use std::{error::Error, io}; use tui::{ backend::{Backend, CrosstermBackend}, layout::{Alignment, Constraint, Direction, Layout, Rect}, style::{Color, Modifier, Style}, text::Span, widgets::{Block, Borders, Clear, Paragraph, Wrap}, Frame, Terminal, }; use crossterm::{ event::{self, DisableMouseCapture, EnableMouseCapture, Event, KeyCode}, execute, terminal::{disable_raw_mode, enable_raw_mode, EnterAlternateScreen, LeaveAlternateScreen}, }; struct App { show_popup: bool, } impl App { fn new() -> App { App { show_popup: false } } } fn main() -> Result<(), Box> { // setup terminal enable_raw_mode()?; let mut stdout = io::stdout(); execute!(stdout, EnterAlternateScreen, EnableMouseCapture)?; let backend = CrosstermBackend::new(stdout); let mut terminal = Terminal::new(backend)?; // create app and run it let app = App::new(); let res = run_app(&mut terminal, app); // restore terminal disable_raw_mode()?; execute!( terminal.backend_mut(), LeaveAlternateScreen, DisableMouseCapture )?; terminal.show_cursor()?; if let Err(err) = res { println!("{:?}", err) } Ok(()) } fn run_app(terminal: &mut Terminal, mut app: App) -> io::Result<()> { loop { terminal.draw(|f| ui(f, &app))?; if let Event::Key(key) = event::read()? { match key.code { KeyCode::Char('q') => return Ok(()), KeyCode::Char('p') => app.show_popup = !app.show_popup, _ => {} } } } } fn ui(f: &mut Frame, app: &App) { let size = f.size(); let chunks = Layout::default() .constraints([Constraint::Percentage(20), Constraint::Percentage(80)].as_ref()) .split(size); let text = if app.show_popup { "Press p to close the popup" } else { "Press p to show the popup" }; let paragraph = Paragraph::new(Span::styled( text, Style::default().add_modifier(Modifier::SLOW_BLINK), )) .alignment(Alignment::Center) .wrap(Wrap { trim: true }); f.render_widget(paragraph, chunks[0]); let block = Block::default() .title("Content") .borders(Borders::ALL) .style(Style::default().bg(Color::Blue)); f.render_widget(block, chunks[1]); if app.show_popup { let block = Block::default().title("Popup").borders(Borders::ALL); let area = centered_rect(60, 20, size); f.render_widget(Clear, area); //this clears out the background f.render_widget(block, area); } } /// helper function to create a centered rect using up certain percentage of the available rect `r` fn centered_rect(percent_x: u16, percent_y: u16, r: Rect) -> Rect { let popup_layout = Layout::default() .direction(Direction::Vertical) .constraints( [ Constraint::Percentage((100 - percent_y) / 2), Constraint::Percentage(percent_y), Constraint::Percentage((100 - percent_y) / 2), ] .as_ref(), ) .split(r); Layout::default() .direction(Direction::Horizontal) .constraints( [ Constraint::Percentage((100 - percent_x) / 2), Constraint::Percentage(percent_x), Constraint::Percentage((100 - percent_x) / 2), ] .as_ref(), ) .split(popup_layout[1])[1] }