2017-12-15 22:03:01 +00:00
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package tview
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import (
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"github.com/gdamore/tcell"
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)
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// frameText holds information about a line of text shown in the frame.
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type frameText struct {
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Text string // The text to be displayed.
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Header bool // true = place in header, false = place in footer.
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Align int // One of the Align constants.
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Color tcell.Color // The text color.
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}
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2017-12-27 15:04:21 +00:00
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// Frame is a wrapper which adds a border around another primitive. The top area
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2017-12-16 21:48:26 +00:00
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// (header) and the bottom area (footer) may also contain text.
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2017-12-15 22:03:01 +00:00
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type Frame struct {
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2017-12-16 21:48:26 +00:00
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*Box
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2017-12-15 22:03:01 +00:00
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// The contained primitive.
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primitive Primitive
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// The lines of text to be displayed.
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text []*frameText
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// Border spacing.
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top, bottom, header, footer, left, right int
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}
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// NewFrame returns a new frame around the given primitive. The primitive's
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// size will be changed to fit within this frame.
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func NewFrame(primitive Primitive) *Frame {
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2017-12-16 21:48:26 +00:00
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box := NewBox()
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f := &Frame{
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Box: box,
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2017-12-15 22:03:01 +00:00
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primitive: primitive,
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top: 1,
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bottom: 1,
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header: 1,
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footer: 1,
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left: 1,
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right: 1,
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}
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2017-12-16 21:48:26 +00:00
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f.focus = f
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return f
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2017-12-15 22:03:01 +00:00
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}
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// AddText adds text to the frame. Set "header" to true if the text is to appear
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// in the header, above the contained primitive. Set it to false for it to
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// appear in the footer, below the contained primitive. "align" must be one of
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// the Align constants. Rows in the header are printed top to bottom, rows in
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// the footer are printed bottom to top. Note that long text can overlap as
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// different alignments will be placed on the same row.
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func (f *Frame) AddText(text string, header bool, align int, color tcell.Color) *Frame {
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f.text = append(f.text, &frameText{
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Text: text,
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Header: header,
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Align: align,
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Color: color,
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})
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return f
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}
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2018-01-01 20:50:20 +00:00
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// Clear removes all text from the frame.
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func (f *Frame) Clear() *Frame {
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2017-12-20 19:54:49 +00:00
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f.text = nil
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return f
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}
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2017-12-15 22:03:01 +00:00
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// SetBorders sets the width of the frame borders as well as "header" and
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// "footer", the vertical space between the header and footer text and the
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// contained primitive (does not apply if there is no text).
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func (f *Frame) SetBorders(top, bottom, header, footer, left, right int) *Frame {
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f.top, f.bottom, f.header, f.footer, f.left, f.right = top, bottom, header, footer, left, right
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return f
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}
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// Draw draws this primitive onto the screen.
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func (f *Frame) Draw(screen tcell.Screen) {
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f.Box.Draw(screen)
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// Calculate start positions.
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2017-12-26 00:07:30 +00:00
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x, top, width, height := f.GetInnerRect()
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2017-12-21 17:08:53 +00:00
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bottom := top + height - 1
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x += f.left
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top += f.top
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bottom -= f.bottom
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width -= f.left + f.right
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if width <= 0 || top >= bottom {
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return // No space left.
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}
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// Draw text.
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var rows [6]int // top-left, top-center, top-right, bottom-left, bottom-center, bottom-right.
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topMax := top
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bottomMin := bottom
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for _, text := range f.text {
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// Where do we place this text?
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var y int
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if text.Header {
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y = top + rows[text.Align]
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rows[text.Align]++
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if y >= bottomMin {
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continue
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}
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if y+1 > topMax {
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topMax = y + 1
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}
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} else {
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y = bottom - rows[3+text.Align]
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rows[3+text.Align]++
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if y <= topMax {
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continue
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}
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if y-1 < bottomMin {
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bottomMin = y - 1
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}
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}
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// Draw text.
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Print(screen, text.Text, x, y, width, text.Align, text.Color)
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}
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// Set the size of the contained primitive.
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if topMax > top {
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top = topMax + f.header
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2017-12-15 22:03:01 +00:00
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}
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if bottomMin < bottom {
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bottom = bottomMin - f.footer
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}
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2017-12-20 19:54:49 +00:00
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if top > bottom {
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return // No space for the primitive.
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}
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2017-12-26 00:07:30 +00:00
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f.primitive.SetRect(x, top, width, bottom+1-top)
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// Finally, draw the contained primitive.
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f.primitive.Draw(screen)
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}
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// Focus is called when this primitive receives focus.
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2017-12-18 19:04:52 +00:00
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func (f *Frame) Focus(delegate func(p Primitive)) {
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delegate(f.primitive)
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2017-12-15 22:03:01 +00:00
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}
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2017-12-16 21:48:26 +00:00
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// HasFocus returns whether or not this primitive has focus.
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func (f *Frame) HasFocus() bool {
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focusable, ok := f.primitive.(Focusable)
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if ok {
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return focusable.HasFocus()
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}
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return false
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}
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