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tui-rs/src/widgets/canvas/mod.rs

503 lines
13 KiB
Rust

mod line;
mod map;
mod points;
mod rectangle;
mod world;
pub use self::line::Line;
pub use self::map::{Map, MapResolution};
pub use self::points::Points;
pub use self::rectangle::Rectangle;
use crate::{
buffer::Buffer,
layout::Rect,
style::{Color, Style},
symbols,
widgets::{Block, Widget},
};
use std::fmt::Debug;
/// Interface for all shapes that may be drawn on a Canvas widget.
pub trait Shape {
fn draw(&self, painter: &mut Painter);
}
/// Label to draw some text on the canvas
#[derive(Debug, Clone)]
pub struct Label<'a> {
pub x: f64,
pub y: f64,
pub text: &'a str,
pub color: Color,
}
#[derive(Debug, Clone)]
struct Layer {
string: String,
colors: Vec<Color>,
}
trait Grid: Debug {
fn width(&self) -> u16;
fn height(&self) -> u16;
fn resolution(&self) -> (f64, f64);
fn paint(&mut self, x: usize, y: usize, color: Color);
fn save(&self) -> Layer;
fn reset(&mut self);
}
#[derive(Debug, Clone)]
struct BrailleGrid {
width: u16,
height: u16,
cells: Vec<u16>,
colors: Vec<Color>,
}
impl BrailleGrid {
fn new(width: u16, height: u16) -> BrailleGrid {
let length = usize::from(width * height);
BrailleGrid {
width,
height,
cells: vec![symbols::braille::BLANK; length],
colors: vec![Color::Reset; length],
}
}
}
impl Grid for BrailleGrid {
fn width(&self) -> u16 {
self.width
}
fn height(&self) -> u16 {
self.height
}
fn resolution(&self) -> (f64, f64) {
(
f64::from(self.width) * 2.0 - 1.0,
f64::from(self.height) * 4.0 - 1.0,
)
}
fn save(&self) -> Layer {
Layer {
string: String::from_utf16(&self.cells).unwrap(),
colors: self.colors.clone(),
}
}
fn reset(&mut self) {
for c in &mut self.cells {
*c = symbols::braille::BLANK;
}
for c in &mut self.colors {
*c = Color::Reset;
}
}
fn paint(&mut self, x: usize, y: usize, color: Color) {
let index = y / 4 * self.width as usize + x / 2;
if let Some(c) = self.cells.get_mut(index) {
*c |= symbols::braille::DOTS[y % 4][x % 2];
}
if let Some(c) = self.colors.get_mut(index) {
*c = color;
}
}
}
#[derive(Debug, Clone)]
struct CharGrid {
width: u16,
height: u16,
cells: Vec<char>,
colors: Vec<Color>,
cell_char: char,
}
impl CharGrid {
fn new(width: u16, height: u16, cell_char: char) -> CharGrid {
let length = usize::from(width * height);
CharGrid {
width,
height,
cells: vec![' '; length],
colors: vec![Color::Reset; length],
cell_char,
}
}
}
impl Grid for CharGrid {
fn width(&self) -> u16 {
self.width
}
fn height(&self) -> u16 {
self.height
}
fn resolution(&self) -> (f64, f64) {
(f64::from(self.width) - 1.0, f64::from(self.height) - 1.0)
}
fn save(&self) -> Layer {
Layer {
string: self.cells.iter().collect(),
colors: self.colors.clone(),
}
}
fn reset(&mut self) {
for c in &mut self.cells {
*c = ' ';
}
for c in &mut self.colors {
*c = Color::Reset;
}
}
fn paint(&mut self, x: usize, y: usize, color: Color) {
let index = y * self.width as usize + x;
if let Some(c) = self.cells.get_mut(index) {
*c = self.cell_char;
}
if let Some(c) = self.colors.get_mut(index) {
*c = color;
}
}
}
#[derive(Debug)]
pub struct Painter<'a, 'b> {
context: &'a mut Context<'b>,
resolution: (f64, f64),
}
impl<'a, 'b> Painter<'a, 'b> {
/// Convert the (x, y) coordinates to location of a point on the grid
///
/// # Examples:
/// ```
