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Fixed style calculation in TextView which led to unwanted artefacts when the default terminal background color was not black. Fixes #91
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parent
cc84c982fc
commit
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31
textview.go
31
textview.go
@ -811,22 +811,29 @@ func (t *TextView) Draw(screen tcell.Screen) {
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// Do we highlight this character?
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finalStyle := style
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var highlighted bool
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if len(regionID) > 0 {
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if _, ok := t.highlights[regionID]; ok {
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fg, bg, _ := finalStyle.Decompose()
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if bg == tcell.ColorDefault {
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r, g, b := fg.RGB()
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c := colorful.Color{R: float64(r) / 255, G: float64(g) / 255, B: float64(b) / 255}
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_, _, li := c.Hcl()
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if li < .5 {
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bg = tcell.ColorWhite
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} else {
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bg = tcell.ColorBlack
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}
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}
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finalStyle = style.Background(fg).Foreground(bg)
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highlighted = true
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}
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}
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if highlighted {
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fg, bg, _ := finalStyle.Decompose()
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if bg == tcell.ColorDefault {
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r, g, b := fg.RGB()
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c := colorful.Color{R: float64(r) / 255, G: float64(g) / 255, B: float64(b) / 255}
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_, _, li := c.Hcl()
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if li < .5 {
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bg = tcell.ColorWhite
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} else {
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bg = tcell.ColorBlack
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}
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}
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finalStyle = style.Background(fg).Foreground(bg)
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} else {
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_, _, existingStyle, _ := screen.GetContent(x+posX, y+line-t.lineOffset)
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finalStyle = overlayStyle(existingStyle, style, overwriteAttr)
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}
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// Draw the character.
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for offset := 0; offset < chWidth; offset++ {
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