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tui-rs/src/lib.rs

174 lines
5.4 KiB
Rust

//! [tui](https://github.com/fdehau/tui-rs) is a library used to build rich
//! terminal users interfaces and dashboards.
//!
//! ![](https://raw.githubusercontent.com/fdehau/tui-rs/master/assets/demo.gif)
//!
//! # Get started
//!
//! ## Adding `tui` as a dependency
//!
//! ```toml
//! [dependencies]
//! tui = "0.19"
//! crossterm = "0.25"
//! ```
//!
//! The crate is using the `crossterm` backend by default that works on most platforms. But if for
//! example you want to use the `termion` backend instead. This can be done by changing your
//! dependencies specification to the following:
//!
//! ```toml
//! [dependencies]
//! termion = "1.5"
//! tui = { version = "0.19", default-features = false, features = ['termion'] }
//!
//! ```
//!
//! The same logic applies for all other available backends.
//!
//! ## Creating a `Terminal`
//!
//! Every application using `tui` should start by instantiating a `Terminal`. It is a light
//! abstraction over available backends that provides basic functionalities such as clearing the
//! screen, hiding the cursor, etc.
//!
//! ```rust,no_run
//! use std::io;
//! use tui::{backend::CrosstermBackend, Terminal};
//!
//! fn main() -> Result<(), io::Error> {
//! let stdout = io::stdout();
//! let backend = CrosstermBackend::new(stdout);
//! let mut terminal = Terminal::new(backend)?;
//! Ok(())
//! }
//! ```
//!
//! If you had previously chosen `termion` as a backend, the terminal can be created in a similar
//! way:
//!
//! ```rust,ignore
//! use std::io;
//! use tui::{backend::TermionBackend, Terminal};
//! use termion::raw::IntoRawMode;
//!
//! fn main() -> Result<(), io::Error> {
//! let stdout = io::stdout().into_raw_mode()?;
//! let backend = TermionBackend::new(stdout);
//! let mut terminal = Terminal::new(backend)?;
//! Ok(())
//! }
//! ```
//!
//! You may also refer to the examples to find out how to create a `Terminal` for each available
//! backend.
//!
//! ## Building a User Interface (UI)
//!
//! Every component of your interface will be implementing the `Widget` trait. The library comes
//! with a predefined set of widgets that should meet most of your use cases. You are also free to
//! implement your own.
//!
//! Each widget follows a builder pattern API providing a default configuration along with methods
//! to customize them. The widget is then rendered using [`Frame::render_widget`] which takes
//! your widget instance and an area to draw to.
//!
//! The following example renders a block of the size of the terminal:
//!
//! ```rust,no_run
//! use std::{io, thread, time::Duration};
//! use tui::{
//! backend::CrosstermBackend,
//! widgets::{Widget, Block, Borders},
//! layout::{Layout, Constraint, Direction},
//! Terminal
//! };
//! use crossterm::{
//! event::{self, DisableMouseCapture, EnableMouseCapture, Event, KeyCode},
//! execute,
//! terminal::{disable_raw_mode, enable_raw_mode, EnterAlternateScreen, LeaveAlternateScreen},
//! };
//!
//! fn main() -> Result<(), io::Error> {
//! // setup terminal
//! enable_raw_mode()?;
//! let mut stdout = io::stdout();
//! execute!(stdout, EnterAlternateScreen, EnableMouseCapture)?;
//! let backend = CrosstermBackend::new(stdout);
//! let mut terminal = Terminal::new(backend)?;
//!
//! terminal.draw(|f| {
//! let size = f.size();
//! let block = Block::default()
//! .title("Block")
//! .borders(Borders::ALL);
//! f.render_widget(block, size);
//! })?;
//!
//! thread::sleep(Duration::from_millis(5000));
//!
//! // restore terminal
//! disable_raw_mode()?;
//! execute!(
//! terminal.backend_mut(),
//! LeaveAlternateScreen,
//! DisableMouseCapture
//! )?;
//! terminal.show_cursor()?;
//!
//! Ok(())
//! }
//! ```
//!
//! ## Layout
//!
//! The library comes with a basic yet useful layout management object called `Layout`. As you may
//! see below and in the examples, the library makes heavy use of the builder pattern to provide
//! full customization. And `Layout` is no exception:
//!
//! ```rust,no_run
//! use tui::{
//! backend::Backend,
//! layout::{Constraint, Direction, Layout},
//! widgets::{Block, Borders},
//! Frame,
//! };
//! fn ui<B: Backend>(f: &mut Frame<B>) {
//! let chunks = Layout::default()
//! .direction(Direction::Vertical)
//! .margin(1)
//! .constraints(
//! [
//! Constraint::Percentage(10),
//! Constraint::Percentage(80),
//! Constraint::Percentage(10)
//! ].as_ref()
//! )
//! .split(f.size());
//! let block = Block::default()
//! .title("Block")
//! .borders(Borders::ALL);
//! f.render_widget(block, chunks[0]);
//! let block = Block::default()
//! .title("Block 2")
//! .borders(Borders::ALL);
//! f.render_widget(block, chunks[1]);
//! }
//! ```
//!
//! This let you describe responsive terminal UI by nesting layouts. You should note that by
//! default the computed layout tries to fill the available space completely. So if for any reason
//! you might need a blank space somewhere, try to pass an additional constraint and don't use the
//! corresponding area.
pub mod backend;
pub mod buffer;
pub mod layout;
pub mod style;
pub mod symbols;
pub mod terminal;
pub mod text;
pub mod widgets;
pub use self::terminal::{Frame, Terminal, TerminalOptions, Viewport};