tui-rs/src/widgets/sparkline.rs

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Rust
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use crate::{
buffer::Buffer,
layout::Rect,
style::Style,
symbols,
widgets::{Block, Widget},
};
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use std::cmp::min;
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/// Widget to render a sparkline over one or more lines.
///
/// # Examples
///
/// ```
/// # use tui::widgets::{Block, Borders, Sparkline};
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/// # use tui::style::{Style, Color};
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/// Sparkline::default()
/// .block(Block::default().title("Sparkline").borders(Borders::ALL))
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/// .data(&[0, 2, 3, 4, 1, 4, 10])
/// .max(5)
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/// .style(Style::default().fg(Color::Red).bg(Color::White));
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/// ```
#[derive(Debug, Clone)]
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pub struct Sparkline<'a> {
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/// A block to wrap the widget in
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block: Option<Block<'a>>,
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/// Widget style
style: Style,
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/// A slice of the data to display
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data: &'a [u64],
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/// The maximum value to take to compute the maximum bar height (if nothing is specified, the
/// widget uses the max of the dataset)
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max: Option<u64>,
/// A set of bar symbols used to represent the give data
bar_set: symbols::bar::Set,
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}
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impl<'a> Default for Sparkline<'a> {
fn default() -> Sparkline<'a> {
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Sparkline {
block: None,
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style: Default::default(),
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data: &[],
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max: None,
bar_set: symbols::bar::NINE_LEVELS,
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}
}
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}
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impl<'a> Sparkline<'a> {
pub fn block(mut self, block: Block<'a>) -> Sparkline<'a> {
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self.block = Some(block);
self
}
pub fn style(mut self, style: Style) -> Sparkline<'a> {
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self.style = style;
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self
}
pub fn data(mut self, data: &'a [u64]) -> Sparkline<'a> {
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self.data = data;
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self
}
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pub fn max(mut self, max: u64) -> Sparkline<'a> {
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self.max = Some(max);
self
}
pub fn bar_set(mut self, bar_set: symbols::bar::Set) -> Sparkline<'a> {
self.bar_set = bar_set;
self
}
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}
impl<'a> Widget for Sparkline<'a> {
feat: add stateful widgets Most widgets can be drawn directly based on the input parameters. However, some features may require some kind of associated state to be implemented. For example, the `List` widget can highlight the item currently selected. This can be translated in an offset, which is the number of elements to skip in order to have the selected item within the viewport currently allocated to this widget. The widget can therefore only provide the following behavior: whenever the selected item is out of the viewport scroll to a predefined position (make the selected item the last viewable item or the one in the middle). Nonetheless, if the widget has access to the last computed offset then it can implement a natural scrolling experience where the last offset is reused until the selected item is out of the viewport. To allow such behavior within the widgets, this commit introduces the following changes: - Add a `StatefulWidget` trait with an associated `State` type. Widgets that can take advantage of having a "memory" between two draw calls needs to implement this trait. - Add a `render_stateful_widget` method on `Frame` where the associated state is given as a parameter. The chosen approach is thus to let the developers manage their widgets' states themselves as they are already responsible for the lifecycle of the wigets (given that the crate exposes an immediate mode api). The following changes were also introduced: - `Widget::render` has been deleted. Developers should use `Frame::render_widget` instead. - `Widget::background` has been deleted. Developers should use `Buffer::set_background` instead. - `SelectableList` has been deleted. Developers can directly use `List` where `SelectableList` features have been back-ported.
