You cannot select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
tui-rs/src/terminal.rs

440 lines
13 KiB
Rust

use crate::{
backend::Backend,
buffer::Buffer,
layout::Rect,
widgets::{RenderContext, Widget},
};
use std::{any::Any, collections::HashMap, hash::Hash, io, panic::Location};
#[derive(Debug, Clone, PartialEq)]
/// UNSTABLE
enum ResizeBehavior {
Fixed,
Auto,
}
#[derive(Debug, Clone, PartialEq)]
/// UNSTABLE
pub struct Viewport {
area: Rect,
resize_behavior: ResizeBehavior,
}
impl Viewport {
/// UNSTABLE
pub fn fixed(area: Rect) -> Viewport {
Viewport {
area,
resize_behavior: ResizeBehavior::Fixed,
}
}
}
#[derive(Clone, Copy, Debug)]
pub(crate) struct CallLocation(&'static Location<'static>);
impl CallLocation {
fn as_ptr(&self) -> *const Location<'static> {
self.0
}
}
impl Hash for CallLocation {
fn hash<H: std::hash::Hasher>(&self, state: &mut H) {
self.as_ptr().hash(state)
}
}
impl PartialEq for CallLocation {
fn eq(&self, other: &Self) -> bool {
self.as_ptr() == other.as_ptr()
}
}
impl Eq for CallLocation {}
/// StateEntry is used to link a [`Frame::render_widget`] to [`Widget::State`].
#[derive(Debug, Clone, PartialEq, Eq, Hash)]
struct StateKey {
/// Location of the call to [`Frame::render_widget`].
call_location: CallLocation,
/// Optional id that can be used to have multiple widgets state at the same call location.
id: Option<String>,
}
/// StateEntry holds the state of a [`Widget`].
struct StateEntry {
/// State of a [`Widget`].
state: Box<dyn Any>,
/// Index of the frame where the state was used for the last time.
frame_index: usize,
}
#[derive(Debug, Clone, PartialEq)]
/// Options to pass to [`Terminal::with_options`]
pub struct TerminalOptions {
/// Viewport used to draw to the terminal
pub viewport: Viewport,
}
/// Interface to the terminal backed by Termion
pub struct Terminal<B>
where
B: Backend,
{
backend: B,
/// Holds the results of the current and previous draw calls. The two are compared at the end
/// of each draw pass to output the necessary updates to the terminal
buffers: [Buffer; 2],
/// Index of the current buffer in the previous array
current: usize,
/// Whether the cursor is currently hidden
hidden_cursor: bool,
/// Viewport
viewport: Viewport,
/// State of the widgets rendered in the previous frame.
widget_states: HashMap<StateKey, StateEntry>,
/// Index of the current frame. Incremented each time [`Terminal::draw`] is called and wraps
/// when it is greater than [`std::usize::MAX`].
frame_index: usize,
}
/// Represents a consistent terminal interface for rendering.
pub struct Frame<'a, B: 'a>
where
B: Backend,
{
terminal: &'a mut Terminal<B>,
/// Where should the cursor be after drawing this frame?
///
/// If `None`, the cursor is hidden and its position is controlled by the backend. If `Some((x,
/// y))`, the cursor is shown and placed at `(x, y)` after the call to `Terminal::draw()`.
cursor_position: Option<(u16, u16)>,
}
/// RenderArgs are the arguments required to render a [`Widget`].
pub struct RenderArgs {
/// Area where the widget will be rendered.
area: Rect,
/// Optional id that can be used to uniquely identify the provided [`Widget`].
id: Option<String>,
}
impl From<Rect> for RenderArgs {
fn from(area: Rect) -> RenderArgs {
RenderArgs { area, id: None }
}
}
impl RenderArgs {
/// Set the [`Widget`] id.
pub fn id<S>(mut self, id: S) -> Self
where
S: Into<String>,
{
self.id = Some(id.into());
self
}
}
impl<'a, B> Frame<'a, B>
where
B: Backend,
{
/// Terminal size, guaranteed not to change when rendering.
pub fn size(&self) -> Rect {
self.terminal.viewport.area
}
/// Render a [`Widget`] to the current buffer using [`Widget::render`].
