tui-rs/examples/demo.rs
2019-01-15 15:47:05 +00:00

495 lines
16 KiB
Rust

#[allow(dead_code)]
mod util;
use std::io;
use termion::event::Key;
use termion::input::MouseTerminal;
use termion::raw::IntoRawMode;
use termion::screen::AlternateScreen;
use tui::backend::{Backend, TermionBackend};
use tui::layout::{Constraint, Direction, Layout, Rect};
use tui::style::{Color, Modifier, Style};
use tui::widgets::canvas::{Canvas, Line, Map, MapResolution, Rectangle};
use tui::widgets::{
Axis, BarChart, Block, Borders, Chart, Dataset, Gauge, List, Marker, Paragraph, Row,
SelectableList, Sparkline, Table, Tabs, Text, Widget,
};
use tui::{Frame, Terminal};
use crate::util::event::{Event, Events};
use crate::util::{RandomSignal, SinSignal, TabsState};
struct Server<'a> {
name: &'a str,
location: &'a str,
coords: (f64, f64),
status: &'a str,
}
struct App<'a> {
items: Vec<&'a str>,
events: Vec<(&'a str, &'a str)>,
selected: usize,
tabs: TabsState<'a>,
show_chart: bool,
progress: u16,
data: Vec<u64>,
data2: Vec<(f64, f64)>,
data3: Vec<(f64, f64)>,
data4: Vec<(&'a str, u64)>,
window: [f64; 2],
colors: [Color; 2],
color_index: usize,
servers: Vec<Server<'a>>,
}
fn main() -> Result<(), failure::Error> {
stderrlog::new()
.module(module_path!())
.verbosity(4)
.init()?;
let stdout = io::stdout().into_raw_mode()?;
let stdout = MouseTerminal::from(stdout);
let stdout = AlternateScreen::from(stdout);
let backend = TermionBackend::new(stdout);
let mut terminal = Terminal::new(backend)?;
terminal.hide_cursor()?;
let events = Events::new();
let mut rand_signal = RandomSignal::new(0, 100);
let mut sin_signal = SinSignal::new(0.2, 3.0, 18.0);
let mut sin_signal2 = SinSignal::new(0.1, 2.0, 10.0);
let mut app = App {
items: vec![
"Item1", "Item2", "Item3", "Item4", "Item5", "Item6", "Item7", "Item8", "Item9",
"Item10", "Item11", "Item12", "Item13", "Item14", "Item15", "Item16", "Item17",
"Item18", "Item19", "Item20", "Item21", "Item22", "Item23", "Item24",
],
events: vec![
("Event1", "INFO"),
("Event2", "INFO"),
("Event3", "CRITICAL"),
("Event4", "ERROR"),
("Event5", "INFO"),
("Event6", "INFO"),
("Event7", "WARNING"),
("Event8", "INFO"),
("Event9", "INFO"),
("Event10", "INFO"),
("Event11", "CRITICAL"),
("Event12", "INFO"),
("Event13", "INFO"),
("Event14", "INFO"),
("Event15", "INFO"),
("Event16", "INFO"),
("Event17", "ERROR"),
("Event18", "ERROR"),
("Event19", "INFO"),
("Event20", "INFO"),
("Event21", "WARNING"),
("Event22", "INFO"),
("Event23", "INFO"),
("Event24", "WARNING"),
("Event25", "INFO"),
("Event26", "INFO"),
],
selected: 0,
tabs: TabsState::new(vec!["Tab0", "Tab1"]),
show_chart: true,
progress: 0,
data: rand_signal.by_ref().take(300).collect(),
data2: sin_signal.by_ref().take(100).collect(),
data3: sin_signal2.by_ref().take(200).collect(),
data4: vec![
("B1", 9),
("B2", 12),
("B3", 5),
("B4", 8),
("B5", 2),
("B6", 4),
("B7", 5),
("B8", 9),
("B9", 14),
("B10", 15),
("B11", 1),
("B12", 0),
("B13", 4),
("B14", 6),
("B15", 4),
("B16", 6),
("B17", 4),
("B18", 7),
("B19", 13),
("B20", 8),
("B21", 11),
("B22", 9),
("B23", 3),
("B24", 5),
],
window: [0.0, 20.0],
colors: [Color::Magenta, Color::Red],
color_index: 0,
servers: vec![
Server {
name: "NorthAmerica-1",
location: "New York City",
coords: (40.71, -74.00),
status: "Up",
},
Server {
name: "Europe-1",
location: "Paris",
coords: (48.85, 2.35),
status: "Failure",
},
Server {
name: "SouthAmerica-1",
location: "São Paulo",
coords: (-23.54, -46.62),
status: "Up",
},
Server {
name: "Asia-1",
location: "Singapore",
coords: (1.35, 103.86),
status: "Up",
},
],
};
loop {
// Draw UI
terminal.draw(|mut f| {
let chunks = Layout::default()
.constraints([Constraint::Length(3), Constraint::Min(0)].as_ref())
.split(f.size());
Tabs::default()
.block(Block::default().borders(Borders::ALL).title("Tabs"))
