feat(layout): add private option to control last chunk expansion

pull/515/head
Florian Dehau 3 years ago
parent 29387e785c
commit e870e5d8a5

@ -63,6 +63,9 @@ pub struct Layout {
direction: Direction,
margin: Margin,
constraints: Vec<Constraint>,
/// Whether the last chunk of the computed layout should be expanded to fill the available
/// space.
expand_to_fill: bool,
}
thread_local! {
@ -78,6 +81,7 @@ impl Default for Layout {
vertical: 0,
},
constraints: Vec::new(),
expand_to_fill: true,
}
}
}
@ -114,6 +118,11 @@ impl Layout {
self
}
pub(crate) fn expand_to_fill(mut self, expand_to_fill: bool) -> Layout {
self.expand_to_fill = expand_to_fill;
self
}
/// Wrapper function around the cassowary-rs solver to be able to split a given
/// area into smaller ones based on the preferred widths or heights and the direction.
///
@ -222,11 +231,13 @@ fn split(area: Rect, layout: &Layout) -> Vec<Rect> {
Direction::Vertical => first.top() | EQ(REQUIRED) | f64::from(dest_area.top()),
});
}
if let Some(last) = elements.last() {
ccs.push(match layout.direction {
Direction::Horizontal => last.right() | EQ(REQUIRED) | f64::from(dest_area.right()),
Direction::Vertical => last.bottom() | EQ(REQUIRED) | f64::from(dest_area.bottom()),
});
if layout.expand_to_fill {
if let Some(last) = elements.last() {
ccs.push(match layout.direction {
Direction::Horizontal => last.right() | EQ(REQUIRED) | f64::from(dest_area.right()),
Direction::Vertical => last.bottom() | EQ(REQUIRED) | f64::from(dest_area.bottom()),
});
}
}
match layout.direction {
Direction::Horizontal => {
@ -299,14 +310,16 @@ fn split(area: Rect, layout: &Layout) -> Vec<Rect> {
}
}
// Fix imprecision by extending the last item a bit if necessary
if let Some(last) = results.last_mut() {
match layout.direction {
Direction::Vertical => {
last.height = dest_area.bottom() - last.y;
}
Direction::Horizontal => {
last.width = dest_area.right() - last.x;
if layout.expand_to_fill {
// Fix imprecision by extending the last item a bit if necessary
if let Some(last) = results.last_mut() {
match layout.direction {
Direction::Vertical => {
last.height = dest_area.bottom() - last.y;
}
Direction::Horizontal => {
last.width = dest_area.right() - last.x;
}
}
}
}

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