Add ProgressBar widget

pull/388/head
Trevor Slocum 4 years ago
parent 1316ea7a4b
commit 894dc0868e

@ -0,0 +1,57 @@
// Demo code for the ProgressBar primitive.
package main
import (
"time"
"github.com/rivo/tview"
)
func main() {
app := tview.NewApplication()
grid := tview.NewGrid().SetColumns(-1, 6, 4, 30, -1).SetRows(-1, 12, 4, 4, -1)
grid.SetBackgroundColor(tview.Styles.PrimitiveBackgroundColor)
verticalProgressBar := tview.NewProgressBar()
verticalProgressBar.SetBorder(true)
verticalProgressBar.SetVertical(true)
horizontalProgressBar := tview.NewProgressBar()
horizontalProgressBar.SetBorder(true)
horizontalProgressBar.SetMax(150)
padding := tview.NewTextView()
grid.AddItem(padding, 0, 0, 1, 5, 0, 0, false)
grid.AddItem(padding, 1, 0, 1, 1, 0, 0, false)
grid.AddItem(verticalProgressBar, 1, 1, 2, 1, 0, 0, false)
grid.AddItem(padding, 1, 2, 1, 1, 0, 0, false)
grid.AddItem(padding, 2, 0, 1, 5, 0, 0, false)
grid.AddItem(horizontalProgressBar, 3, 3, 1, 1, 0, 0, false)
grid.AddItem(padding, 1, 4, 1, 1, 0, 0, false)
grid.AddItem(padding, 4, 0, 1, 5, 0, 0, false)
go func() {
t := time.NewTicker(100 * time.Millisecond)
for range t.C {
if verticalProgressBar.Complete() {
verticalProgressBar.SetProgress(0)
} else {
verticalProgressBar.AddProgress(1)
}
if horizontalProgressBar.Complete() {
horizontalProgressBar.SetProgress(0)
} else {
horizontalProgressBar.AddProgress(1)
}
// Queue draw
app.QueueUpdateDraw(func() {})
}
}()
if err := app.SetRoot(grid, true).Run(); err != nil {
panic(err)
}
}

@ -0,0 +1,176 @@
package tview
import (
"math"
"sync"
"github.com/gdamore/tcell"
)
// ProgressBar indicates the progress of an operation.
type ProgressBar struct {
*Box
// Rune to use when rendering the empty area of the progress bar.
emptyRune rune
// Color of the empty area of the progress bar.
emptyColor tcell.Color
// Rune to use when rendering the filled area of the progress bar.
filledRune rune
// Color of the filled area of the progress bar.
filledColor tcell.Color
// If set to true, instead of filling from left to right, the bar is filled
// from bottom to top.
vertical bool
// Current progress.
progress int
// Progress required to fill the bar.
max int
sync.Mutex
}
// NewProgressBar returns a new progress bar.
func NewProgressBar() *ProgressBar {
return &ProgressBar{
Box: NewBox().SetBackgroundColor(Styles.PrimitiveBackgroundColor),
emptyRune: ' ',
emptyColor: Styles.PrimitiveBackgroundColor,
filledRune: tcell.RuneBlock,
filledColor: Styles.PrimaryTextColor,
max: 100,
}
}
// SetEmptyRune sets the rune used for the empty area of the progress bar.
func (p *ProgressBar) SetEmptyRune(empty rune) {
p.Lock()
defer p.Unlock()
p.emptyRune = empty
}
// SetEmptyColor sets the color of the empty area of the progress bar.
func (p *ProgressBar) SetEmptyColor(empty tcell.Color) {
p.Lock()
defer p.Unlock()
p.emptyColor = empty
}
// SetFilledRune sets the rune used for the filled area of the progress bar.
func (p *ProgressBar) SetFilledRune(filled rune) {
p.Lock()
defer p.Unlock()
p.filledRune = filled
}
// SetFilledColor sets the color of the filled area of the progress bar.
func (p *ProgressBar) SetFilledColor(filled tcell.Color) {
p.Lock()
defer p.Unlock()
p.filledColor = filled
}
// SetVertical sets the direction of the progress bar.
func (p *ProgressBar) SetVertical(vertical bool) {
p.Lock()
defer p.Unlock()
p.vertical = vertical
}
// SetMax sets the progress required to fill the bar.
func (p *ProgressBar) SetMax(max int) {
p.Lock()
defer p.Unlock()
p.max = max
}
// GetMax returns the progress required to fill the bar.
func (p *ProgressBar) GetMax() int {
p.Lock()
defer p.Unlock()
return p.max
}
// AddProgress adds to the current progress.
func (p *ProgressBar) AddProgress(progress int) {
p.Lock()
defer p.Unlock()
p.progress += progress
}
// SetProgress sets the current progress.
func (p *ProgressBar) SetProgress(progress int) {
p.Lock()
defer p.Unlock()
p.progress = progress
}
// GetProgress gets the current progress.
func (p *ProgressBar) GetProgress() int {
p.Lock()
defer p.Unlock()
return p.progress
}
// Complete returns whether the progress bar has been filled.
func (p *ProgressBar) Complete() bool {
p.Lock()
defer p.Unlock()
return p.progress >= p.max
}
// Draw draws this primitive onto the screen.
func (p *ProgressBar) Draw(screen tcell.Screen) {
p.Box.Draw(screen)
p.Lock()
defer p.Unlock()
x, y, width, height := p.GetInnerRect()
barSize := height
maxLength := width
if p.vertical {
barSize = width
maxLength = height
}
barLength := int(math.RoundToEven(float64(maxLength) * (float64(p.progress) / float64(p.max))))
if barLength > maxLength {
barLength = maxLength
}
for i := 0; i < barSize; i++ {
for j := 0; j < barLength; j++ {
if p.vertical {
screen.SetContent(x+i, y+(height-1-j), p.filledRune, nil, tcell.StyleDefault.Foreground(p.filledColor).Background(p.backgroundColor))
} else {
screen.SetContent(x+j, y+i, p.filledRune, nil, tcell.StyleDefault.Foreground(p.filledColor).Background(p.backgroundColor))
}
}
for j := barLength; j < maxLength; j++ {
if p.vertical {
screen.SetContent(x+i, y+(height-1-j), p.emptyRune, nil, tcell.StyleDefault.Foreground(p.emptyColor).Background(p.backgroundColor))
} else {
screen.SetContent(x+j, y+i, p.emptyRune, nil, tcell.StyleDefault.Foreground(p.emptyColor).Background(p.backgroundColor))
}
}
}
}
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