additional fix for Min/Max combinations.

pull/647/head
Simon Allen 2 years ago
parent 4a58e86459
commit b8cb749bad

@ -2,7 +2,7 @@ use std::cell::RefCell;
use std::cmp::{max, min};
use std::collections::HashMap;
use cassowary::strength::{REQUIRED, WEAK};
use cassowary::strength::{MEDIUM, REQUIRED, WEAK};
use cassowary::WeightedRelation::*;
use cassowary::{Constraint as CassowaryConstraint, Expression, Solver, Variable};
@ -248,17 +248,17 @@ fn split(area: Rect, layout: &Layout) -> Vec<Rect> {
ccs.push(elements[i].y | EQ(REQUIRED) | f64::from(dest_area.y));
ccs.push(elements[i].height | EQ(REQUIRED) | f64::from(dest_area.height));
ccs.push(match *size {
Constraint::Length(v) => elements[i].width | EQ(WEAK) | f64::from(v),
Constraint::Length(v) => elements[i].width | EQ(MEDIUM) | f64::from(v),
Constraint::Percentage(v) => {
elements[i].width | EQ(WEAK) | (f64::from(v * dest_area.width) / 100.0)
elements[i].width | EQ(MEDIUM) | (f64::from(v * dest_area.width) / 100.0)
}
Constraint::Ratio(n, d) => {
elements[i].width
| EQ(WEAK)
| EQ(MEDIUM)
| (f64::from(dest_area.width) * f64::from(n) / f64::from(d))
}
Constraint::Min(v) => elements[i].width | GE(WEAK) | f64::from(v),
Constraint::Max(v) => elements[i].width | LE(WEAK) | f64::from(v),
Constraint::Min(v) => elements[i].width | GE(MEDIUM) | f64::from(v),
Constraint::Max(v) => elements[i].width | LE(MEDIUM) | f64::from(v),
});
match *size {
@ -280,17 +280,17 @@ fn split(area: Rect, layout: &Layout) -> Vec<Rect> {
ccs.push(elements[i].x | EQ(REQUIRED) | f64::from(dest_area.x));
ccs.push(elements[i].width | EQ(REQUIRED) | f64::from(dest_area.width));
ccs.push(match *size {
Constraint::Length(v) => elements[i].height | EQ(WEAK) | f64::from(v),
Constraint::Length(v) => elements[i].height | EQ(MEDIUM) | f64::from(v),
Constraint::Percentage(v) => {
elements[i].height | EQ(WEAK) | (f64::from(v * dest_area.height) / 100.0)
elements[i].height | EQ(MEDIUM) | (f64::from(v * dest_area.height) / 100.0)
}
Constraint::Ratio(n, d) => {
elements[i].height
| EQ(WEAK)
| EQ(MEDIUM)
| (f64::from(dest_area.height) * f64::from(n) / f64::from(d))
}
Constraint::Min(v) => elements[i].height | GE(WEAK) | f64::from(v),
Constraint::Max(v) => elements[i].height | LE(WEAK) | f64::from(v),
Constraint::Min(v) => elements[i].height | GE(MEDIUM) | f64::from(v),
Constraint::Max(v) => elements[i].height | LE(MEDIUM) | f64::from(v),
});
match *size {

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