extern crate termion; extern crate tui; use std::io; use std::sync::mpsc; use std::thread; use std::time; use termion::event; use termion::input::TermRead; use tui::backend::MouseBackend; use tui::layout::{Constraint, Direction, Layout, Rect}; use tui::style::Color; use tui::widgets::canvas::{Canvas, Line, Map, MapResolution}; use tui::widgets::{Block, Borders, Widget}; use tui::Terminal; struct App { size: Rect, x: f64, y: f64, ball: Rect, playground: Rect, vx: u16, vy: u16, dir_x: bool, dir_y: bool, } impl App { fn new() -> App { App { size: Default::default(), x: 0.0, y: 0.0, ball: Rect::new(10, 30, 10, 10), playground: Rect::new(10, 10, 100, 100), vx: 1, vy: 1, dir_x: true, dir_y: true, } } fn advance(&mut self) { if self.ball.left() < self.playground.left() || self.ball.right() > self.playground.right() { self.dir_x = !self.dir_x; } if self.ball.top() < self.playground.top() || self.ball.bottom() > self.playground.bottom() { self.dir_y = !self.dir_y; } if self.dir_x { self.ball.x += self.vx; } else { self.ball.x -= self.vx; } if self.dir_y { self.ball.y += self.vy; } else { self.ball.y -= self.vy } } } enum Event { Input(event::Key), Tick, } fn main() { // Terminal initialization let backend = MouseBackend::new().unwrap(); let mut terminal = Terminal::new(backend).unwrap(); // Channels let (tx, rx) = mpsc::channel(); let input_tx = tx.clone(); let clock_tx = tx.clone(); // Input thread::spawn(move || { let stdin = io::stdin(); for c in stdin.keys() { let evt = c.unwrap(); input_tx.send(Event::Input(evt)).unwrap(); if evt == event::Key::Char('q') { break; } } }); // Tick thread::spawn(move || loop { clock_tx.send(Event::Tick).unwrap(); thread::sleep(time::Duration::from_millis(500)); }); // App let mut app = App::new(); // First draw call terminal.clear().unwrap(); terminal.hide_cursor().unwrap(); app.size = terminal.size().unwrap(); draw(&mut terminal, &app).unwrap(); loop { let size = terminal.size().unwrap(); if size != app.size { terminal.resize(size).unwrap(); app.size = size; } let evt = rx.recv().unwrap(); match evt { Event::Input(input) => match input { event::Key::Char('q') => { break; } event::Key::Down => { app.y += 1.0; } event::Key::Up => { app.y -= 1.0; } event::Key::Right => { app.x += 1.0; } event::Key::Left => { app.x -= 1.0; } _ => {} }, Event::Tick => { app.advance(); } } draw(&mut terminal, &app).unwrap(); } terminal.show_cursor().unwrap(); } fn draw(t: &mut Terminal, app: &App) -> Result<(), io::Error> { t.draw(|mut f| { let chunks = Layout::default() .direction(Direction::Horizontal) .constraints([Constraint::Percentage(50), Constraint::Percentage(50)].as_ref()) .split(app.size); Canvas::default() .block(Block::default().borders(Borders::ALL).title("World")) .paint(|ctx| { ctx.draw(&Map { color: Color::White, resolution: MapResolution::High, }); ctx.print(app.x, -app.y, "You are here", Color::Yellow); }) .x_bounds([-180.0, 180.0]) .y_bounds([-90.0, 90.0]) .render(&mut f, chunks[0]); Canvas::default() .block(Block::default().borders(Borders::ALL).title("List")) .paint(|ctx| { ctx.draw(&Line { x1: f64::from(app.ball.left()), y1: f64::from(app.ball.top()), x2: f64::from(app.ball.right()), y2: f64::from(app.ball.top()), color: Color::Yellow, }); ctx.draw(&Line { x1: f64::from(app.ball.right()), y1: f64::from(app.ball.top()), x2: f64::from(app.ball.right()), y2: f64::from(app.ball.bottom()), color: Color::Yellow, }); ctx.draw(&Line { x1: f64::from(app.ball.right()), y1: f64::from(app.ball.bottom()), x2: f64::from(app.ball.left()), y2: f64::from(app.ball.bottom()), color: Color::Yellow, }); ctx.draw(&Line { x1: f64::from(app.ball.left()), y1: f64::from(app.ball.bottom()), x2: f64::from(app.ball.left()), y2: f64::from(app.ball.top()), color: Color::Yellow, }); }) .x_bounds([10.0, 110.0]) .y_bounds([10.0, 110.0]) .render(&mut f, chunks[1]); }) }