Update demo

pull/3/head
Florian Dehau 8 years ago
parent a3c96865a8
commit 75d5efa443

@ -358,67 +358,10 @@ fn draw(t: &mut Terminal<TermionBackend>, app: &App) -> Result<(), io::Error> {
.render(t, &chunks[0]);
match app.tabs.selection {
0 => {
draw_main(t, app, &chunks[1]);
draw_first_tab(t, app, &chunks[1]);
}
1 => {
Group::default()
.direction(Direction::Horizontal)
.sizes(&[Size::Percent(30), Size::Percent(70)])
.render(t, &chunks[1], |t, chunks| {
let up_style = Style::default().fg(Color::Green);
let failure_style = Style::default().fg(Color::Red);
Table::default()
.block(Block::default()
.title("Servers")
.borders(border::ALL))
.header(&["Server", "Location", "Status"])
.header_style(Style::default().fg(Color::Yellow))
.widths(&[15, 15, 10])
.rows(&app.servers
.iter()
.map(|s| {
(vec![s.name, s.location, s.status],
if s.status == "Up" {
&up_style
} else {
&failure_style
})
})
.collect::<Vec<(Vec<&str>, &Style)>>())
.render(t, &chunks[0]);
Canvas::default()
.block(Block::default().title("World").borders(border::ALL))
.paint(|ctx| {
ctx.draw(&Map {
color: Color::White,
resolution: MapResolution::High,
});
ctx.layer();
for (i, s1) in app.servers.iter().enumerate() {
for s2 in &app.servers[i + 1..] {
ctx.draw(&Line {
x1: s1.coords.1,
y1: s1.coords.0,
y2: s2.coords.0,
x2: s2.coords.1,
color: Color::Yellow,
});
}
}
for server in &app.servers {
let color = if server.status == "Up" {
Color::Green
} else {
Color::Red
};
ctx.print(server.coords.1, server.coords.0, "X", color);
}
})
.x_bounds([-180.0, 180.0])
.y_bounds([-90.0, 90.0])
.render(t, &chunks[1]);
})
draw_second_tab(t, app, &chunks[1]);
}
_ => {}
};
@ -427,7 +370,7 @@ fn draw(t: &mut Terminal<TermionBackend>, app: &App) -> Result<(), io::Error> {
Ok(())
}
fn draw_main(t: &mut Terminal<TermionBackend>, app: &App, area: &Rect) {
fn draw_first_tab(t: &mut Terminal<TermionBackend>, app: &App, area: &Rect) {
Group::default()
.direction(Direction::Vertical)
.sizes(&[Size::Fixed(7), Size::Min(7), Size::Fixed(7)])
@ -444,6 +387,7 @@ fn draw_main(t: &mut Terminal<TermionBackend>, app: &App, area: &Rect) {
Gauge::default()
.block(Block::default().title("Gauge:"))
.style(Style::default().fg(Color::Magenta).bg(Color::Black).modifier(Modifier::Italic))
.label(&format!("{} / 100", app.progress))
.percent(app.progress)
.render(t, &chunks[0]);
Sparkline::default()
@ -557,3 +501,64 @@ fn draw_main(t: &mut Terminal<TermionBackend>, app: &App, area: &Rect) {
.render(t, &chunks[2]);
});
}
fn draw_second_tab(t: &mut Terminal<TermionBackend>, app: &App, area: &Rect) {
Group::default()
.direction(Direction::Horizontal)
.sizes(&[Size::Percent(30), Size::Percent(70)])
.render(t, area, |t, chunks| {
let up_style = Style::default().fg(Color::Green);
let failure_style = Style::default().fg(Color::Red);
Table::default()
.block(Block::default()
.title("Servers")
.borders(border::ALL))
.header(&["Server", "Location", "Status"])
.header_style(Style::default().fg(Color::Yellow))
.widths(&[15, 15, 10])
.rows(&app.servers
.iter()
.map(|s| {
(vec![s.name, s.location, s.status],
if s.status == "Up" {
&up_style
} else {
&failure_style
})
})
.collect::<Vec<(Vec<&str>, &Style)>>())
.render(t, &chunks[0]);
Canvas::default()
.block(Block::default().title("World").borders(border::ALL))
.paint(|ctx| {
ctx.draw(&Map {
color: Color::White,
resolution: MapResolution::High,
});
ctx.layer();
for (i, s1) in app.servers.iter().enumerate() {
for s2 in &app.servers[i + 1..] {
ctx.draw(&Line {
x1: s1.coords.1,
y1: s1.coords.0,
y2: s2.coords.0,
x2: s2.coords.1,
color: Color::Yellow,
});
}
}
for server in &app.servers {
let color = if server.status == "Up" {
Color::Green
} else {
Color::Red
};
ctx.print(server.coords.1, server.coords.0, "X", color);
}
})
.x_bounds([-180.0, 180.0])
.y_bounds([-90.0, 90.0])
.render(t, &chunks[1]);
})
}

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