#[allow(dead_code)] mod util; use std::io; use std::time::Duration; use termion::event::Key; use termion::input::MouseTerminal; use termion::raw::IntoRawMode; use termion::screen::AlternateScreen; use tui::backend::TermionBackend; use tui::layout::{Constraint, Direction, Layout, Rect}; use tui::style::Color; use tui::widgets::canvas::{Canvas, Line, Map, MapResolution}; use tui::widgets::{Block, Borders, Widget}; use tui::Terminal; use crate::util::event::{Config, Event, Events}; struct App { x: f64, y: f64, ball: Rect, playground: Rect, vx: u16, vy: u16, dir_x: bool, dir_y: bool, } impl App { fn new() -> App { App { x: 0.0, y: 0.0, ball: Rect::new(10, 30, 10, 10), playground: Rect::new(10, 10, 100, 100), vx: 1, vy: 1, dir_x: true, dir_y: true, } } fn update(&mut self) { if self.ball.left() < self.playground.left() || self.ball.right() > self.playground.right() { self.dir_x = !self.dir_x; } if self.ball.top() < self.playground.top() || self.ball.bottom() > self.playground.bottom() { self.dir_y = !self.dir_y; } if self.dir_x { self.ball.x += self.vx; } else { self.ball.x -= self.vx; } if self.dir_y { self.ball.y += self.vy; } else { self.ball.y -= self.vy } } } fn main() -> Result<(), failure::Error> { // Terminal initialization let stdout = io::stdout().into_raw_mode()?; let stdout = MouseTerminal::from(stdout); let stdout = AlternateScreen::from(stdout); let backend = TermionBackend::new(stdout); let mut terminal = Terminal::new(backend)?; terminal.hide_cursor()?; // Setup event handlers let config = Config { tick_rate: Duration::from_millis(100), ..Default::default() }; let events = Events::with_config(config); // App let mut app = App::new(); loop { terminal.draw(|mut f| { let chunks = Layout::default() .direction(Direction::Horizontal) .constraints([Constraint::Percentage(50), Constraint::Percentage(50)].as_ref()) .split(f.size()); Canvas::default() .block(Block::default().borders(Borders::ALL).title("World")) .paint(|ctx| { ctx.draw(&Map { color: Color::White, resolution: MapResolution::High, }); ctx.print(app.x, -app.y, "You are here", Color::Yellow); }) .x_bounds([-180.0, 180.0]) .y_bounds([-90.0, 90.0]) .render(&mut f, chunks[0]); Canvas::default() .block(Block::default().borders(Borders::ALL).title("Pong")) .paint(|ctx| { ctx.draw(&Line { x1: f64::from(app.ball.left()), y1: f64::from(app.ball.top()), x2: f64::from(app.ball.right()), y2: f64::from(app.ball.top()), color: Color::Yellow, }); ctx.draw(&Line { x1: f64::from(app.ball.right()), y1: f64::from(app.ball.top()), x2: f64::from(app.ball.right()), y2: f64::from(app.ball.bottom()), color: Color::Yellow, }); ctx.draw(&Line { x1: f64::from(app.ball.right()), y1: f64::from(app.ball.bottom()), x2: f64::from(app.ball.left()), y2: f64::from(app.ball.bottom()), color: Color::Yellow, }); ctx.draw(&Line { x1: f64::from(app.ball.left()), y1: f64::from(app.ball.bottom()), x2: f64::from(app.ball.left()), y2: f64::from(app.ball.top()), color: Color::Yellow, }); }) .x_bounds([10.0, 110.0]) .y_bounds([10.0, 110.0]) .render(&mut f, chunks[1]); })?; match events.next()? { Event::Input(input) => match input { Key::Char('q') => { break; } Key::Down => { app.y += 1.0; } Key::Up => { app.y -= 1.0; } Key::Right => { app.x += 1.0; } Key::Left => { app.x -= 1.0; } _ => {} }, Event::Tick => { app.update(); } } } Ok(()) }