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tui-rs/src/widgets/canvas/mod.rs

293 lines
8.0 KiB
Rust

mod line;
mod map;
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mod points;
mod world;
pub use self::line::Line;
pub use self::map::{Map, MapResolution};
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pub use self::points::Points;
use crate::buffer::Buffer;
use crate::layout::Rect;
use crate::style::{Color, Style};
use crate::widgets::{Block, Widget};
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pub const DOTS: [[u16; 2]; 4] = [
[0x0001, 0x0008],
[0x0002, 0x0010],
[0x0004, 0x0020],
[0x0040, 0x0080],
];
pub const BRAILLE_OFFSET: u16 = 0x2800;
pub const BRAILLE_BLANK: char = '';
/// Interface for all shapes that may be drawn on a Canvas widget.
pub trait Shape<'a> {
/// Returns the color of the shape
fn color(&self) -> Color;
/// Returns an iterator over all points of the shape
fn points(&'a self) -> Box<Iterator<Item = (f64, f64)> + 'a>;
}
/// Label to draw some text on the canvas
pub struct Label<'a> {
pub x: f64,
pub y: f64,
pub text: &'a str,
pub color: Color,
}
struct Layer {
string: String,
colors: Vec<Color>,
}
struct Grid {
cells: Vec<u16>,
colors: Vec<Color>,
}
impl Grid {
fn new(width: usize, height: usize) -> Grid {
Grid {
cells: vec![BRAILLE_OFFSET; width * height],
colors: vec![Color::Reset; width * height],
}
}
fn save(&self) -> Layer {
Layer {
string: String::from_utf16(&self.cells).unwrap(),
colors: self.colors.clone(),
}
}
fn reset(&mut self) {
for c in &mut self.cells {
*c = BRAILLE_OFFSET;
}
for c in &mut self.colors {
*c = Color::Reset;
}
}
}
/// Holds the state of the Canvas when painting to it.
pub struct Context<'a> {
width: u16,
height: u16,
x_bounds: [f64; 2],
y_bounds: [f64; 2],
grid: Grid,
dirty: bool,
layers: Vec<Layer>,
labels: Vec<Label<'a>>,
}
impl<'a> Context<'a> {
/// Draw any object that may implement the Shape trait
pub fn draw<'b, S>(&mut self, shape: &'b S)
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where
S: Shape<'b>,
{
self.dirty = true;
let left = self.x_bounds[0];
let right = self.x_bounds[1];
let bottom = self.y_bounds[0];
let top = self.y_bounds[1];
for (x, y) in shape
.points()
.filter(|&(x, y)| !(x < left || x > right || y < bottom || y > top))
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{
let dy = ((top - y) * f64::from(self.height - 1) * 4.0 / (top - bottom)) as usize;
let dx = ((x - left) * f64::from(self.width - 1) * 2.0 / (right - left)) as usize;
let index = dy / 4 * self.width as usize + dx / 2;
self.grid.cells[index] |= DOTS[dy % 4][dx % 2];
self.grid.colors[index] = shape.color();
}
}
/// Go one layer above in the canvas.
pub fn layer(&mut self) {
self.layers.push(self.grid.save());
self.grid.reset();
self.dirty = false;
}
/// Print a string on the canvas at the given position
pub fn print(&mut self, x: f64, y: f64, text: &'a str, color: Color) {
self.labels.push(Label { x, y, text, color });
}
/// Push the last layer if necessary
fn finish(&mut self) {
if self.dirty {
self.layer()
}
}
}
/// The Canvas widget may be used to draw more detailed figures using braille patterns (each
/// cell can have a braille character in 8 different positions).
