColumnWidths = columns, widths } // InputHandler returns the handler for this primitive. func (t *Table) InputHandler() func(event *tcell.EventKey, setFocus func(p Primitive)) { return t.WrapInputHandler(func(event *tcell.EventKey, setFocus func(p Primitive)) { key := event.Key() if (!t.rowsSelectable && !t.columnsSelectable && key == tcell.KeyEnter) || key == tcell.KeyEscape || key == tcell.KeyTab || key == tcell.KeyBacktab { if t.done != nil { t.done(key) } return } // Movement functions. previouslySelectedRow, previouslySelectedColumn := t.selectedRow, t.selectedColumn var ( getCell = func(row, column int) *TableCell { if row < 0 || column < 0 || row >= len(t.cells) || column >= len(t.cells[row]) { return nil } return t.cells[row][column] } previous = func() { for t.selectedRow >= 0 { cell := getCell(t.selectedRow, t.selectedColumn) if cell != nil && !cell.NotSelectable { return } t.selectedColumn-- if t.selectedColumn < 0 { t.selectedColumn = t.lastColumn t.selectedRow-- } } } next = func() { if t.selectedColumn > t.lastColumn { t.selectedColumn = 0 t.selectedRow++ if t.selectedRow >= len(t.cells) { t.selectedRow = len(t.cells) - 1 } } for t.selectedRow < len(t.cells) { cell := getCell(t.selectedRow, t.selectedColumn) if cell != nil && !cell.NotSelectable { return } t.selectedColumn++ if t.selectedColumn > t.lastColumn { t.selectedColumn = 0 t.selectedRow++ } } t.selectedColumn = t.lastColumn t.selectedRow = len(t.cells) - 1 previous() } home = func() { if t.rowsSelectable { t.selectedRow = 0 t.selectedColumn = 0 next() } else { t.trackEnd = false t.rowOffset = 0 t.columnOffset = 0 } } end = func() { if t.rowsSelectable { t.selectedRow = len(t.cells) - 1 t.selectedColumn = t.lastColumn previous() } else { t.trackEnd = true t.columnOffset = 0 } } down = func() { if t.rowsSelectable { t.selectedRow++ if t.selectedRow >= len(t.cells) { t.selectedRow = len(t.cells) - 1 } next() } else { t.rowOffset++ } } up = func() { if t.rowsSelectable { t.selectedRow-- if t.selectedRow < 0 { t.selectedRow = 0 } previous() } else { t.trackEnd = false t.rowOffset-- } } left = func() { if t.columnsSelectable { t.selectedColumn-- if t.selectedColumn < 0 { t.selectedColumn = t.lastColumn t.selectedRow-- if t.selectedRow < 0 { t.selectedRow = 0 t.selectedColumn = 0 } } previous() } else { t.columnOffset-- } } right = func() { if t.columnsSelectable { t.selectedColumn++ next() } else { t.columnOffset++ } } pageDown = func() { offsetAmount := t.visibleRows - t.fixedRows if offsetAmount < 0 { offsetAmount = 0 } if t.rowsSelectable { t.selectedRow += offsetAmount if t.selectedRow >= len(t.cells) { t.selectedRow = len(t.cells) - 1 } next() } else { t.rowOffset += offsetAmount } } pageUp = func() { offsetAmount := t.visibleRows - t.fixedRows if offsetAmount < 0 { offsetAmount = 0 } if t.rowsSelectable { t.selectedRow -= offsetAmount if t.selectedRow < 0 { t.selectedRow = 0 } previous() } else { t.trackEnd = false t.rowOffset -= offsetAmount } } ) switch key { case tcell.KeyRune: switch event.Rune() { case 'g': home() case 'G': end() case 'j': down() case 'k': up() case 'h': left() case 'l': right() } case tcell.KeyHome: home() case tcell.KeyEnd: end() case tcell.KeyUp: up() case tcell.KeyDown: down() case tcell.KeyLeft: left() case tcell.KeyRight: right() case tcell.KeyPgDn, tcell.KeyCtrlF: pageDown() case tcell.KeyPgUp, tcell.KeyCtrlB: pageUp() case tcell.KeyEnter: if (t.rowsSelectable || t.columnsSelectable) && t.selected != nil { t.selected(t.selectedRow, t.selectedColumn) } } // If the selection has changed, notify the handler. if t.selectionChanged != nil && (t.rowsSelectable && previouslySelectedRow != t.selectedRow || t.columnsSelectable && previouslySelectedColumn != t.selectedColumn) { t.selectionChanged(t.selectedRow, t.selectedColumn) } }) } // MouseHandler returns the mouse handler for this primitive. func (t *Table) MouseHandler() func(action MouseAction, event *tcell.EventMouse, setFocus func(p Primitive)) (consumed bool, capture Primitive) { return t.WrapMouseHandler(func(action MouseAction, event *tcell.EventMouse, setFocus func(p Primitive)) (consumed bool, capture Primitive) { x, y := event.Position() if !t.InRect(x, y) { return false, nil } switch action { case MouseLeftClick: selectEvent := true row, column := t.cellAt(x, y) if row >= 0 && row < len(t.cells) && column >= 0 { cells := t.cells[row] if column < len(cells) { cell := cells[column] if cell != nil && cell.Clicked != nil { if noSelect := cell.Clicked(); noSelect { selectEvent = false } } } } if selectEvent && (t.rowsSelectable || t.columnsSelectable) { t.Select(row, column) } setFocus(t) consumed = true case MouseScrollUp: t.trackEnd = false t.rowOffset-- consumed = true case MouseScrollDown: t.rowOffset++ consumed = true } return }) }