diff --git a/semigraphics.go b/semigraphics.go index 937c0c0..d5f52d4 100644 --- a/semigraphics.go +++ b/semigraphics.go @@ -144,61 +144,128 @@ const ( // SemigraphicJoints is a map for joining semigraphic (or otherwise) runes. // So far only light lines are supported but if you want to change the border // styling you need to provide the joints, too. +// The matching will be sorted ascending by rune value, so you don't need to +// provide all rune combinations, +// e.g. (─) + (│) = (┼) will also match (│) + (─) = (┼) var SemigraphicJoints = map[string]rune{ + // (─) + (│) = (┼) string([]rune{BoxDrawingsLightHorizontal, BoxDrawingsLightVertical}): BoxDrawingsLightVerticalAndHorizontal, + // (─) + (┌) = (┬) string([]rune{BoxDrawingsLightHorizontal, BoxDrawingsLightDownAndRight}): BoxDrawingsLightDownAndHorizontal, + // (─) + (┐) = (┬) string([]rune{BoxDrawingsLightHorizontal, BoxDrawingsLightDownAndLeft}): BoxDrawingsLightDownAndHorizontal, + // (─) + (└) = (┴) string([]rune{BoxDrawingsLightHorizontal, BoxDrawingsLightUpAndRight}): BoxDrawingsLightUpAndHorizontal, + // (─) + (┘) = (┴) string([]rune{BoxDrawingsLightHorizontal, BoxDrawingsLightUpAndLeft}): BoxDrawingsLightUpAndHorizontal, + // (─) + (├) = (┼) string([]rune{BoxDrawingsLightHorizontal, BoxDrawingsLightVerticalAndRight}): BoxDrawingsLightVerticalAndHorizontal, + // (─) + (┤) = (┼) string([]rune{BoxDrawingsLightHorizontal, BoxDrawingsLightVerticalAndLeft}): BoxDrawingsLightVerticalAndHorizontal, + // (─) + (┬) = (┬) string([]rune{BoxDrawingsLightHorizontal, BoxDrawingsLightDownAndHorizontal}): BoxDrawingsLightDownAndHorizontal, + // (─) + (┴) = (┴) string([]rune{BoxDrawingsLightHorizontal, BoxDrawingsLightUpAndHorizontal}): BoxDrawingsLightUpAndHorizontal, + // (─) + (┼) = (┼) string([]rune{BoxDrawingsLightHorizontal, BoxDrawingsLightVerticalAndHorizontal}): BoxDrawingsLightVerticalAndHorizontal, + + // (│) + (┌) = (├) string([]rune{BoxDrawingsLightVertical, BoxDrawingsLightDownAndRight}): BoxDrawingsLightVerticalAndRight, + // (│) + (┐) = (┤) string([]rune{BoxDrawingsLightVertical, BoxDrawingsLightDownAndLeft}): BoxDrawingsLightVerticalAndLeft, + // (│) + (└) = (├) string([]rune{BoxDrawingsLightVertical, BoxDrawingsLightUpAndRight}): BoxDrawingsLightVerticalAndRight, + // (│) + (┘) = (┤) string([]rune{BoxDrawingsLightVertical, BoxDrawingsLightUpAndLeft}): BoxDrawingsLightVerticalAndLeft, + // (│) + (├) = (├) string([]rune{BoxDrawingsLightVertical, BoxDrawingsLightVerticalAndRight}): BoxDrawingsLightVerticalAndRight, + // (│) + (┤) = (┤) string([]rune{BoxDrawingsLightVertical, BoxDrawingsLightVerticalAndLeft}): BoxDrawingsLightVerticalAndLeft, + // (│) + (┬) = (┼) string([]rune{