///
/// # Examples
///
/// ```rust,no_run
/// # use std::io;
/// # use tui::Terminal;
/// # use tui::backend::TermionBackend;
/// # use tui::layout::Rect;
/// # use tui::widgets::Block;
/// # let stdout = io::stdout();
/// # let backend = TermionBackend::new(stdout);
/// # let mut terminal = Terminal::new(backend).unwrap();
/// let block = Block::default();
/// let area = Rect::new(0, 0, 5, 5);
/// let mut frame = terminal.get_frame();
/// frame.render_widget(block, area);
/// ```
///
/// If you happen to render two or more widgets using the same render call, you may want to
/// associate them with a unique id so they do not share any internal state.
///
/// For example, let say your app shows a list of songs of a given album:
/// ```rust,no_run
/// # use std::{collections::HashMap, io};
/// # use tui::{Terminal, RenderArgs};
/// # use tui::backend::TermionBackend;
/// # use tui::layout::Rect;
/// # use tui::widgets::{Block, List, ListItem};
/// # let stdout = io::stdout();
/// # let backend = TermionBackend::new(stdout);
/// # let mut terminal = Terminal::new(backend).unwrap();
/// struct App {
/// albums: HashMap<String, Vec<String>>,
/// selected_album: String
/// }
/// # let app = App {
/// # albums: HashMap::new(),
/// # selected_album: String::new(),
/// # };
/// terminal.draw(|f| {
/// let songs: Vec<ListItem> = app.albums[&app.selected_album]
/// .iter()
/// .map(|song| ListItem::new(song.as_ref()))
/// .collect();
/// let song_list = List::new(songs)
/// .block(Block::default().title(app.selected_album.as_ref()));
/// // Giving a unique id here makes sure the list state is reset whenever the album
/// // currently displayed changes.
/// let args = RenderArgs::from(f.size()).id(app.selected_album.clone());
/// f.render_widget(song_list, args);
/// });
/// ```
#[track_caller]
pub fn render_widget<W, R>(&mut self, widget: W, args: R)
where
W: Widget,
W::State: 'static + Default,
R: Into<RenderArgs>,
{
// Fetch the previous internal state of the widget (or initialize it with a default value).
let args: RenderArgs = args.into();
let location = Location::caller();
let key = StateKey {
call_location: CallLocation(location),
id: args.id,
};
let entry = self
.terminal
.widget_states
.entry(key)
.or_insert_with(|| StateEntry {
state: Box::new(<W::State>::default()),
frame_index: 0,
});
let state: &mut W::State = entry
.state
.downcast_mut()
.expect("The state associated to a widget is not of an expected type");
// Update the frame index to communicate that it was used during the current draw call.
entry.frame_index = self.terminal.frame_index;
// Render the widget
let buffer = &mut self.terminal.buffers[self.terminal.current];
let mut context = RenderContext {
area: args.area,
buffer,
state,
};
widget.render(&mut context);
}
/// After drawing this frame, make the cursor visible and put it at the specified (x, y)
/// coordinates. If this method is not called, the cursor will be hidden.
///
/// Note that this will interfere with calls to `Terminal::hide_cursor()`,
/// `Terminal::show_cursor()`, and `Terminal::set_cursor()`. Pick one of the APIs and stick
/// with it.
pub fn set_cursor(&mut self, x: u16, y: u16) {
self.cursor_position = Some((x, y));
}
}
/// CompletedFrame represents the state of the terminal after all changes performed in the last
/// [`Terminal::draw`] call have been applied. Therefore, it is only valid until the next call to
/// [`Terminal::draw`].
pub struct CompletedFrame<'a> {
pub buffer: &'a Buffer,
pub area: Rect,
}
impl<B> Drop for Terminal<B>
where
B: Backend,
{
fn drop(&mut self) {
// Attempt to restore the cursor state
if self.hidden_cursor {
if let Err(err) = self.show_cursor() {
eprintln!("Failed to show the cursor: {}", err);
}
}
}
}
impl<B> Terminal<B>
where
B: Backend,
{
/// Wrapper around Terminal initialization. Each buffer is initialized with a blank string and
/// default colors for the foreground and the background
pub fn new(backend: B) -> io::Result<Terminal<B>> {
let size = backend.size()?;
Terminal::with_options(
backend,
TerminalOptions {
viewport: Viewport {
area: size,
resize_behavior: ResizeBehavior::Auto,
},
},
)
}
/// UNSTABLE
pub fn with_options(backend: B, options: TerminalOptions) -> io::Result<Terminal<B>> {
Ok(Terminal {
backend,
buffers: [
Buffer::empty(options.viewport.area),
Buffer::empty(options.viewport.area),
],
current: 0,
hidden_cursor: false,
viewport: options.viewport,
widget_states: HashMap::new(),
frame_index: 0,
})
}
/// Get a Frame object which provides a consistent view into the terminal state for rendering.