/// # Examples
///
/// ```
/// # use tui::widgets::{Block, Borders};
/// # use tui::widgets::canvas::{Canvas, Shape, Line, Map, MapResolution};
/// # use tui::style::Color;
/// # fn main() {
/// Canvas::default()
/// .block(Block::default().title("Canvas").borders(Borders::ALL))
/// .x_bounds([-180.0, 180.0])
/// .y_bounds([-90.0, 90.0])
/// .paint(|ctx| {
/// ctx.draw(&Map{
/// resolution: MapResolution::High,
/// color: Color::White
/// });
/// ctx.layer();
/// ctx.draw(&Line{
/// x1: 0.0,
/// y1: 10.0,
/// x2: 10.0,
/// y2: 10.0,
/// color: Color::White,
/// });
/// ctx.draw(&Line{
/// x1: 10.0,
/// y1: 10.0,
/// x2: 20.0,
/// y2: 20.0,
/// color: Color::Red
/// });
/// });
/// # }
/// ```
pub struct Canvas<'a, F>
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where
F: Fn(&mut Context),
{
block: Option<Block<'a>>,
x_bounds: [f64; 2],
y_bounds: [f64; 2],
painter: Option<F>,
background_color: Color,
}
impl<'a, F> Default for Canvas<'a, F>
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where
F: Fn(&mut Context),
{
fn default() -> Canvas<'a, F> {
Canvas {
block: None,
x_bounds: [0.0, 0.0],
y_bounds: [0.0, 0.0],
painter: None,
background_color: Color::Reset,
}
}
}
impl<'a, F> Canvas<'a, F>
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where
F: Fn(&mut Context),
{
pub fn block(mut self, block: Block<'a>) -> Canvas<'a, F> {
self.block = Some(block);
self
}
pub fn x_bounds(mut self, bounds: [f64; 2]) -> Canvas<'a, F> {
self.x_bounds = bounds;
self
}
pub fn y_bounds(mut self, bounds: [f64; 2]) -> Canvas<'a, F> {
self.y_bounds = bounds;
self
}
/// Store the closure that will be used to draw to the Canvas
pub fn paint(mut self, f: F) -> Canvas<'a, F> {
self.painter = Some(f);
self
}
pub fn background_color(mut self, color: Color) -> Canvas<'a, F> {
self.background_color = color;
self
}
}
impl<'a, F> Widget for Canvas<'a, F>
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where
F: Fn(&mut Context),
{
fn draw(&mut self, area: Rect, buf: &mut Buffer) {
let canvas_area = match self.block {
Some(ref mut b) => {
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b.draw(area, buf);
b.inner(area)
}
None => area,
};
let width = canvas_area.width as usize;
let height = canvas_area.height as usize;
if let Some(ref painter) = self.painter {
// Create a blank context that match the size of the terminal
let mut ctx = Context {
x_bounds: self.x_bounds,
y_bounds: self.y_bounds,
width: canvas_area.width,
height: canvas_area.height,
grid: Grid::new(width, height),
dirty: false,
layers: Vec::new(),
labels: Vec::new(),
};
// Paint to this context
painter(&mut ctx);
ctx.finish();
// Retreive painted points for each layer
for layer in ctx.layers {
for (i, (ch, color)) in layer
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.string
.chars()
.zip(layer.colors.into_iter())
.enumerate()
{
if ch != BRAILLE_BLANK {
let (x, y) = (i % width, i / width);
buf.get_mut(x as u16 + canvas_area.left(), y as u16 + canvas_area.top())
.set_char(ch)
.set_fg(color)
.set_bg(self.background_color);
}
}
}
// Finally draw the labels
let style = Style::default().bg(self.background_color);
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for label in ctx.labels.iter().filter(|l| {
!(l.x < self.x_bounds[0]
|| l.x > self.x_bounds[1]
|| l.y < self.y_bounds[0]
|| l.y > self.y_bounds[1])
}) {
let dy = ((self.y_bounds[1] - label.y) * f64::from(canvas_area.height - 1)
/ (self.y_bounds[1] - self.y_bounds[0])) as u16;
let dx = ((label.x - self.x_bounds[0]) * f64::from(canvas_area.width - 1)
/ (self.x_bounds[1] - self.x_bounds[0])) as u16;
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buf.set_string(
dx + canvas_area.left(),
dy + canvas_area.top(),
label.text,
style.fg(label.color),
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);
}
}
}
}