Application now provides direct access to the screen object via before/after-draw callback functions. Resolves #59

pull/61/head
Oliver 6 years ago
parent 2d4d9c0a7d
commit 1b155a1def

@ -66,6 +66,7 @@ Add your issue here on GitHub. Feel free to get in touch if you have any questio
- v0.9 (2018-02-20)
- Introduced `Grid` layout.
- Direct access to the `screen` object through callbacks in `Application`.
- v0.8 (2018-01-17)
- Color tags can now be used almost everywhere.
- v0.7 (2018-01-16)

@ -30,6 +30,14 @@ type Application struct {
// event to be forwarded to the default input handler (nil if nothing should
// be forwarded).
inputCapture func(event *tcell.EventKey) *tcell.EventKey
// An optional callback function which is invoked just before the root
// primitive is drawn.
beforeDraw func(screen tcell.Screen) bool
// An optional callback function which is invoked after the root primitive
// was drawn.
afterDraw func(screen tcell.Screen)
}
// NewApplication creates and returns a new application.
@ -156,34 +164,74 @@ func (a *Application) Stop() {
// root primitive and then syncs the screen buffer.
func (a *Application) Draw() *Application {
a.RLock()
defer a.RUnlock()
screen := a.screen
root := a.root
fullscreen := a.rootAutoSize
before := a.beforeDraw
after := a.afterDraw
a.RUnlock()
// Maybe we're not ready yet or not anymore.
if a.screen == nil || a.root == nil {
if screen == nil || root == nil {
return a
}
// Resize if requested.
if a.rootAutoSize && a.root != nil {
width, height := a.screen.Size()
a.root.SetRect(0, 0, width, height)
if fullscreen && root != nil {
width, height := screen.Size()
root.SetRect(0, 0, width, height)
}
// Call before handler if there is one.
if before != nil {
if before(screen) {
screen.Show()
return a
}
}
// Draw all primitives.
a.root.Draw(a.screen)
root.Draw(screen)
// Call after handler if there is one.
if after != nil {
after(screen)
}
// Sync screen.
a.screen.Show()
screen.Show()
return a
}
// SetBeforeDrawFunc installs a callback function which is invoked just before
// the root primitive is drawn during screen updates. If the function returns
// true, drawing will not continue, i.e. the root primitive will not be drawn
// (and an after-draw-handler will not be called).
//
// Note that the screen is not cleared by the application. To clear the screen,
// you may call screen.Clear().
//
// Provide nil to uninstall the callback function.
func (a *Application) SetBeforeDrawFunc(handler func(screen tcell.Screen) bool) *Application {
a.beforeDraw = handler
return a
}
// SetAfterDrawFunc installs a callback function which is invoked after the root
// primitive was drawn during screen updates.
//
// Provide nil to uninstall the callback function.
func (a *Application) SetAfterDrawFunc(handler func(screen tcell.Screen)) *Application {
a.afterDraw = handler
return a
}
// SetRoot sets the root primitive for this application. This function must be
// called or nothing will be displayed when the application starts.
//
// It also calls SetFocus() on the primitive.
func (a *Application) SetRoot(root Primitive, autoSize bool) *Application {
a.Lock()
a.root = root
a.rootAutoSize = autoSize

@ -106,7 +106,7 @@ func (g *Grid) SetRows(rows ...int) *Grid {
// behave the same as the row values provided with SetRows(), see there for
// a definition and examples.
//
// The provided values correspond to column heights, the first value definining
// The provided values correspond to column heights, the first value defining
// the height of the topmost column.
func (g *Grid) SetColumns(columns ...int) *Grid {
g.columns = columns

@ -208,7 +208,7 @@ func Print(screen tcell.Screen, text string, x, y, maxWidth, align int, color tc
runePos++
}
return text[startPos:len(text)], color
return text[startPos:], color
}
// We want to reduce everything to AlignLeft.

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