BoxDrawingsLightVertical, BoxDrawingsLightDownAndHorizontal}): BoxDrawingsLightVerticalAndHorizontal, + // (│) + (┴) = (┼) string([]rune{BoxDrawingsLightVertical, BoxDrawingsLightUpAndHorizontal}): BoxDrawingsLightVerticalAndHorizontal, + // (│) + (┼) = (┼) string([]rune{BoxDrawingsLightVertical, BoxDrawingsLightVerticalAndHorizontal}): BoxDrawingsLightVerticalAndHorizontal, + + // (┌) + (┐) = (┬) string([]rune{BoxDrawingsLightDownAndRight, BoxDrawingsLightDownAndLeft}): BoxDrawingsLightDownAndHorizontal, + // (┌) + (└) = (├) string([]rune{BoxDrawingsLightDownAndRight, BoxDrawingsLightUpAndRight}): BoxDrawingsLightVerticalAndRight, + // (┌) + (┘) = (┼) string([]rune{BoxDrawingsLightDownAndRight, BoxDrawingsLightUpAndLeft}): BoxDrawingsLightVerticalAndHorizontal, + // (┌) + (├) = (├) string([]rune{BoxDrawingsLightDownAndRight, BoxDrawingsLightVerticalAndRight}): BoxDrawingsLightVerticalAndRight, + // (┌) + (┤) = (┼) string([]rune{BoxDrawingsLightDownAndRight, BoxDrawingsLightVerticalAndLeft}): BoxDrawingsLightVerticalAndHorizontal, + // (┌) + (┬) = (┬) string([]rune{BoxDrawingsLightDownAndRight, BoxDrawingsLightDownAndHorizontal}): BoxDrawingsLightDownAndHorizontal, + // (┌) + (┴) = (┼) string([]rune{BoxDrawingsLightDownAndRight, BoxDrawingsLightUpAndHorizontal}): BoxDrawingsLightVerticalAndHorizontal, + // (┌) + (┴) = (┼) string([]rune{BoxDrawingsLightDownAndRight, BoxDrawingsLightVerticalAndHorizontal}): BoxDrawingsLightVerticalAndHorizontal, + + // (┐) + (└) = (┼) string([]rune{BoxDrawingsLightDownAndLeft, BoxDrawingsLightUpAndRight}): BoxDrawingsLightVerticalAndHorizontal, + // (┐) + (┘) = (┤) string([]rune{BoxDrawingsLightDownAndLeft, BoxDrawingsLightUpAndLeft}): BoxDrawingsLightVerticalAndLeft, + // (┐) + (├) = (┼) string([]rune{BoxDrawingsLightDownAndLeft, BoxDrawingsLightVerticalAndRight}): BoxDrawingsLightVerticalAndHorizontal, + // (┐) + (┤) = (┤) string([]rune{BoxDrawingsLightDownAndLeft, BoxDrawingsLightVerticalAndLeft}): BoxDrawingsLightVerticalAndLeft, + // (┐) + (┬) = (┬) string([]rune{BoxDrawingsLightDownAndLeft, BoxDrawingsLightDownAndHorizontal}): BoxDrawingsLightDownAndHorizontal, + // (┐) + (┴) = (┼) string([]rune{BoxDrawingsLightDownAndLeft, BoxDrawingsLightUpAndHorizontal}): BoxDrawingsLightVerticalAndHorizontal, + // (┐) + (┼) = (┼) string([]rune{BoxDrawingsLightDownAndLeft, BoxDrawingsLightVerticalAndHorizontal}): BoxDrawingsLightVerticalAndHorizontal, + + // (└) + (┘) = (┴) string([]rune{BoxDrawingsLightUpAndRight, BoxDrawingsLightUpAndLeft}): BoxDrawingsLightUpAndHorizontal, + // (└) + (├) = (├) string([]rune{BoxDrawingsLightUpAndRight, BoxDrawingsLightVerticalAndRight}): BoxDrawingsLightVerticalAndRight, + // (└) + (┤) = (┼) string([]rune{BoxDrawingsLightUpAndRight, BoxDrawingsLightVerticalAndLeft}): BoxDrawingsLightVerticalAndHorizontal, + // (└) + (┬) = (┼) string([]rune{BoxDrawingsLightUpAndRight, BoxDrawingsLightDownAndHorizontal}): BoxDrawingsLightVerticalAndHorizontal, + // (└) + (┴) = (┴) string([]rune{BoxDrawingsLightUpAndRight, BoxDrawingsLightUpAndHorizontal}): BoxDrawingsLightUpAndHorizontal, + // (└) + (┼) = (┼) string([]rune{BoxDrawingsLightUpAndRight, BoxDrawingsLightVerticalAndHorizontal}): BoxDrawingsLightVerticalAndHorizontal, + + // (┘) + (├) = (┼) string([]rune{BoxDrawingsLightUpAndLeft, BoxDrawingsLightVerticalAndRight}): BoxDrawingsLightVerticalAndHorizontal, + // (┘) + (┤) = (┤) string([]rune{BoxDrawingsLightUpAndLeft, BoxDrawingsLightVerticalAndLeft}): BoxDrawingsLightVerticalAndLeft, + // (┘) + (┬) = (┼) string([]rune{BoxDrawingsLightUpAndLeft, BoxDrawingsLightDownAndHorizontal}): BoxDrawingsLightVerticalAndHorizontal, + // (┘) + (┴) = (┴) string([]rune{BoxDrawingsLightUpAndLeft, BoxDrawingsLightUpAndHorizontal}): BoxDrawingsLightUpAndHorizontal, + // (┘) + (┼) = (┼) string([]rune{BoxDrawingsLightUpAndLeft, BoxDrawingsLightVerticalAndHorizontal}): BoxDrawingsLightVerticalAndHorizontal, + + // (├) + (┤) = (┼) string([]rune{BoxDrawingsLightVerticalAndRight, BoxDrawingsLightVerticalAndLeft}): BoxDrawingsLightVerticalAndHorizontal, + // (├) + (┬) = (┼) string([]rune{BoxDrawingsLightVerticalAndRight, BoxDrawingsLightDownAndHorizontal}): BoxDrawingsLightVerticalAndHorizontal, + // (├) + (┴) = (┼) string([]rune{BoxDrawingsLightVerticalAndRight, BoxDrawingsLightUpAndHorizontal}): BoxDrawingsLightVerticalAndHorizontal, + // (├) + (┼) = (┼) string([]rune{BoxDrawingsLightVerticalAndRight, BoxDrawingsLightVerticalAndHorizontal}): BoxDrawingsLightVerticalAndHorizontal, + + // (┤) + (┬) = (┼) string([]rune{BoxDrawingsLightVerticalAndLeft, BoxDrawingsLightDownAndHorizontal}): BoxDrawingsLightVerticalAndHorizontal, + // (┤) + (┴) = (┼) string([]rune{BoxDrawingsLightVerticalAndLeft, BoxDrawingsLightUpAndHorizontal}): BoxDrawingsLightVerticalAndHorizontal, + // (┤) + (┼) = (┼) string([]rune{BoxDrawingsLightVerticalAndLeft, BoxDrawingsLightVerticalAndHorizontal}): BoxDrawingsLightVerticalAndHorizontal, + + // (┬) + (┴) = (┼) string([]rune{BoxDrawingsLightDownAndHorizontal, BoxDrawingsLightUpAndHorizontal}): BoxDrawingsLightVerticalAndHorizontal, + // (┬) + (┼) = (┼) string([]rune{BoxDrawingsLightDownAndHorizontal, BoxDrawingsLightVerticalAndHorizontal}): BoxDrawingsLightVerticalAndHorizontal, + + // (┴) + (┼) = (┼) string([]rune{BoxDrawingsLightUpAndHorizontal, BoxDrawingsLightVerticalAndHorizontal}): BoxDrawingsLightVerticalAndHorizontal, }