/// use tui::{symbols, widgets::canvas::{Painter, Context}};
///
/// let mut ctx = Context::new(2, 2, [1.0, 2.0], [0.0, 2.0], symbols::Marker::Braille);
/// let mut painter = Painter::from(&mut ctx);
/// let point = painter.get_point(1.0, 0.0);
/// assert_eq!(point, Some((0, 7)));
/// let point = painter.get_point(1.5, 1.0);
/// assert_eq!(point, Some((1, 3)));
/// let point = painter.get_point(0.0, 0.0);
/// assert_eq!(point, None);
/// let point = painter.get_point(2.0, 2.0);
/// assert_eq!(point, Some((3, 0)));
/// let point = painter.get_point(1.0, 2.0);
/// assert_eq!(point, Some((0, 0)));
/// ```
pub fn get_point(&self, x: f64, y: f64) -> Option<(usize, usize)> {
let left = self.context.x_bounds[0];
let right = self.context.x_bounds[1];
let top = self.context.y_bounds[1];
let bottom = self.context.y_bounds[0];
if x < left || x > right || y < bottom || y > top {
return None;
}
let width = (self.context.x_bounds[1] - self.context.x_bounds[0]).abs();
let height = (self.context.y_bounds[1] - self.context.y_bounds[0]).abs();
if width == 0.0 || height == 0.0 {
return None;
}
let x = ((x - left) * self.resolution.0 / width) as usize;
let y = ((top - y) * self.resolution.1 / height) as usize;
Some((x, y))
}
/// Paint a point of the grid
///
/// # Examples:
/// ```
/// use tui::{style::Color, symbols, widgets::canvas::{Painter, Context}};
///
/// let mut ctx = Context::new(1, 1, [0.0, 2.0], [0.0, 2.0], symbols::Marker::Braille);
/// let mut painter = Painter::from(&mut ctx);
/// let cell = painter.paint(1, 3, Color::Red);
/// ```
pub fn paint(&mut self, x: usize, y: usize, color: Color) {
self.context.grid.paint(x, y, color);
}
}
impl<'a, 'b> From<&'a mut Context<'b>> for Painter<'a, 'b> {
fn from(context: &'a mut Context<'b>) -> Painter<'a, 'b> {
let resolution = context.grid.resolution();
Painter {
context,
resolution,
}
}
}
/// Holds the state of the Canvas when painting to it.
#[derive(Debug)]
pub struct Context<'a> {
x_bounds: [f64; 2],
y_bounds: [f64; 2],
grid: Box<dyn Grid>,
dirty: bool,
layers: Vec<Layer>,
labels: Vec<Label<'a>>,
}
impl<'a> Context<'a> {
pub fn new(
width: u16,
height: u16,
x_bounds: [f64; 2],
y_bounds: [f64; 2],
marker: symbols::Marker,
) -> Context<'a> {
let grid: Box<dyn Grid> = match marker {
symbols::Marker::Dot => Box::new(CharGrid::new(width, height, '•')),
symbols::Marker::Block => Box::new(CharGrid::new(width, height, '▄')),
symbols::Marker::Braille => Box::new(BrailleGrid::new(width, height)),
};
Context {
x_bounds,
y_bounds,
grid,
dirty: false,
layers: Vec::new(),
labels: Vec::new(),
}
}
/// Draw any object that may implement the Shape trait
pub fn draw<S>(&mut self, shape: &S)
where
S: Shape,
{
self.dirty = true;
let mut painter = Painter::from(self);
shape.draw(&mut painter);
}
/// Go one layer above in the canvas.
pub fn layer(&mut self) {
self.layers.push(self.grid.save());
self.grid.reset();
self.dirty = false;
}
/// Print a string on the canvas at the given position
pub fn print(&mut self, x: f64, y: f64, text: &'a str, color: Color) {
self.labels.push(Label { x, y, text, color });
}
/// Push the last layer if necessary
fn finish(&mut self) {
if self.dirty {
self.layer()
}
}
}
/// The Canvas widget may be used to draw more detailed figures using braille patterns (each
/// cell can have a braille character in 8 different positions).
