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tui-rs/src/layout.rs

357 lines
10 KiB
Rust

use std::cell::RefCell;
use std::cmp::{max, min};
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use std::collections::HashMap;
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use cassowary::strength::{REQUIRED, WEAK};
use cassowary::WeightedRelation::*;
use cassowary::{Constraint as CassowaryConstraint, Expression, Solver, Variable};
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#[derive(Debug, Hash, Clone, Copy, PartialEq, Eq)]
pub enum Corner {
TopLeft,
TopRight,
BottomRight,
BottomLeft,
}
#[derive(Debug, Hash, Clone, PartialEq, Eq)]
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pub enum Direction {
Horizontal,
Vertical,
}
#[derive(Debug, Clone, Copy, PartialEq, Eq, Hash)]
pub enum Constraint {
// TODO: enforce range 0 - 100
Percentage(u16),
Length(u16),
Max(u16),
Min(u16),
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}
#[derive(Debug, Clone, Copy, PartialEq)]
pub enum Alignment {
Left,
Center,
Right,
}
// TODO: enforce constraints size once const generics has landed
#[derive(Debug, Clone, PartialEq, Eq, Hash)]
pub struct Layout {
direction: Direction,
margin: u16,
constraints: Vec<Constraint>,
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}
thread_local! {
static LAYOUT_CACHE: RefCell<HashMap<(Rect, Layout), Vec<Rect>>> = RefCell::new(HashMap::new());
}
impl Default for Layout {
fn default() -> Layout {
Layout {
direction: Direction::Vertical,
margin: 0,
constraints: Vec::new(),
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}
}
}
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impl Layout {
pub fn constraints<C>(mut self, constraints: C) -> Layout
where
C: Into<Vec<Constraint>>,
{
self.constraints = constraints.into();
self
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}
pub fn margin(mut self, margin: u16) -> Layout {
self.margin = margin;
self
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}
pub fn direction(mut self, direction: Direction) -> Layout {
self.direction = direction;
self
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}
/// Wrapper function around the cassowary-rs solver to be able to split a given
/// area into smaller ones based on the preferred widths or heights and the direction.
///
/// # Examples
/// ```
/// # extern crate tui;
/// # use tui::layout::{Rect, Constraint, Direction, Layout};
///
/// # fn main() {
/// let chunks = Layout::default()
/// .direction(Direction::Vertical)
/// .constraints([Constraint::Length(5), Constraint::Min(0)].as_ref())
/// .split(Rect{x: 2, y: 2, width: 10, height: 10});
/// assert_eq!(chunks, vec![Rect{x:2, y: 2, width: 10, height: 5},
/// Rect{x: 2, y: 7, width: 10, height: 5}])
/// # }
///
/// ```
pub fn split(self, area: Rect) -> Vec<Rect> {
// TODO: Maybe use a fixed size cache ?
LAYOUT_CACHE.with(|c| {
c.borrow_mut()
.entry((area, self.clone()))
.or_insert_with(|| split(area, &self))
.clone()
})
}
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}
fn split(area: Rect, layout: &Layout) -> Vec<Rect> {
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let mut solver = Solver::new();
let mut vars: HashMap<Variable, (usize, usize)> = HashMap::new();
let elements = layout
.constraints
.iter()
.map(|_| Element::new())
.collect::<Vec<Element>>();
let mut results = layout
.constraints
.iter()
.map(|_| Rect::default())
.collect::<Vec<Rect>>();
let dest_area = area.inner(layout.margin);
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for (i, e) in elements.iter().enumerate() {
vars.insert(e.x, (i, 0));
vars.insert(e.y, (i, 1));
vars.insert(e.width, (i, 2));
vars.insert(e.height, (i, 3));
}
let mut ccs: Vec<CassowaryConstraint> =
Vec::with_capacity(elements.len() * 4 + layout.constraints.len() * 6);
for elt in &elements {
ccs.push(elt.left() | GE(REQUIRED) | f64::from(dest_area.left()));
ccs.push(elt.top() | GE(REQUIRED) | f64::from(dest_area.top()));
ccs.push(elt.right() | LE(REQUIRED) | f64::from(dest_area.right()));
ccs.push(elt.bottom() | LE(REQUIRED) | f64::from(dest_area.bottom()));
}
if let Some(first) = elements.first() {
ccs.push(match layout.direction {
Direction::Horizontal => first.left() | EQ(REQUIRED) | f64::from(dest_area.left()),
Direction::Vertical => first.top() | EQ(REQUIRED) | f64::from(dest_area.top()),
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});
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}
if let Some(last) = elements.last() {
ccs.push(match layout.direction {
Direction::Horizontal => last.right() | EQ(REQUIRED) | f64::from(dest_area.right()),
Direction::Vertical => last.bottom() | EQ(REQUIRED) | f64::from(dest_area.bottom()),
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});
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}
match layout.direction {
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Direction::Horizontal => {
for pair in elements.windows(2) {
ccs.push((pair[0].x + pair[0].width) | EQ(REQUIRED) | pair[1].x);
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}
for (i, size) in layout.constraints.iter().enumerate() {