.titles(&app.tabs.titles)
.style(Style::default().fg(Color::Green))
.highlight_style(Style::default().fg(Color::Yellow))
.select(app.tabs.index)
.render(&mut f, chunks[0]);
match app.tabs.index {
0 => draw_first_tab(&mut f, &app, chunks[1]),
1 => draw_second_tab(&mut f, &app, chunks[1]),
_ => {}
};
})?;
match events.next()? {
Event::Input(input) => match input {
Key::Char('q') => {
break;
}
Key::Up => {
if app.selected > 0 {
app.selected -= 1
};
}
Key::Down => {
if app.selected < app.items.len() - 1 {
app.selected += 1;
}
}
Key::Left => {
app.tabs.previous();
}
Key::Right => {
app.tabs.next();
}
Key::Char('t') => {
app.show_chart = !app.show_chart;
}
_ => {}
},
Event::Tick => {
app.progress += 5;
if app.progress > 100 {
app.progress = 0;
}
app.data.insert(0, rand_signal.next().unwrap());
app.data.pop();
for _ in 0..5 {
app.data2.remove(0);
app.data2.push(sin_signal.next().unwrap());
}
for _ in 0..10 {
app.data3.remove(0);
app.data3.push(sin_signal2.next().unwrap());
}
let i = app.data4.pop().unwrap();
app.data4.insert(0, i);
app.window[0] += 1.0;
app.window[1] += 1.0;
let i = app.events.pop().unwrap();
app.events.insert(0, i);
app.color_index += 1;
if app.color_index >= app.colors.len() {
app.color_index = 0;
}
}
}
}
Ok(())
}
fn draw_first_tab<B>(f: &mut Frame<B>, app: &App, area: Rect)
where
B: Backend,
{
let chunks = Layout::default()
.constraints(
[
Constraint::Length(7),
Constraint::Min(7),
Constraint::Length(7),
]
.as_ref(),
)
.split(area);
draw_gauges(f, app, chunks[0]);
draw_charts(f, app, chunks[1]);
draw_text(f, chunks[2]);
}
fn draw_gauges<B>(f: &mut Frame<B>, app: &App, area: Rect)
where
B: Backend,
{
let chunks = Layout::default()
.constraints([Constraint::Length(2), Constraint::Length(3)].as_ref())
.margin(1)
.split(area);
Block::default()
.borders(Borders::ALL)
.title("Graphs")
.render(f, area);
Gauge::default()
.block(Block::default().title("Gauge:"))
.style(
Style::default()
.fg(Color::Magenta)
.bg(Color::Black)
.modifier(Modifier::Italic),
)
.label(&format!("{} / 100", app.progress))
.percent(app.progress)
.render(f, chunks[0]);
Sparkline::default()
.block(Block::default().title("Sparkline:"))
.style(Style::default().fg(Color::Green))
.data(&app.data)
.render(f, chunks[1]);
}
fn draw_charts<B>(f: &mut Frame<B>, app: &App, area: Rect)
where
B: Backend,
{
let constraints = if app.show_chart {
vec![Constraint::Percentage(50), Constraint::Percentage(50)]
} else {
vec![Constraint::Percentage(100)]
};
let chunks = Layout::default()
.constraints(constraints)
.direction(Direction::Horizontal)
.split(area);
{
let chunks = Layout::default()
.constraints([Constraint::Percentage(50), Constraint::Percentage(50)].as_ref())
.split(chunks[0]);
{
let chunks = Layout::default()
.constraints([Constraint::Percentage(50), Constraint::Percentage(50)].as_ref())
.direction(Direction::Horizontal)
.split(chunks[0]);
SelectableList::default()
.block(Block::default().borders(Borders::ALL).title("List"))
.items(&app.items)
.select(Some(app.selected))
.highlight_style(Style::default().fg(Color::Yellow).modifier(Modifier::Bold))
.highlight_symbol(">")
.render(f, chunks[0]);
let info_style = Style::default().fg(Color::White);
let warning_style = Style::default().fg(Color::Yellow);
let error_style = Style::default().fg(Color::Magenta);
let critical_style = Style::default().fg(Color::Red);
let events = app.events.iter().map(|&(evt, level)| {
Text::styled(
format!("{}: {}", level, evt),
match level {
"ERROR" => error_style,
"CRITICAL" => critical_style,
"WARNING" => warning_style,
_ => info_style,
},
)
});
List::new(events)
.block(Block::default().borders(Borders::ALL).title("List"))
.render(f, chunks[1]);
}
BarChart::default()
.block(Block::default().borders(Borders::ALL).title("Bar chart"))