pub fn get_frame(&mut self) -> Frame<B> {
Frame {
terminal: self,
cursor_position: None,
}
}
pub fn current_buffer_mut(&mut self) -> &mut Buffer {
&mut self.buffers[self.current]
}
pub fn backend(&self) -> &B {
&self.backend
}
pub fn backend_mut(&mut self) -> &mut B {
&mut self.backend
}
/// Obtains a difference between the previous and the current buffer and passes it to the
/// current backend for drawing.
pub fn flush(&mut self) -> io::Result<()> {
let previous_buffer = &self.buffers[1 - self.current];
let current_buffer = &self.buffers[self.current];
let updates = previous_buffer.diff(current_buffer);
self.backend.draw(updates.into_iter())
}
/// Updates the Terminal so that internal buffers match the requested size. Requested size will
/// be saved so the size can remain consistent when rendering.
/// This leads to a full clear of the screen.
pub fn resize(&mut self, area: Rect) -> io::Result<()> {
self.buffers[self.current].resize(area);
self.buffers[1 - self.current].resize(area);
self.viewport.area = area;
self.clear()
}
/// Queries the backend for size and resizes if it doesn't match the previous size.
pub fn autoresize(&mut self) -> io::Result<()> {
if self.viewport.resize_behavior == ResizeBehavior::Auto {
let size = self.size()?;
if size != self.viewport.area {
self.resize(size)?;
}
};
Ok(())
}
/// Synchronizes terminal size, calls the rendering closure, flushes the current internal state
/// and prepares for the next draw call.
pub fn draw<F>(&mut self, f: F) -> io::Result<CompletedFrame>
where
F: FnOnce(&mut Frame<B>),
{
// Autoresize - otherwise we get glitches if shrinking or potential desync between widgets
// and the terminal (if growing), which may OOB.
self.autoresize()?;
let mut frame = self.get_frame();
f(&mut frame);
// We can't change the cursor position right away because we have to flush the frame to
// stdout first. But we also can't keep the frame around, since it holds a &mut to
// Terminal. Thus, we're taking the important data out of the Frame and dropping it.
let cursor_position = frame.cursor_position;
// Draw to stdout
self.flush()?;
match cursor_position {
None => self.hide_cursor()?,
Some((x, y)) => {
self.show_cursor()?;
self.set_cursor(x, y)?;
}
}
// Swap buffers
self.buffers[1 - self.current].reset();
self.current = 1 - self.current;
// Clean states that were not used in this frame
let frame_index = self.frame_index;
self.widget_states
.retain(|_, v| v.frame_index == frame_index);
self.frame_index = self.frame_index.wrapping_add(1);
// Flush
self.backend.flush()?;
Ok(CompletedFrame {
buffer: &self.buffers[1 - self.current],
area: self.viewport.area,
})
}
pub fn hide_cursor(&mut self) -> io::Result<()> {
self.backend.hide_cursor()?;
self.hidden_cursor = true;
Ok(())
}
pub fn show_cursor(&mut self) -> io::Result<()> {
self.backend.show_cursor()?;
self.hidden_cursor = false;
Ok(())
}
pub fn get_cursor(&mut self) -> io::Result<(u16, u16)> {
self.backend.get_cursor()
}
pub fn set_cursor(&mut self, x: u16, y: u16) -> io::Result<()> {
self.backend.set_cursor(x, y)
}
/// Clear the terminal and force a full redraw on the next draw call.
pub fn clear(&mut self) -> io::Result<()> {
self.backend.clear()?;
// Reset the back buffer to make sure the next update will redraw everything.
self.buffers[1 - self.current].reset();
Ok(())
}
/// Queries the real size of the backend.
pub fn size(&self) -> io::Result<Rect> {
self.backend.size()
}
}