#[allow(dead_code)] mod util; use crate::util::{ event::{Event, Events}, RandomSignal, }; use std::{error::Error, io}; use termion::{event::Key, input::MouseTerminal, raw::IntoRawMode, screen::AlternateScreen}; use tui::{ backend::TermionBackend, layout::{Constraint, Direction, Layout}, style::{Color, Style}, widgets::{Block, Borders, Sparkline}, Terminal, }; struct App { signal: RandomSignal, data1: Vec, data2: Vec, data3: Vec, } impl App { fn new() -> App { let mut signal = RandomSignal::new(0, 100); let data1 = signal.by_ref().take(200).collect::>(); let data2 = signal.by_ref().take(200).collect::>(); let data3 = signal.by_ref().take(200).collect::>(); App { signal, data1, data2, data3, } } fn update(&mut self) { let value = self.signal.next().unwrap(); self.data1.pop(); self.data1.insert(0, value); let value = self.signal.next().unwrap(); self.data2.pop(); self.data2.insert(0, value); let value = self.signal.next().unwrap(); self.data3.pop(); self.data3.insert(0, value); } } fn main() -> Result<(), Box> { // Terminal initialization let stdout = io::stdout().into_raw_mode()?; let stdout = MouseTerminal::from(stdout); let stdout = AlternateScreen::from(stdout); let backend = TermionBackend::new(stdout); let mut terminal = Terminal::new(backend)?; // Setup event handlers let events = Events::new(); // Create default app state let mut app = App::new(); loop { terminal.draw(|f| { let chunks = Layout::default() .direction(Direction::Vertical) .margin(2) .constraints( [ Constraint::Length(3), Constraint::Length(3), Constraint::Length(7), Constraint::Min(0), ] .as_ref(), ) .split(f.size()); let sparkline = Sparkline::default() .block( Block::default() .title("Data1") .borders(Borders::LEFT | Borders::RIGHT), ) .data(&app.data1) .style(Style::default().fg(Color::Yellow)); f.render_widget(sparkline, chunks[0]); let sparkline = Sparkline::default() .block( Block::default() .title("Data2") .borders(Borders::LEFT | Borders::RIGHT), ) .data(&app.data2) .style(Style::default().bg(Color::Green)); f.render_widget(sparkline, chunks[1]); // Multiline let sparkline = Sparkline::default() .block( Block::default() .title("Data3") .borders(Borders::LEFT | Borders::RIGHT), ) .data(&app.data3) .style(Style::default().fg(Color::Red)); f.render_widget(sparkline, chunks[2]); })?; match events.next()? { Event::Input(input) => { if input == Key::Char('q') { break; } } Event::Tick => { app.update(); } } } Ok(()) }