#[allow(dead_code)] mod demo; #[allow(dead_code)] mod util; use crate::demo::{ui, App}; use argh::FromArgs; use crossterm::{ event::{self, DisableMouseCapture, EnableMouseCapture, Event, KeyCode}, execute, terminal::{disable_raw_mode, enable_raw_mode, EnterAlternateScreen, LeaveAlternateScreen}, }; use std::{ error::Error, io, time::{Duration, Instant}, }; use tui::{ backend::{Backend, CrosstermBackend}, Terminal, }; /// Crossterm demo #[derive(Debug, FromArgs)] struct Cli { /// time in ms between two ticks. #[argh(option, default = "250")] tick_rate: u64, /// whether unicode symbols are used to improve the overall look of the app #[argh(option, default = "true")] enhanced_graphics: bool, } fn main() -> Result<(), Box> { let cli: Cli = argh::from_env(); // setup terminal enable_raw_mode()?; let mut stdout = io::stdout(); execute!(stdout, EnterAlternateScreen, EnableMouseCapture)?; let backend = CrosstermBackend::new(stdout); let mut terminal = Terminal::new(backend)?; // create app and run it let tick_rate = Duration::from_millis(cli.tick_rate); let app = App::new("Crossterm Demo", cli.enhanced_graphics); let res = run_app(&mut terminal, app, tick_rate); // restore terminal disable_raw_mode()?; execute!( terminal.backend_mut(), LeaveAlternateScreen, DisableMouseCapture )?; terminal.show_cursor()?; if let Err(err) = res { println!("{:?}", err) } Ok(()) } fn run_app( terminal: &mut Terminal, mut app: App, tick_rate: Duration, ) -> io::Result<()> { let mut last_tick = Instant::now(); loop { terminal.draw(|f| ui::draw(f, &mut app))?; let timeout = tick_rate .checked_sub(last_tick.elapsed()) .unwrap_or_else(|| Duration::from_secs(0)); if crossterm::event::poll(timeout)? { if let Event::Key(key) = event::read()? { match key.code { KeyCode::Char(c) => app.on_key(c), KeyCode::Left => app.on_left(), KeyCode::Up => app.on_up(), KeyCode::Right => app.on_right(), KeyCode::Down => app.on_down(), _ => {} } } } if last_tick.elapsed() >= tick_rate { app.on_tick(); last_tick = Instant::now(); } if app.should_quit { return Ok(()); } } }