//! [tui](https://github.com/fdehau/tui-rs) is a library used to build rich //! terminal users interfaces and dashboards. //! //! ![](https://raw.githubusercontent.com/fdehau/tui-rs/master/assets/demo.gif) //! //! # Get started //! //! ## Adding `tui` as a dependency //! //! ```toml //! [dependencies] //! tui = "0.16" //! termion = "1.5" //! ``` //! //! The crate is using the `termion` backend by default but if for example you want your //! application to work on Windows, you might want to use the `crossterm` backend instead. This can //! be done by changing your dependencies specification to the following: //! //! ```toml //! [dependencies] //! crossterm = "0.20" //! tui = { version = "0.16", default-features = false, features = ['crossterm'] } //! ``` //! //! The same logic applies for all other available backends. //! //! ## Creating a `Terminal` //! //! Every application using `tui` should start by instantiating a `Terminal`. It is a light //! abstraction over available backends that provides basic functionalities such as clearing the //! screen, hiding the cursor, etc. //! //! ```rust,no_run //! use std::io; //! use tui::Terminal; //! use tui::backend::TermionBackend; //! use termion::raw::IntoRawMode; //! //! fn main() -> Result<(), io::Error> { //! let stdout = io::stdout().into_raw_mode()?; //! let backend = TermionBackend::new(stdout); //! let mut terminal = Terminal::new(backend)?; //! Ok(()) //! } //! ``` //! //! If you had previously chosen `crossterm` as a backend, the terminal can be created in a similar //! way: //! //! ```rust,ignore //! use std::io; //! use tui::Terminal; //! use tui::backend::CrosstermBackend; //! //! fn main() -> Result<(), io::Error> { //! let stdout = io::stdout(); //! let backend = CrosstermBackend::new(stdout); //! let mut terminal = Terminal::new(backend)?; //! Ok(()) //! } //! ``` //! //! You may also refer to the examples to find out how to create a `Terminal` for each available //! backend. //! //! ## Building a User Interface (UI) //! //! Every component of your interface will be implementing the `Widget` trait. The library comes //! with a predefined set of widgets that should meet most of your use cases. You are also free to //! implement your own. //! //! Each widget follows a builder pattern API providing a default configuration along with methods //! to customize them. The widget is then rendered using [`Frame::render_widget`] which takes //! your widget instance and an area to draw to. //! //! The following example renders a block of the size of the terminal: //! //! ```rust,no_run //! use std::io; //! use termion::raw::IntoRawMode; //! use tui::Terminal; //! use tui::backend::TermionBackend; //! use tui::widgets::{Widget, Block, Borders}; //! use tui::layout::{Layout, Constraint, Direction}; //! //! fn main() -> Result<(), io::Error> { //! let stdout = io::stdout().into_raw_mode()?; //! let backend = TermionBackend::new(stdout); //! let mut terminal = Terminal::new(backend)?; //! terminal.draw(|f| { //! let size = f.size(); //! let block = Block::default() //! .title("Block") //! .borders(Borders::ALL); //! f.render_widget(block, size); //! })?; //! Ok(()) //! } //! ``` //! //! ## Layout //! //! The library comes with a basic yet useful layout management object called `Layout`. As you may //! see below and in the examples, the library makes heavy use of the builder pattern to provide //! full customization. And `Layout` is no exception: //! //! ```rust,no_run //! use std::io; //! use termion::raw::IntoRawMode; //! use tui::Terminal; //! use tui::backend::TermionBackend; //! use tui::widgets::{Widget, Block, Borders}; //! use tui::layout::{Layout, Constraint, Direction}; //! //! fn main() -> Result<(), io::Error> { //! let stdout = io::stdout().into_raw_mode()?; //! let backend = TermionBackend::new(stdout); //! let mut terminal = Terminal::new(backend)?; //! terminal.draw(|f| { //! let chunks = Layout::default() //! .direction(Direction::Vertical) //! .margin(1) //! .constraints( //! [ //! Constraint::Percentage(10), //! Constraint::Percentage(80), //! Constraint::Percentage(10) //! ].as_ref() //! ) //! .split(f.size()); //! let block = Block::default() //! .title("Block") //! .borders(Borders::ALL); //! f.render_widget(block, chunks[0]); //! let block = Block::default() //! .title("Block 2") //! .borders(Borders::ALL); //! f.render_widget(block, chunks[1]); //! })?; //! Ok(()) //! } //! ``` //! //! This let you describe responsive terminal UI by nesting layouts. You should note that by //! default the computed layout tries to fill the available space completely. So if for any reason //! you might need a blank space somewhere, try to pass an additional constraint and don't use the //! corresponding area. pub mod backend; pub mod buffer; pub mod layout; pub mod style; pub mod symbols; pub mod terminal; pub mod text; pub mod widgets; pub use self::terminal::{Frame, Terminal, TerminalOptions, Viewport};