use std::iter; use std::cmp::min; use unicode_width::UnicodeWidthStr; use buffer::Buffer; use widgets::{Widget, Block}; use layout::Rect; use style::Style; pub struct List<'a> { block: Option>, items: Vec<(&'a str, &'a Style)>, style: Style, } impl<'a> Default for List<'a> { fn default() -> List<'a> { List { block: None, items: Vec::new(), style: Default::default(), } } } impl<'a> List<'a> { pub fn block(&'a mut self, block: Block<'a>) -> &mut List<'a> { self.block = Some(block); self } pub fn items(&'a mut self, items: &'a [(I, &'a Style)]) -> &mut List<'a> where I: AsRef + 'a { self.items = items.iter().map(|&(ref i, s)| (i.as_ref(), s)).collect::>(); self } pub fn style(&'a mut self, style: Style) -> &mut List<'a> { self.style = style; self } } impl<'a> Widget for List<'a> { fn draw(&self, area: &Rect, buf: &mut Buffer) { let list_area = match self.block { Some(ref b) => { b.draw(area, buf); b.inner(area) } None => *area, }; if list_area.width < 1 || list_area.height < 1 { return; } self.background(&list_area, buf, self.style.bg); let max_index = min(self.items.len(), list_area.height as usize); for (i, &(ref item, style)) in self.items.iter().enumerate().take(max_index) { buf.set_stringn(list_area.left(), list_area.top() + i as u16, item.as_ref(), list_area.width as usize, style); } } } /// A widget to display several items among which one can be selected (optional) /// /// # Examples /// /// ``` /// # extern crate tui; /// # use tui::widgets::{Block, border, SelectableList}; /// # use tui::style::{Style, Color, Modifier}; /// # fn main() { /// SelectableList::default() /// .block(Block::default().title("SelectableList").borders(border::ALL)) /// .items(&["Item 1", "Item 2", "Item 3"]) /// .select(1) /// .style(Style::default().fg(Color::White)) /// .highlight_style(Style::default().modifier(Modifier::Italic)) /// .highlight_symbol(">>"); /// # } /// ``` pub struct SelectableList<'a> { block: Option>, /// Items to be displayed items: Vec<&'a str>, /// Index of the one selected selected: Option, /// Base style of the widget style: Style, /// Style used to render selected item highlight_style: Style, /// Symbol in front of the selected item (Shift all items to the right) highlight_symbol: Option<&'a str>, } impl<'a> Default for SelectableList<'a> { fn default() -> SelectableList<'a> { SelectableList { block: None, items: Vec::new(), selected: None, style: Default::default(), highlight_style: Default::default(), highlight_symbol: None, } } } impl<'a> SelectableList<'a> { pub fn block(&'a mut self, block: Block<'a>) -> &mut SelectableList<'a> { self.block = Some(block); self } pub fn items(&'a mut self, items: &'a [I]) -> &mut SelectableList<'a> where I: AsRef + 'a { self.items = items.iter().map(|i| i.as_ref()).collect::>(); self } pub fn style(&'a mut self, style: Style) -> &mut SelectableList<'a> { self.style = style; self } pub fn highlight_symbol(&'a mut self, highlight_symbol: &'a str) -> &mut SelectableList<'a> { self.highlight_symbol = Some(highlight_symbol); self } pub fn highlight_style(&'a mut self, highlight_style: Style) -> &mut SelectableList<'a> { self.highlight_style = highlight_style; self } pub fn select(&'a mut self, index: usize) -> &'a mut SelectableList<'a> { self.selected = Some(index); self } } impl<'a> Widget for SelectableList<'a> { fn draw(&self, area: &Rect, buf: &mut Buffer) { let list_area = match self.block { Some(ref b) => b.inner(area), None => *area, }; let list_height = list_area.height as usize; // Use highlight_style only if something is selected let (selected, highlight_style) = match self.selected { Some(i) => (i, &self.highlight_style), None => (0, &self.style), }; let highlight_symbol = self.highlight_symbol.unwrap_or(""); let blank_symbol = iter::repeat(" ").take(highlight_symbol.width()).collect::(); // Make sure the list show the selected item let offset = if selected >= list_height { selected - list_height + 1 } else { 0 }; let items = self.items .iter() .cloned() .enumerate() .map(|(i, item)| if i == selected { (format!("{} {}", highlight_symbol, item), highlight_style) } else { (format!("{} {}", blank_symbol, item), &self.style) }) .skip(offset as usize) .collect::>(); // Render items List::default() .block(self.block.unwrap_or_default()) .items(&items) .draw(area, buf); } }