.data(&app.data4)
.bar_width(3)
.bar_gap(2)
.value_style(
Style::default()
.fg(Color::Black)
.bg(Color::Green)
.modifier(Modifier::Italic),
)
.label_style(Style::default().fg(Color::Yellow))
.style(Style::default().fg(Color::Green))
.render(f, chunks[1]);
}
if app.show_chart {
Chart::default()
.block(
Block::default()
.title("Chart")
.title_style(Style::default().fg(Color::Cyan).modifier(Modifier::Bold))
.borders(Borders::ALL),
)
.x_axis(
Axis::default()
.title("X Axis")
.style(Style::default().fg(Color::Gray))
.labels_style(Style::default().modifier(Modifier::Italic))
.bounds(app.window)
.labels(&[
&format!("{}", app.window[0]),
&format!("{}", (app.window[0] + app.window[1]) / 2.0),
&format!("{}", app.window[1]),
]),
)
.y_axis(
Axis::default()
.title("Y Axis")
.style(Style::default().fg(Color::Gray))
.labels_style(Style::default().modifier(Modifier::Italic))
.bounds([-20.0, 20.0])
.labels(&["-20", "0", "20"]),
)
.datasets(&[
Dataset::default()
.name("data2")
.marker(Marker::Dot)
.style(Style::default().fg(Color::Cyan))
.data(&app.data2),
Dataset::default()
.name("data3")
.marker(Marker::Braille)
.style(Style::default().fg(Color::Yellow))
.data(&app.data3),
])
.render(f, chunks[1]);
}
}
fn draw_text<B>(f: &mut Frame<B>, area: Rect)
where
B: Backend,
{
let text = [
Text::raw("This is a paragraph with several lines. You can change style your text the way you want.\n\nFox example: "),
Text::styled("under", Style::default().fg(Color::Red)),
Text::raw(" "),
Text::styled("the", Style::default().fg(Color::Green)),
Text::raw(" "),
Text::styled("rainbow", Style::default().fg(Color::Blue)),
Text::raw(".\nOh and if you didn't "),
Text::styled("notice", Style::default().modifier(Modifier::Italic)),
Text::raw(" you can "),
Text::styled("automatically", Style::default().modifier(Modifier::Bold)),
Text::raw(" "),
Text::styled("wrap", Style::default().modifier(Modifier::Invert)),
Text::raw(" your "),
Text::styled("text", Style::default().modifier(Modifier::Underline)),
Text::raw(".\nOne more thing is that it should display unicode characters: 10€")
];
Paragraph::new(text.iter())
.block(
Block::default()
.borders(Borders::ALL)
.title("Footer")
.title_style(Style::default().fg(Color::Magenta).modifier(Modifier::Bold)),
)
.wrap(true)
.render(f, area);
}
fn draw_second_tab<B>(f: &mut Frame<B>, app: &App, area: Rect)
where
B: Backend,
{
let chunks = Layout::default()
.constraints([Constraint::Percentage(30), Constraint::Percentage(70)].as_ref())
.direction(Direction::Horizontal)
.split(area);
let up_style = Style::default().fg(Color::Green);
let failure_style = Style::default().fg(Color::Red);
let header = ["Server", "Location", "Status"];
let rows = app.servers.iter().map(|s| {
let style = if s.status == "Up" {
up_style
} else {
failure_style
};
Row::StyledData(vec![s.name, s.location, s.status].into_iter(), style)
});
Table::new(header.into_iter(), rows)
.block(Block::default().title("Servers").borders(Borders::ALL))
.header_style(Style::default().fg(Color::Yellow))
.widths(&[15, 15, 10])
.render(f, chunks[0]);
Canvas::default()
.block(Block::default().title("World").borders(Borders::ALL))
.paint(|ctx| {
ctx.draw(&Map {
color: Color::White,
resolution: MapResolution::High,
});
ctx.layer();
ctx.draw(&Rectangle {
rect: Rect {
x: 0,
y: 30,
width: 10,
height: 10,
},
color: Color::Yellow,
});
for (i, s1) in app.servers.iter().enumerate() {
for s2 in &app.servers[i + 1..] {
ctx.draw(&Line {
x1: s1.coords.1,
y1: s1.coords.0,
y2: s2.coords.0,
x2: s2.coords.1,
color: Color::Yellow,
});
}
}
for server in &app.servers {
let color = if server.status == "Up" {
Color::Green
} else {
Color::Red
};
ctx.print(server.coords.1, server.coords.0, "X", color);
}
})
.x_bounds([-180.0, 180.0])
.y_bounds([-90.0, 90.0])
.render(f, chunks[1]);
}