Change layout algorithm

pull/3/head
Florian Dehau 8 years ago
parent d11dedd864
commit 275b210fd4

1
.gitignore vendored

@ -1,3 +1,4 @@
target
Cargo.lock
*.log
.gdb_history

@ -130,7 +130,7 @@ fn draw(terminal: &mut Terminal, app: &App) {
let ui = Group::default()
.direction(Direction::Vertical)
.alignment(Alignment::Left)
.chunks(&[Size::Fixed(5), Size::Percent(80), Size::Fixed(10)])
.chunks(&[Size::Fixed(5), Size::Min(5), Size::Fixed(3)])
.render(&terminal.area(), |chunks, tree| {
info!("{:?}", terminal.area());
tree.add(Block::default().borders(border::ALL).title("Gauges").render(&chunks[0]));
@ -148,9 +148,9 @@ fn draw(terminal: &mut Terminal, app: &App) {
.render(&chunks[2]));
}));
let sizes = if app.show_episodes {
vec![Size::Percent(50), Size::Percent(50)]
vec![Size::Min(20), Size::Min(20)]
} else {
vec![Size::Percent(100)]
vec![Size::Min(20)]
};
tree.add(Group::default()
.direction(Direction::Horizontal)

@ -104,7 +104,8 @@ impl Rect {
#[derive(Debug, Clone, Hash)]
pub enum Size {
Fixed(u16),
Percent(u16),
Max(u16),
Min(u16),
}
/// # Examples
@ -149,50 +150,47 @@ pub fn split(area: &Rect,
if let Some(last) = elements.last() {
constraints.push(match *dir {
Direction::Horizontal => {
last.x + last.width | EQ(REQUIRED) | (dest_area.x + dest_area.width) as f64
last.x + last.width | EQ(WEAK) | (dest_area.x + dest_area.width) as f64
}
Direction::Vertical => {
last.y + last.height | EQ(REQUIRED) | (dest_area.y + dest_area.height) as f64
last.y + last.height | EQ(WEAK) | (dest_area.y + dest_area.height) as f64
}
})
}
match *dir {
Direction::Horizontal => {
for pair in elements.windows(2) {
constraints.push(pair[0].x + pair[0].width | LE(REQUIRED) | pair[1].x);
constraints.push(pair[0].x + pair[0].width | EQ(REQUIRED) | pair[1].x);
}
for (i, size) in sizes.iter().enumerate() {
let cs = [elements[i].y | EQ(REQUIRED) | dest_area.y as f64,
elements[i].height | EQ(REQUIRED) | dest_area.height as f64,
match *size {
Size::Fixed(f) => elements[i].width | EQ(MEDIUM) | f as f64,
Size::Percent(p) => {
elements[i].width | EQ(WEAK) |
(dest_area.width * p) as f64 / 100.0
}
Size::Fixed(v) => elements[i].width | EQ(REQUIRED) | v as f64,
Size::Min(v) => elements[i].width | GE(REQUIRED) | v as f64,
Size::Max(v) => elements[i].width | LE(REQUIRED) | v as f64,
}];
constraints.extend_from_slice(&cs);
}
}
Direction::Vertical => {
for pair in elements.windows(2) {
constraints.push(pair[0].y + pair[0].height | LE(REQUIRED) | pair[1].y);
constraints.push(pair[0].y + pair[0].height | EQ(REQUIRED) | pair[1].y);
}
for (i, size) in sizes.iter().enumerate() {
let cs = [elements[i].x | EQ(REQUIRED) | dest_area.x as f64,
elements[i].width | EQ(REQUIRED) | dest_area.width as f64,
match *size {
Size::Fixed(f) => elements[i].height | EQ(REQUIRED) | f as f64,
Size::Percent(p) => {
elements[i].height | EQ(WEAK) |
(dest_area.height * p) as f64 / 100.0
}
Size::Fixed(v) => elements[i].height | EQ(REQUIRED) | v as f64,
Size::Min(v) => elements[i].height | GE(REQUIRED) | v as f64,
Size::Max(v) => elements[i].height | LE(REQUIRED) | v as f64,
}];
constraints.extend_from_slice(&cs);
}
}
}
solver.add_constraints(&constraints).unwrap();
// TODO: Find a better way to handle overflow error
for &(var, value) in solver.fetch_changes() {
let (index, attr) = vars[&var];
match attr {
@ -203,10 +201,18 @@ pub fn split(area: &Rect,
results[index].y = value as u16;
}
2 => {
results[index].width = value as u16;
let mut v = value as u16;
if v > area.width {
v = 0;
}
results[index].width = v;
}
3 => {
results[index].height = value as u16;
let mut v = value as u16;
if v > area.height {
v = 0;
}
results[index].height = v;
}
_ => {}
}

@ -44,6 +44,10 @@ impl<'a> Widget for Block<'a> {
return buf;
}
if area.width < 2 || area.height < 2 {
return buf;
}
// Sides
if self.borders.intersects(border::LEFT) {
let line = vline(area.x, area.y, area.height, self.border_fg, self.border_bg);

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