/// # Examples
///
/// ```
/// # use tui::widgets::{Block, Borders};
/// # use tui::layout::Rect;
/// # use tui::widgets::canvas::{Canvas, Shape, Line, Rectangle, Map, MapResolution};
/// # use tui::style::Color;
/// Canvas::default()
/// .block(Block::default().title("Canvas").borders(Borders::ALL))
/// .x_bounds([-180.0, 180.0])
/// .y_bounds([-90.0, 90.0])
/// .paint(|ctx| {
/// ctx.draw(&Map {
/// resolution: MapResolution::High,
/// color: Color::White
/// });
/// ctx.layer();
/// ctx.draw(&Line {
/// x1: 0.0,
/// y1: 10.0,
/// x2: 10.0,
/// y2: 10.0,
/// color: Color::White,
/// });
/// ctx.draw(&Rectangle {
/// x: 10.0,
/// y: 20.0,
/// width: 10.0,
/// height: 10.0,
/// color: Color::Red
/// });
/// });
/// ```
pub struct Canvas<'a, F>
where
F: Fn(&mut Context),
{
block: Option<Block<'a>>,
x_bounds: [f64; 2],
y_bounds: [f64; 2],
painter: Option<F>,
background_color: Color,
marker: symbols::Marker,
}
impl<'a, F> Default for Canvas<'a, F>
where
F: Fn(&mut Context),
{
fn default() -> Canvas<'a, F> {
Canvas {
block: None,
x_bounds: [0.0, 0.0],
y_bounds: [0.0, 0.0],
painter: None,
background_color: Color::Reset,
marker: symbols::Marker::Braille,
}
}
}
impl<'a, F> Canvas<'a, F>
where
F: Fn(&mut Context),
{
pub fn block(mut self, block: Block<'a>) -> Canvas<'a, F> {
self.block = Some(block);
self
}
pub fn x_bounds(mut self, bounds: [f64; 2]) -> Canvas<'a, F> {
self.x_bounds = bounds;
self
}
pub fn y_bounds(mut self, bounds: [f64; 2]) -> Canvas<'a, F> {
self.y_bounds = bounds;
self
}
/// Store the closure that will be used to draw to the Canvas
pub fn paint(mut self, f: F) -> Canvas<'a, F> {
self.painter = Some(f);
self
}
pub fn background_color(mut self, color: Color) -> Canvas<'a, F> {
self.background_color = color;
self
}
/// Change the type of points used to draw the shapes. By default the braille patterns are used
/// as they provide a more fine grained result but you might want to use the simple dot or
/// block instead if the targeted terminal does not support those symbols.
///
/// # Examples
///
/// ```
/// # use tui::widgets::canvas::Canvas;
/// # use tui::symbols;
/// Canvas::default().marker(symbols::Marker::Braille).paint(|ctx| {});
///
/// Canvas::default().marker(symbols::Marker::Dot).paint(|ctx| {});
///
/// Canvas::default().marker(symbols::Marker::Block).paint(|ctx| {});
/// ```
pub fn marker(mut self, marker: symbols::Marker) -> Canvas<'a, F> {
self.marker = marker;
self
}
}
impl<'a, F> Widget for Canvas<'a, F>
where
F: Fn(&mut Context),
{
fn render(mut self, area: Rect, buf: &mut Buffer) {
let canvas_area = match self.block.take() {
Some(b) => {
let inner_area = b.inner(area);
b.render(area, buf);
inner_area
}
None => area,
};
let width = canvas_area.width as usize;
let painter = match self.painter {
Some(ref p) => p,
None => return,
};
// Create a blank context that match the size of the canvas
let mut ctx = Context::new(
canvas_area.width,
canvas_area.height,
self.x_bounds,
self.y_bounds,
self.marker,
);
// Paint to this context
painter(&mut ctx);
ctx.finish();
// Retreive painted points for each layer
for layer in ctx.layers {
for (i, (ch, color)) in layer
.string
.chars()
.zip(layer.colors.into_iter())
.enumerate()
{
if ch != ' ' && ch != '\u{2800}' {
let (x, y) = (i % width, i / width);
buf.get_mut(x as u16 + canvas_area.left(), y as u16 + canvas_area.top())
.set_char(ch)
.set_fg(color)
.set_bg(self.background_color);
}
}
}
// Finally draw the labels
let style = Style::default().bg(self.background_color);
let left = self.x_bounds[0];
let right = self.x_bounds[1];
let top = self.y_bounds[1];
let bottom = self.y_bounds[0];
let width = (self.x_bounds[1] - self.x_bounds[0]).abs();
let height = (self.y_bounds[1] - self.y_bounds[0]).abs();
let resolution = {
let width = f64::from(canvas_area.width - 1);
let height = f64::from(canvas_area.height - 1);
(width, height)
};
for label in ctx
.labels
.iter()
.filter(|l| l.x >= left && l.x <= right && l.y <= top && l.y >= bottom)
{
let x = ((label.x - left) * resolution.0 / width) as u16 + canvas_area.left();
let y = ((top - label.y) * resolution.1 / height) as u16 + canvas_area.top();
buf.set_stringn(
x,
y,
label.text,
(canvas_area.right() - x) as usize,
style.fg(label.color),
);
}
}
}