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Improved List scrolling (using an offset member variable). Fixes #217

This commit is contained in:
Oliver 2019-01-23 21:40:01 +01:00
parent 997b18eeff
commit 0a179573ae

30
list.go
View File

@ -48,6 +48,9 @@ type List struct {
// If true, the selection is only shown when the list has focus.
selectedFocusOnly bool
// The number of list items skipped at the top before the first item is drawn.
offset int
// An optional function which is called when the user has navigated to a list
// item.
changed func(index int, mainText, secondaryText string, shortcut rune)
@ -269,6 +272,11 @@ func (l *List) InsertItem(index int, mainText, secondaryText string, shortcut ru
index = len(l.items)
}
// Shift current item.
if l.currentItem < len(l.items) && l.currentItem >= index {
l.currentItem++
}
// Insert item (make space for the new item, then shift and insert).
l.items = append(l.items, nil)
if index < len(l.items)-1 { // -1 because l.items has already grown by one item.
@ -276,11 +284,6 @@ func (l *List) InsertItem(index int, mainText, secondaryText string, shortcut ru
}
l.items[index] = item
// Shift current item.
if l.currentItem >= index {
l.currentItem++
}
// Fire a "change" event for the first item in the list.
if len(l.items) == 1 && l.changed != nil {
item := l.items[0]
@ -376,21 +379,22 @@ func (l *List) Draw(screen tcell.Screen) {
}
}
// We want to keep the current selection in view. What is our offset?
var offset int
if l.showSecondaryText {
if 2*l.currentItem >= height {
offset = (2*l.currentItem + 2 - height) / 2
// Adjust offset to keep the current selection in view?
if l.currentItem < l.offset {
l.offset = l.currentItem
} else if l.showSecondaryText {
if 2*(l.currentItem-l.offset) >= height-1 {
l.offset = (2*l.currentItem + 3 - height) / 2
}
} else {
if l.currentItem >= height {
offset = l.currentItem + 1 - height
if l.currentItem-l.offset >= height {
l.offset = l.currentItem + 1 - height
}
}
// Draw the list items.
for index, item := range l.items {
if index < offset {
if index < l.offset {
continue
}