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fn render(mut self, area: Rect, buf: &mut Buffer) {
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let spark_area = match self.block.take() {
Some(b) => {
let inner_area = b.inner(area);
feat: add stateful widgets Most widgets can be drawn directly based on the input parameters. However, some features may require some kind of associated state to be implemented. For example, the `List` widget can highlight the item currently selected. This can be translated in an offset, which is the number of elements to skip in order to have the selected item within the viewport currently allocated to this widget. The widget can therefore only provide the following behavior: whenever the selected item is out of the viewport scroll to a predefined position (make the selected item the last viewable item or the one in the middle). Nonetheless, if the widget has access to the last computed offset then it can implement a natural scrolling experience where the last offset is reused until the selected item is out of the viewport. To allow such behavior within the widgets, this commit introduces the following changes: - Add a `StatefulWidget` trait with an associated `State` type. Widgets that can take advantage of having a "memory" between two draw calls needs to implement this trait. - Add a `render_stateful_widget` method on `Frame` where the associated state is given as a parameter. The chosen approach is thus to let the developers manage their widgets' states themselves as they are already responsible for the lifecycle of the wigets (given that the crate exposes an immediate mode api). The following changes were also introduced: - `Widget::render` has been deleted. Developers should use `Frame::render_widget` instead. - `Widget::background` has been deleted. Developers should use `Buffer::set_background` instead. - `SelectableList` has been deleted. Developers can directly use `List` where `SelectableList` features have been back-ported.
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b.render(area, buf);
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inner_area
}
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None => area,
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};
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if spark_area.height < 1 {
return;
}
let max = match self.max {
Some(v) => v,
None => *self.data.iter().max().unwrap_or(&1u64),
};
let max_index = min(spark_area.width as usize, self.data.len());
let mut data = self
.data
.iter()
.take(max_index)
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.map(|e| {
if max != 0 {
e * u64::from(spark_area.height) * 8 / max
} else {
0
}
})
.collect::<Vec<u64>>();
for j in (0..spark_area.height).rev() {
for (i, d) in data.iter_mut().enumerate() {
let symbol = match *d {
0 => self.bar_set.empty,
1 => self.bar_set.one_eighth,
2 => self.bar_set.one_quarter,
3 => self.bar_set.three_eighths,
4 => self.bar_set.half,
5 => self.bar_set.five_eighths,
6 => self.bar_set.three_quarters,
7 => self.bar_set.seven_eighths,
_ => self.bar_set.full,
};
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buf.get_mut(spark_area.left() + i as u16, spark_area.top() + j)
.set_symbol(symbol)
.set_style(self.style);
if *d > 8 {
*d -= 8;
} else {
*d = 0;
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}
}
}
}
}
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#[cfg(test)]
mod tests {
use super::*;
#[test]
fn it_does_not_panic_if_max_is_zero() {
feat: add stateful widgets Most widgets can be drawn directly based on the input parameters. However, some features may require some kind of associated state to be implemented. For example, the `List` widget can highlight the item currently selected. This can be translated in an offset, which is the number of elements to skip in order to have the selected item within the viewport currently allocated to this widget. The widget can therefore only provide the following behavior: whenever the selected item is out of the viewport scroll to a predefined position (make the selected item the last viewable item or the one in the middle). Nonetheless, if the widget has access to the last computed offset then it can implement a natural scrolling experience where the last offset is reused until the selected item is out of the viewport. To allow such behavior within the widgets, this commit introduces the following changes: - Add a `StatefulWidget` trait with an associated `State` type. Widgets that can take advantage of having a "memory" between two draw calls needs to implement this trait. - Add a `render_stateful_widget` method on `Frame` where the associated state is given as a parameter. The chosen approach is thus to let the developers manage their widgets' states themselves as they are already responsible for the lifecycle of the wigets (given that the crate exposes an immediate mode api). The following changes were also introduced: - `Widget::render` has been deleted. Developers should use `Frame::render_widget` instead. - `Widget::background` has been deleted. Developers should use `Buffer::set_background` instead. - `SelectableList` has been deleted. Developers can directly use `List` where `SelectableList` features have been back-ported.
