Allowing mouse overrides to specify that an event was consumed. Resolves #972, resolves #967

pull/991/head
Oliver 4 weeks ago
parent a2885dd403
commit 0ac5f73025

@ -42,6 +42,11 @@ const (
MouseScrollDown
MouseScrollLeft
MouseScrollRight
// The following special value will not be provided as a mouse action but
// indicate that an overridden mouse event was consumed. See
// [Box.SetMouseCapture] for details.
MouseConsumed
)
// queuedUpdate represented the execution of f queued by
@ -167,7 +172,8 @@ func (a *Application) GetInputCapture() func(event *tcell.EventKey) *tcell.Event
// the original tcell mouse event and the semantic mouse action) before they are
// forwarded to the appropriate mouse event handler. This function can then
// choose to forward that event (or a different one) by returning it or stop
// the event processing by returning a nil mouse event.
// the event processing by returning a nil mouse event. In such a case, the
// event is considered consumed and the screen will be redrawn.
func (a *Application) SetMouseCapture(capture func(event *tcell.EventMouse, action MouseAction) (*tcell.EventMouse, MouseAction)) *Application {
a.mouseCapture = capture
return a

@ -222,7 +222,11 @@ func (b *Box) WrapMouseHandler(mouseHandler func(MouseAction, *tcell.EventMouse,
if b.mouseCapture != nil {
action, event = b.mouseCapture(action, event)
}
if event != nil && mouseHandler != nil {
if event == nil {
if action == MouseConsumed {
consumed = true
}
} else if mouseHandler != nil {
consumed, capture = mouseHandler(action, event, setFocus)
}
return
@ -247,6 +251,10 @@ func (b *Box) MouseHandler() func(action MouseAction, event *tcell.EventMouse, s
// returning a nil mouse event, in which case the default handler will not be
// called.
//
// When a nil event is returned, the returned mouse action value may be set to
// [MouseConsumed] to indicate that the event was consumed and the screen should
// be redrawn. Any other value will not cause a redraw.
//
// Providing a nil handler will remove a previously existing handler.
//
// Note that mouse events are ignored completely if the application has not been

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