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tui-rs/src/widgets/mod.rs

92 lines
3.2 KiB
Rust

//! `widgets` is a collection of types that implement [`Widget`].
//!
//! All widgets are implemented using the builder pattern and are consumable objects. They are not
//! meant to be stored but used as *commands* to draw common figures in the UI.
//!
//! The available widgets are:
//! - [`Block`]
//! - [`Tabs`]
//! - [`List`]
//! - [`Table`]
//! - [`Paragraph`]
//! - [`Chart`]
//! - [`BarChart`]
//! - [`Gauge`]
//! - [`Sparkline`]
//! - [`Clear`]
mod barchart;
mod block;
pub mod canvas;
mod chart;
mod clear;
mod gauge;
mod list;
mod paragraph;
mod reflow;
mod sparkline;
mod table;
mod tabs;
pub use self::barchart::BarChart;
pub use self::block::{Block, BorderType};
pub use self::chart::{Axis, Chart, Dataset, GraphType};
pub use self::clear::Clear;
pub use self::gauge::{Gauge, LineGauge};
pub use self::list::{List, ListItem, ListState};
pub use self::paragraph::{Paragraph, Wrap};
pub use self::sparkline::Sparkline;
pub use self::table::{Cell, Row, Table, TableState};
pub use self::tabs::Tabs;
use crate::{buffer::Buffer, layout::Rect};
use bitflags::bitflags;
bitflags! {
/// Bitflags that can be composed to set the visible borders essentially on the block widget.
pub struct Borders: u32 {
/// Show no border (default)
const NONE = 0b0000_0001;
/// Show the top border
const TOP = 0b0000_0010;
/// Show the right border
const RIGHT = 0b0000_0100;
/// Show the bottom border
const BOTTOM = 0b000_1000;
/// Show the left border
const LEFT = 0b0001_0000;
/// Show all borders
const ALL = Self::TOP.bits | Self::RIGHT.bits | Self::BOTTOM.bits | Self::LEFT.bits;
}
}
/// Base requirements for a Widget
pub trait Widget {
/// State stores everything that need to be saved between draw calls in order for the widget to
/// implement certain UI patterns.
///
/// For example, the [`List`] widget can highlight the item currently selected. This can be
/// translated in an offset, which is the number of elements to skip in order to have the
/// selected item within the viewport currently allocated to this widget. If the widget had
/// only access to the index of the selected item, it could only implement the following
/// behavior: whenever the selected item is out of the viewport scroll to a predefined position
/// (making the selected item the last viewable item or the one in the middle for example).
/// Nonetheless, if the widget has access to the last computed offset then it can implement a
/// natural scrolling experience where the last offset is reused until the selected item is out
/// of the viewport.
type State;
/// Render the widget in the internal buffer. That the only method required to implement a
/// custom widget.
fn render(self, ctx: &mut RenderContext<Self::State>);
}
/// RenderContext is a set of dependencies that may be used when a widget is rendered.
pub struct RenderContext<'a, S> {
/// Area where the widget is rendered.
pub area: Rect,
/// Buffer where the drawing operations will be temporarily registered.
pub buffer: &'a mut Buffer,
/// Internal state associated with the widget.
pub state: &'a mut S,
}