ccs.push(elements[i].y | EQ(REQUIRED) | f64::from(dest_area.y));
ccs.push(elements[i].height | EQ(REQUIRED) | f64::from(dest_area.height));
ccs.push(match *size {
Constraint::Length(v) => elements[i].width | EQ(WEAK) | f64::from(v),
Constraint::Percentage(v) => {
elements[i].width | EQ(WEAK) | (f64::from(v * dest_area.width) / 100.0)
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}
Constraint::Min(v) => elements[i].width | GE(WEAK) | f64::from(v),
Constraint::Max(v) => elements[i].width | LE(WEAK) | f64::from(v),
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});
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}
}
Direction::Vertical => {
for pair in elements.windows(2) {
ccs.push((pair[0].y + pair[0].height) | EQ(REQUIRED) | pair[1].y);
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}
for (i, size) in layout.constraints.iter().enumerate() {
ccs.push(elements[i].x | EQ(REQUIRED) | f64::from(dest_area.x));
ccs.push(elements[i].width | EQ(REQUIRED) | f64::from(dest_area.width));
ccs.push(match *size {
Constraint::Length(v) => elements[i].height | EQ(WEAK) | f64::from(v),
Constraint::Percentage(v) => {
elements[i].height | EQ(WEAK) | (f64::from(v * dest_area.height) / 100.0)
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}
Constraint::Min(v) => elements[i].height | GE(WEAK) | f64::from(v),
Constraint::Max(v) => elements[i].height | LE(WEAK) | f64::from(v),
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});
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}
}
}
solver.add_constraints(&ccs).unwrap();
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for &(var, value) in solver.fetch_changes() {
let (index, attr) = vars[&var];
let value = if value.is_sign_negative() {
0
} else {
value as u16
};
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match attr {
0 => {
results[index].x = value;
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}
1 => {
results[index].y = value;
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}
2 => {
results[index].width = value;
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}
3 => {
results[index].height = value;
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}
_ => {}
}
}
// Fix imprecision by extending the last item a bit if necessary
if let Some(last) = results.last_mut() {
match layout.direction {
Direction::Vertical => {
last.height = dest_area.bottom() - last.y;
}
Direction::Horizontal => {
last.width = dest_area.right() - last.x;
}
}
}
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results
}
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/// A container used by the solver inside split
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struct Element {
x: Variable,
y: Variable,
width: Variable,
height: Variable,
}
impl Element {
fn new() -> Element {
Element {
x: Variable::new(),
y: Variable::new(),
width: Variable::new(),
height: Variable::new(),
}
}
fn left(&self) -> Variable {
self.x
}
fn top(&self) -> Variable {
self.y
}
fn right(&self) -> Expression {
self.x + self.width
}
fn bottom(&self) -> Expression {
self.y + self.height
}
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}
/// A simple rectangle used in the computation of the layout and to give widgets an hint about the
/// area they are supposed to render to.
#[derive(Debug, Clone, Copy, Hash, PartialEq, Eq)]
pub struct Rect {
pub x: u16,
pub y: u16,
pub width: u16,
pub height: u16,
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}
impl Default for Rect {
fn default() -> Rect {
Rect {
x: 0,
y: 0,
width: 0,
height: 0,
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}
}
}
impl Rect {
pub fn new(x: u16, y: u16, width: u16, height: u16) -> Rect {
Rect {
x,
y,
width,
height,
}
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}
pub fn area(self) -> u16 {
self.width * self.height
}
pub fn left(self) -> u16 {
self.x
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}
pub fn right(self) -> u16 {
self.x + self.width
}
pub fn top(self) -> u16 {
self.y
}
pub fn bottom(self) -> u16 {
self.y + self.height
}
pub fn inner(self, margin: u16) -> Rect {
if self.width < 2 * margin || self.height < 2 * margin {
Rect::default()
} else {
Rect {
x: self.x + margin,
y: self.y + margin,
width: self.width - 2 * margin,
height: self.height - 2 * margin,
}
}
}
pub fn union(self, other: Rect) -> Rect {
let x1 = min(self.x, other.x);
let y1 = min(self.y, other.y);
let x2 = max(self.x + self.width, other.x + other.width);
let y2 = max(self.y + self.height, other.y + other.height);
Rect {
x: x1,
y: y1,
width: x2 - x1,
height: y2 - y1,
}
}
pub fn intersection(self, other: Rect) -> Rect {
let x1 = max(self.x, other.x);
let y1 = max(self.y, other.y);
let x2 = min(self.x + self.width, other.x + other.width);
let y2 = min(self.y + self.height, other.y + other.height);
Rect {
x: x1,
y: y1,
width: x2 - x1,
height: y2 - y1,
}
}
pub fn intersects(self, other: Rect) -> bool {
self.x < other.x + other.width
&& self.x + self.width > other.x
&& self.y < other.y + other.height
&& self.y + self.height > other.y
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}
}