use crossterm::{ event::{self, DisableMouseCapture, EnableMouseCapture, Event, KeyCode}, execute, terminal::{disable_raw_mode, enable_raw_mode, EnterAlternateScreen, LeaveAlternateScreen}, }; use std::{error::Error, io}; use tui::{ backend::{Backend, CrosstermBackend}, layout::{Alignment, Constraint, Direction, Layout}, style::{Color, Modifier, Style}, text::Span, widgets::{Block, BorderType, Borders}, Frame, Terminal, }; fn main() -> Result<(), Box> { // setup terminal enable_raw_mode()?; let mut stdout = io::stdout(); execute!(stdout, EnterAlternateScreen, EnableMouseCapture)?; let backend = CrosstermBackend::new(stdout); let mut terminal = Terminal::new(backend)?; // create app and run it let res = run_app(&mut terminal); // restore terminal disable_raw_mode()?; execute!( terminal.backend_mut(), LeaveAlternateScreen, DisableMouseCapture )?; terminal.show_cursor()?; if let Err(err) = res { println!("{:?}", err) } Ok(()) } fn run_app(terminal: &mut Terminal) -> io::Result<()> { loop { terminal.draw(ui)?; if let Event::Key(key) = event::read()? { if let KeyCode::Char('q') = key.code { return Ok(()); } } } } fn ui(f: &mut Frame) { // Wrapping block for a group // Just draw the block and the group on the same area and build the group // with at least a margin of 1 let size = f.size(); // Surrounding block let block = Block::default() .borders(Borders::ALL) .title("Main block with round corners") .title_alignment(Alignment::Center) .border_type(BorderType::Rounded); f.render_widget(block, size); let chunks = Layout::default() .direction(Direction::Vertical) .margin(4) .constraints([Constraint::Percentage(50), Constraint::Percentage(50)].as_ref()) .split(f.size()); // Top two inner blocks let top_chunks = Layout::default() .direction(Direction::Horizontal) .constraints([Constraint::Percentage(50), Constraint::Percentage(50)].as_ref()) .split(chunks[0]); // Top left inner block with green background let block = Block::default() .title(vec![ Span::styled("With", Style::default().fg(Color::Yellow)), Span::from(" background"), ]) .style(Style::default().bg(Color::Green)); f.render_widget(block, top_chunks[0]); // Top right inner block with styled title aligned to the right let block = Block::default() .title(Span::styled( "Styled title", Style::default() .fg(Color::White) .bg(Color::Red) .add_modifier(Modifier::BOLD), )) .title_alignment(Alignment::Right); f.render_widget(block, top_chunks[1]); // Bottom two inner blocks let bottom_chunks = Layout::default() .direction(Direction::Horizontal) .constraints([Constraint::Percentage(50), Constraint::Percentage(50)].as_ref()) .split(chunks[1]); // Bottom left block with all default borders let block = Block::default().title("With borders").borders(Borders::ALL); f.render_widget(block, bottom_chunks[0]); // Bottom right block with styled left and right border let block = Block::default() .title("With styled borders and doubled borders") .border_style(Style::default().fg(Color::Cyan)) .borders(Borders::LEFT | Borders::RIGHT) .border_type(BorderType::Double); f.render_widget(block, bottom_chunks[1]); }