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let widget = Sparkline::default().data(&[0, 0, 0]);
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let area = Rect::new(0, 0, 3, 1);
let mut buffer = Buffer::empty(area);
feat: add stateful widgets Most widgets can be drawn directly based on the input parameters. However, some features may require some kind of associated state to be implemented. For example, the `List` widget can highlight the item currently selected. This can be translated in an offset, which is the number of elements to skip in order to have the selected item within the viewport currently allocated to this widget. The widget can therefore only provide the following behavior: whenever the selected item is out of the viewport scroll to a predefined position (make the selected item the last viewable item or the one in the middle). Nonetheless, if the widget has access to the last computed offset then it can implement a natural scrolling experience where the last offset is reused until the selected item is out of the viewport. To allow such behavior within the widgets, this commit introduces the following changes: - Add a `StatefulWidget` trait with an associated `State` type. Widgets that can take advantage of having a "memory" between two draw calls needs to implement this trait. - Add a `render_stateful_widget` method on `Frame` where the associated state is given as a parameter. The chosen approach is thus to let the developers manage their widgets' states themselves as they are already responsible for the lifecycle of the wigets (given that the crate exposes an immediate mode api). The following changes were also introduced: - `Widget::render` has been deleted. Developers should use `Frame::render_widget` instead. - `Widget::background` has been deleted. Developers should use `Buffer::set_background` instead. - `SelectableList` has been deleted. Developers can directly use `List` where `SelectableList` features have been back-ported.
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widget.render(area, &mut buffer);
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}
#[test]
fn it_does_not_panic_if_max_is_set_to_zero() {
feat: add stateful widgets Most widgets can be drawn directly based on the input parameters. However, some features may require some kind of associated state to be implemented. For example, the `List` widget can highlight the item currently selected. This can be translated in an offset, which is the number of elements to skip in order to have the selected item within the viewport currently allocated to this widget. The widget can therefore only provide the following behavior: whenever the selected item is out of the viewport scroll to a predefined position (make the selected item the last viewable item or the one in the middle). Nonetheless, if the widget has access to the last computed offset then it can implement a natural scrolling experience where the last offset is reused until the selected item is out of the viewport. To allow such behavior within the widgets, this commit introduces the following changes: - Add a `StatefulWidget` trait with an associated `State` type. Widgets that can take advantage of having a "memory" between two draw calls needs to implement this trait. - Add a `render_stateful_widget` method on `Frame` where the associated state is given as a parameter. The chosen approach is thus to let the developers manage their widgets' states themselves as they are already responsible for the lifecycle of the wigets (given that the crate exposes an immediate mode api). The following changes were also introduced: - `Widget::render` has been deleted. Developers should use `Frame::render_widget` instead. - `Widget::background` has been deleted. Developers should use `Buffer::set_background` instead. - `SelectableList` has been deleted. Developers can directly use `List` where `SelectableList` features have been back-ported.
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let widget = Sparkline::default().data(&[0, 1, 2]).max(0);
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let area = Rect::new(0, 0, 3, 1);
let mut buffer = Buffer::empty(area);
feat: add stateful widgets Most widgets can be drawn directly based on the input parameters. However, some features may require some kind of associated state to be implemented. For example, the `List` widget can highlight the item currently selected. This can be translated in an offset, which is the number of elements to skip in order to have the selected item within the viewport currently allocated to this widget. The widget can therefore only provide the following behavior: whenever the selected item is out of the viewport scroll to a predefined position (make the selected item the last viewable item or the one in the middle). Nonetheless, if the widget has access to the last computed offset then it can implement a natural scrolling experience where the last offset is reused until the selected item is out of the viewport. To allow such behavior within the widgets, this commit introduces the following changes: - Add a `StatefulWidget` trait with an associated `State` type. Widgets that can take advantage of having a "memory" between two draw calls needs to implement this trait. - Add a `render_stateful_widget` method on `Frame` where the associated state is given as a parameter. The chosen approach is thus to let the developers manage their widgets' states themselves as they are already responsible for the lifecycle of the wigets (given that the crate exposes an immediate mode api). The following changes were also introduced: - `Widget::render` has been deleted. Developers should use `Frame::render_widget` instead. - `Widget::background` has been deleted. Developers should use `Buffer::set_background` instead. - `SelectableList` has been deleted. Developers can directly use `List` where `SelectableList` features have been back-ported.
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widget.render(area, &mut buffer);
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}
}